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Thread: XCOM - Thoughts and Encounters.

  1. #141
    Lesser Hivemind Node Sparkasaurusmex's Avatar
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    I feel there's a difficulty sweet spot somewhere between Normal and Classic. Perhaps it's just learning curve. I want a difficulty with the active alien patrols, but otherwise more like Normal than Classic. Of course getting up to speed for classic difficulty is probably quicker if I just play Classic.

  2. #142
    Secondary Hivemind Nexus Ravelle's Avatar
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    Man, Death comes ringing on your doorstep a lot but mostly because of stupid mistakes and critical one hit KO's. So far the most frustrating issue is that when your high level dudes gets wasted and you'll need to send out rookies in to high level missions and get insta gibbed. It's pretty much rookies in to the wheat whacker until world explodes.

    I don't mind starting the game over or dying a lot (playing on normal iron man) but when half of my funding countries back out of it because I can't do shit because I have no money for their pretty satellites above their heads or defend their country I often think. Man, screw this game!
    Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog

  3. #143
    Secondary Hivemind Nexus Tikey's Avatar
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    Quote Originally Posted by Ravelle View Post
    Man, Death comes ringing on your doorstep a lot but mostly because of stupid mistakes and critical one hit KO's. So far the most frustrating issue is that when your high level dudes gets wasted and you'll need to send out rookies in to high level missions and get insta gibbed. It's pretty much rookies in to the wheat whacker until world explodes.
    I usually try to send a mix of vets, low level officers and rookies for most missions, to even the levels. I only send a lot of vets on high priority missions like terror attacks.

  4. #144
    Lesser Hivemind Node Flint's Avatar
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    Welp, decided to restart my campaign. I fully appreciate the risk and challenge that comes with the Iron Man mode, but when 5/6 of your best men die in one mission* and the last one barely retreats alive... yeah, that kinda screwed me over. Might as well, anyway - my first attempt at a playthrough was filled with newbie mistakes anyway.

    OH WELL.

    *looked like a standard mission. Then mutons appeared. And more mutons. And MORE mutons. And a couple of berserkers. And when the ensuing grenade chaos had scattered most of my troops all over the battlefield, a Cyberdisc came to say hi. Oh ye gods.
    Last edited by Flint; 12-10-2012 at 08:17 PM.
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  5. #145
    Secondary Hivemind Nexus Ravelle's Avatar
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    Quote Originally Posted by Tikey View Post
    I usually try to send a mix of vets, low level officers and rookies for most missions, to even the levels. I only send a lot of vets on high priority missions like terror attacks.
    Yeah, that's the best approach I think. Thanks for the tip.

    Having a sniper on overwatch (best game mechanic ever) with squad vision.

    @Flint. Often the game says EASY but then suddenly 2 groups of enemies spawn out of nowhere and I die anyhow.
    Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog

  6. #146
    Lesser Hivemind Node Patrick Swayze's Avatar
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    Fucked up a terror mission with some noobs which ended my game, just as I was researching the hyperlink and stuff.

    Had more than three people survived the first base assault, this would've been quite different.

    But alas I fucked up with engineers near the start of the game which left me crippled.

    Also, fuck Sectopods. That is all.

  7. #147
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    Quote Originally Posted by DexPedition View Post
    Make sure to read my review of XCOM enemy unknown here http://www.noshitshurlock.com/review...emy-unknown-2/ and find out why i rated it 7/10
    What an atrocious review. You spent 95% of the time talking about graphics, lip syncing, story, and cutscenes. Those are the least important parts of a game like this. You also compared the game to Age of Empires, which was more than a little bizarre. Instead of calling XCOM "extremely tactical" (what does that even mean?) you should have gone into the weaknesses of the tactical combat --- repetition, randomness, and bad UI feedback being the main ones -- and spent maybe half a paragraph on the other garbage.

    From the review:

    Imagine that history teacher who is older than time itself and who constantly keeps writing on the chalkboard talking in the same monotone voice for what seems like centuries. This game was much like that, but luckily I was able to skip the cut scenes. Other than that XCOM: Enemy Unknown is a great game


    Ooookayy....
    Last edited by georgetownhoya; 12-10-2012 at 11:14 PM.

  8. #148
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    Had a bash last night after a few drinks. Not advised. Ran my Maj assault bod next to the big bad, forgot I had my pistol equipped so only did 2 damage instead of 4-5 and promptly got wasted in the next turn.

    I of course didn't learn a thing and later moved my Maj support guy up into the firing line to kill off the last guy. Hit the reload button instead and then got wasted in the next turn. He did die with a full clip in his gun in fairness though.

    Gah.

    First reload.

  9. #149
    Activated Node Sidian's Avatar
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    Snipers with double tap and plasma sniper rifles are utterly, completely amazing. Ridiculously so. It's really fun putting them on overwatch and then watching them just tear everything to shreds.

  10. #150
    I really love XCOM so far, but i´m not sure, if i´m doing it right or if i missed something:

    I play in classic iron mode and the mission-difficulty seems perfect for me. It´s challenging and frightening, but not too difficult. But the panic levels rise all over the world and i cannot do anything about it. Just so make sure i understand this correctly:
    Do I need to have more satellites (at the moment i got 2, one over europe, one over north america) to get more missions and therefore more chances to lower panic levels?

