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  1. #441
    Secondary Hivemind Nexus soldant's Avatar
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    Quote Originally Posted by Faldrath View Post
    (...) Who appears behind my guys. I'm not sure if this is the famous teleport bug, or if I just wasn't careful enough and should have investigated the sides of the ship before advancing. But man, that felt cheap.
    I'm sure that at least some aliens do patrol. On UFO landing missions I've had aliens that I hadn't yet encountered come up from behind me, or I've had the little listening alert showing them as behind me. And this wasn't on Classic either, I've had it on Normal and my friend has had it on Easy.

  2. #442
    Quote Originally Posted by soldant View Post
    I'm sure that at least some aliens do patrol. On UFO landing missions I've had aliens that I hadn't yet encountered come up from behind me, or I've had the little listening alert showing them as behind me. And this wasn't on Classic either, I've had it on Normal and my friend has had it on Easy.
    But when the patrolling aliens walk into your field of view they do just that - the camera pans to them, you see them move in and then the 'introduction' animation plays. I don't think there's a way they could just 'patrol' right next to your sniper.

    On the other hand the Sectopod looks like a big and noisy machine but all it takes is one square outside of your view and you can move right past it. There is a lot of corners and angles inside spaceships, this blunder happened to me at least once.

  3. #443
    Lesser Hivemind Node TailSwallower's Avatar
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    Quote Originally Posted by soldant View Post
    It's spam, it's copy/pasting stuff. But it advertises nothing.

    This is a most disturbing development.
    They always have links to gamearena in their posts, so I guess they're trawling for hits. Personally I report them, but I haven't noticed anything being deleted. Also spotted another hubot posting in 'What are you playing at the moment?' who is also posting links to GA. I'm guessing M-Turk, or the people who run GA are just desperate.
    weekendwarrio.rs - We've got more games than time...

  4. #444
    Secondary Hivemind Nexus Squiz's Avatar
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    Quote Originally Posted by TailSwallower View Post
    They always have links to gamearena in their posts, so I guess they're trawling for hits. Personally I report them, but I haven't noticed anything being deleted. Also spotted another hubot posting in 'What are you playing at the moment?' who is also posting links to GA. I'm guessing M-Turk, or the people who run GA are just desperate.
    Are you talking about stuff like this? Link:
    http://www.rockpapershotgun.com/foru...s-best-for-you

    Most of these posts and threads look like spam to me and I report them whenever I spot one. Sometimes it's hard to tell though, because some of these users come across as just clumsy (sometimes it is more obvious though, like posts containing information that is just plain wrong or isn't fitting into an ongoing discussion at all). I also haven't seen any action taken against this behaviour, so I assume it is tolerated.
    Last edited by Squiz; 22-10-2012 at 11:01 AM.

  5. #445
    Activated Node Tarcek's Avatar
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    Quote Originally Posted by soldant View Post
    I'm sure that at least some aliens do patrol. On UFO landing missions I've had aliens that I hadn't yet encountered come up from behind me, or I've had the little listening alert showing them as behind me. And this wasn't on Classic either, I've had it on Normal and my friend has had it on Easy.
    I think its difficulty level based. Since switching it up to Classic, Ive has the Aliens come to Me lots of times. In fact, They reinforce Their positions as well.

  6. #446
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    This game really needs a "show squares that this square can see/be seen by" feature. Setting up a nice defensive position only to randomly lose a soldier because he can mysteriously be shot through a wall is annoying.

    I can't imagine playing on ironmode, there are just too many instances where you have no idea what you'll be able to see, who you'll be flanking, and exactly what your area-effect weapon is going to hit.

    Still, really like the game. Currently in a mission with only three people left after two muton+beserker squads aggroed at the same time. I think I'd better retreat, since they're all colonels and it would be a bit crap to lose them. Why do I keep getting Support soldiers? I've only had 3 Assaults all game. I have loads of spare cash right now, so I'll just hire a bunch and hope.
    Irrelevant on further examination of the rest of the thread.

  7. #447
    Secondary Hivemind Nexus sonson's Avatar
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    Quote Originally Posted by NathanH View Post
    This game really needs a "show squares that this square can see/be seen by" feature. Setting up a nice defensive position only to randomly lose a soldier because he can mysteriously be shot through a wall is annoying.

