Quantangled - a mad-science action adventure!
I'm working on Quantangled, a mad science platform adventure game*.
The basic idea is that your phone can scan things and quantum-project them elsewhere.
There will also be multiple dimensions, and possibly teleportation and cloning.
Here's an old concept video:
Don't worry, those annoying pink things are gonna go! :)
Support would be greatly appreciated, there should be some new video available soon, I hope to have some kind of playable demo available soon and I'm hoping for a release in late 2013.
(I'm never putting a speculative release date in a video again!)
Quantangled Facebook page
Overwound Games Facebook page
Overwound on Twitter
More Quantangled info and other games available on my website.
(*Because there aren't enough mad science platform adventure games!**)
(**(No, there are not!))
Last edited by Overwind; 21-03-2013 at 06:24 PM.
Reason: more descriptive title, edited links
New development video showing the jump between dimensions:
There's also a few new screen grabs on the Quantangled Facebook page or my Quantangled web page.
I've not made much new artwork recently so don't have a lot more to show right now, but hope to have a new dev video fairly soon showing recent progress. I've spent a lot of time this year working on the general design and coming up with a few puzzles, as well as core code and boring stuff (menus / options, etc).
Other cooler things I've worked on include cogs, water and buoyancy (although I'm trying not to turn it into a physics puzzler!), strange matter demons, sound effects and background music. And a 20 foot-long insect grub.
In the mean time, here's a picture of Toby looking lost:
Last edited by Overwind; 21-03-2013 at 07:05 PM.
I've just uploaded a quick video of a hyperspace effect I've been working on, as it's only visible for a split-second in the game when you slide between dimensions. Maybe I'll find somewhere in the game where it can be visible for longer...
I was experimenting with the camera apparently plunging down one of those worm-hole helixes but it was a bit too noisy and manic (a bit like me, sometimes!) :)
Recently tweaked animation / spritework:
I'm currently building the first level and puzzles so hopefully I'll have a more exciting video of that soon.
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