  11. #151
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Basically yes. UFOs you miss, don't intercept or plain out ignore cause a raise in panic in the country they occurred So only a broad satellite coverage can prevent that.
    Last edited by Wolfenswan; 13-10-2012 at 11:05 AM.
    Play Arma2:CO with us. (It isn't nearly as difficult as you might think.)

    It's okay to not like things.

  12. #152
    Secondary Hivemind Nexus soldant's Avatar
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    Getting up a satellite network is pretty important, otherwise you'll lose too many nations and might struggle a bit with funding. Particularly since the later weapons and equipment are quite expensive, unless you want to rely on stunning aliens to recover their weapons.

  13. #153
    Activated Node Item!'s Avatar
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    Well FWIW I am really loving the game so far.

    I only every idly dipped into the originals, so anything in this version comparing unfavourably to its predecessors is lost on me!

    ...however.

    Oh however...

    Whomsoever allowed the PC version to ship without standard "free-look" camera controls should be subjected to death by brazen bull.

    The fixed aspect rotations and the inability to rotate the viewing angle are almost unforgivable. Add to that the irritating random level jumping and other little glitches and twitches - especially in close, multi-level indoor environments - and it comes dangerously close to sinking the whole game.

    I can only hope that this gets modfixed post-haste.

    Great game though.
    open-faced club sand wedge

  14. #154
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    The game nicknamed my best sniper "Godfather", and my Assault guy "Wolverine".

    The game is perhaps a little further away from the original than I'd hoped, but the nicknames (and being able to dress your guys like space marines) make up for a lot :)

  15. #155
    Network Hub Bobtree's Avatar
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    When a nation bails out, what happens to a satellite you deployed there? I don't know if a deployed sat is a permanently sunk cost, or if you get to collect and redeploy them.

    I'm close to launching my first extra pair and can't decide whether to put them on medium-panic nations to hold them longer or low-panic nations to get maximum lifetime use out of them.

    EDIT: Launching a satellite reduces a country's panic by 2. They need to tell us this stuff!
    Last edited by Bobtree; 13-10-2012 at 11:56 PM.

  16. #156
    Lesser Hivemind Node Spider Jerusalem's Avatar
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    Quote Originally Posted by Bobtree View Post
    When a nation bails out, what happens to a satellite you deployed there? I don't know if a deployed sat is a permanently sunk cost, or if you get to collect and redeploy them.

    I'm close to launching my first extra pair and can't decide whether to put them on medium-panic nations to hold them longer or low-panic nations to get maximum lifetime use out of them.
    it's dead and gone.

  17. #157
    Lesser Hivemind Node Flint's Avatar
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    I've advanced in the plot to the same point where I was in my last, aborted game. Comparisons:

    + Not lost as many nations as the last time, only two pulled out (for some reason Russia's really keen on pulling out for me, always the first one). Panic levels are generally holding a bit better now than before.

    + Generally have more idea what I'm doing: place my base structures accordingly, equip my Interceptors, take proper advantage of satellites, etc. Things are going smoother.

    +/- Lost a bit more more men this time, but only one of those losses has been someone who mattered (my almost-full rank Heavy who had been in my team since the very beginning), rest have been new recruits. This is quite a change from my last game where the unlucky ones tended to be among my best troops.

    - Been doing miserably at capturing aliens. In my last play attempt I had a huge stroke of luck when after a long, hard battle I managed to near-randomly capture a Brute. Now everything seems to avoid my stungun and when I do get the chance to stun, I fail it. As a result, my team's still using laser weaponry rather than arming themselves with stolen plasma rifles as I can't interrogate the aliens for bonus plasma research help.

    Love the game though.
    Give me steam and how you feel to make it real.

  18. #158
    Obscure Node monk's Avatar
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    Probably mentioned by others, i.e., problems with anti-collision, line of sight, etc., plus no time units and so forth. Will see what patches fix.

  19. #159
    Obscure Node
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    Faced a game breaking bug where the game won't let me pick the abduction mission i wan't, leading to a massive wreck in my ironman game... Infact, no matter how many times i restart the bug won't vanish. Currently re-downloading the game

  20. #160
    Lesser Hivemind Node c-Row's Avatar
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    Received it in the mail this afternoon and couldn't put it down until right now. Very addictive, especially since even after a couple of successful missions you never feel like you mastered the game just to have your feelings confirmed by a stray bullet that wreaks havoc among your squad.

    Letting your snipers fire at any unit your other squad members can see it most probably the best upgrade you can give your troops. Get two snipers on higher ground and in cover - preferably behind a tree which provides full cover - and they totally own the battleground and makes me even more reluctant to move into close combat to stun a live alien.

    Panic levels in North America are at an all time high right now. Unless my next sat uplink gets finished soon I can pretty much write those countries off I guess. Don't have a good save game I could go back to since even though I am not playing Ironman I have only saved for safety but didn't reload even after losing 3 out of 4 squad members.

    Regarding technical issues, I had some minor problems with squad movement on buildings/UFOs with multiple levels, but no show-stopping bugs whatsoever so far.
    Last edited by c-Row; 13-10-2012 at 07:52 PM.
    - If the sound of Samuel Barber's "Adagio For Strings" makes you think of Kharak burning instead of the Vietnamese jungle, most of your youth happened during the 90s. -

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