    I can't imagine playing on ironmode, there are just too many instances where you have no idea what you'll be able to see, who you'll be flanking, and exactly what your area-effect weapon is going to hit.

    Still, really like the game. Currently in a mission with only three people left after two muton+beserker squads aggroed at the same time. I think I'd better retreat, since they're all colonels and it would be a bit crap to lose them. Why do I keep getting Support soldiers? I've only had 3 Assaults all game. I have loads of spare cash right now, so I'll just hire a bunch and hope.
    Yeah, it sort of plays like a board/skirmish game but without the helpful obvious mechanics like hexes and grids. I understand it would be a bit immersion breaking or what have you but at the highest levels you really have to play it like a boardgame anyway so it would make sense to have allowed that feature.

    It's a good game but balance is too off in my opinion, like majority of strategy games. On classic at least start is too hard and then quickly becomes too easy. It also becomes too easy simply because you start to have the stats to offest the Alein Buffs, meaning that the AI is nae great shakes as it's very easy to outwit when the playing field is level.

  8. #448
    Lesser Hivemind Node TailSwallower's Avatar
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    Hmmm, definitely seems like the game has bugs when you near the endgame, which is a shame, 'cause early and mid game were perfect for me.

    For instance, look at this Ethereal that I was unable to target. I didn't lose anyone in the end, so it could have been worse, but still.
    And I took an all-female squad out for an extremely successful Bomb Disposal mission (admittedly, they're piss-easy 'cause they feature Thin Men), and I didn't get my Valkyrie Cheev. I don't really care about cheevs, but I thought it was a good excuse to get some squaddies some experience on what was likely to be an easy outing. Still, annoying that it didn't work.

    Also, what's the go with Sectopods? Are they supposed to be able to fire twice in one round AND go on Overwatch? Or do they get bonuses like that when they have Drones beside them? It killed a promising, up-and-coming Support and almost killed my second best Psi with that bullshit.

    ISIBAISIA, fucking Sectopods.
    weekendwarrio.rs - We've got more games than time...

  9. #449
    Secondary Hivemind Nexus c-Row's Avatar
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    Quote Originally Posted by soldant View Post
    I'm sure that at least some aliens do patrol. On UFO landing missions I've had aliens that I hadn't yet encountered come up from behind me, or I've had the little listening alert showing them as behind me. And this wasn't on Classic either, I've had it on Normal and my friend has had it on Easy.
    I never encountered this during the first month of my current game, but lately some previously undiscovered aliens seem to walk into my FOV during their movement phase. Not that I mind - that's what overwatch is for.


    Quote Originally Posted by NathanH View Post
    This game really needs a "show squares that this square can see/be seen by" feature. Setting up a nice defensive position only to randomly lose a soldier because he can mysteriously be shot through a wall is annoying.
    What is actually worse is that you can never tell if your soldier can still see an alien if you move him closer to raise the odds.
    - If the sound of Samuel Barber's "Adagio For Strings" makes you think of Kharak burning instead of the Vietnamese jungle, most of your youth happened during the 90s. -

  10. #450
    Obscure Node calabi's Avatar
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    If you think thats bad how can this guy not see the big berseker right in front and see the other guy behind cover.

  11. #451
    Secondary Hivemind Nexus DaftPunk's Avatar
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    How many armor versions are there,i unlocked second one,first one was fiber west or something lol :D

  12. #452
    Secondary Hivemind Nexus sonson's Avatar
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    Yeah, often the odds are just as poor a move closer than they were behind cover a move away for some reason. Also flanking is still something of a gamble, difficult to know when someone is actually going to be flanked or not before doing it on occasion. Vertical vision is terrible too, dudes on roofs who just can't see enemies a story below (and not underneath) or vice versa. You can sometimes get round it by throwing grenades or rockets into the general area but it shouldn't be necessary.

  13. #453
    The LoS issues you mention can be a real pain, but on the bright side it's nowhere near as bad as the vision roulette of Jagged Alliance 2 (my favourite game ever btw).

  14. #454
    Secondary Hivemind Nexus Sparkasaurusmex's Avatar
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    Quote Originally Posted by DaftPunk View Post
    How many armor versions are there,i unlocked second one,first one was fiber west or something lol :D
    There are basically three tiers
    1. starter armor
    2. carapace armor
    3. titan armor

    There are specialized armors in those tiers:
    1. Skeleton Armor is the grapple hook on carapace
    2. Ghost Armor is the cloaking armor built out of Titan Armor (also has grappling hook)
    3. Archangel is the flying Titan armor

    What you have built, the nano-fiber vest, is not an armor but an item (to replace grenades/medikits/etc) that slightly increases your HP. Chitin Plating would be the second tier to this item.

  15. #455
    Moderator QuantaCat's Avatar
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    Quote Originally Posted by Sparkasaurusmex View Post
    There are basically three tiers
    1. starter armor
    2. carapace armor
    3. titan armor

    There are specialized armors in those tiers:
    1. Skeleton Armor is the grapple hook on carapace
    2. Ghost Armor is the cloaking armor built out of Titan Armor (also has grappling hook)
    3. Archangel is the flying Titan armor

    What you have built, the nano-fiber vest, is not an armor but an item (to replace grenades/medikits/etc) that slightly increases your HP. Chitin Plating would be the second tier to this item.
    Thats very dumbed down though, you have remember: Skeleton has -2 HP from carapace; ghost has -4 from titan and archangel has -2 from titan.
    - Tom De Roeck.

    verse publications & The Shopkeeper, an interactive short.

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

  16. #456
    Secondary Hivemind Nexus Sparkasaurusmex's Avatar
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    Right, the Skeleton/Ghost/Archangel are handicapped in Defense so as not to be better than the base armor.

  17. #457
    Moderator QuantaCat's Avatar
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    Actually, thats not right. They are handicapped in pure HP. as far as I know, either the skeleton or ghost armour actually gives +10 defence. (or both)
    - Tom De Roeck.

    verse publications & The Shopkeeper, an interactive short.

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

  18. #458
    Secondary Hivemind Nexus Sparkasaurusmex's Avatar
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    Oh I see, thanks for the correction. Basically they are within the tiers as I listed, which is all I meant and should have been clearer.

  19. #459
    Secondary Hivemind Nexus Cooper's Avatar
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    Quote Originally Posted by QuantaCat View Post
    Actually, thats not right. They are handicapped in pure HP. as far as I know, either the skeleton or ghost armour actually gives +10 defence. (or both)
    Ghost armor gives a constant +20 to defense. This is the equivalent to being in half-cover at all times. Along with its core ability, the ghost armor is absurdly powerful.
    Quote Originally Posted by CROCONOUGHTKEY
    KING GEORGE IS A FROG
    le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
    OFF
    NOT RUSHMORE MOUNTAIN
    KILL WESTON KILL MUST KILLTHEWESTERNINMYHEADDOESN’TEXSIST
    TEXASISDEADINPARISHEWASAMAN..BINGBING.TETTOHEAD.SP ACEOK,TIMEDEADANDSTOPPED1920HOKKAIDO.UNDERSTOODAT1 ONE.
    UNDERSTANDTHISANDFUCKOFFPIRATEBAY.TIMEDOESNTEXSIST FORMEASIMPATEKPHILLPE.
    BANG

  20. #460
    Moderator QuantaCat's Avatar
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    Quote Originally Posted by Cooper View Post
    Ghost armor gives a constant +20 to defense. This is the equivalent to being in half-cover at all times. Along with its core ability, the ghost armor is absurdly powerful.
    Yes. That was it.

    And I didnt mean to bug you about the list, though. Maybe we could put it down more uptodate?

    Like so:

    Tiers:
    1. Kevlar armor
    2. Carapace armor
    3. Titan armor


    Specialised Versions:
    1. Skeleton Armor is a grapple hook on a Carapace (-2 HP)
    2. Ghost Armor is the cloaking Titan Armor (+grappling hook; -4 HP; +20 defence)
    3. Archangel is the Jetpack Titan armor (-2 HP) (6 Turns of Flight)
    4. Psi armor is a Psi enhancing Carapace (+30 Will)

    Armor Items:
    1. Nano-fiber vest (+2 HP)
    2. Chitin Plating (+4 HP; +Melee Resistance)
    Last edited by QuantaCat; 22-10-2012 at 06:36 PM.
    - Tom De Roeck.

    verse publications & The Shopkeeper, an interactive short.

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

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