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17-10-2012, 07:34 PM #1
Chivalry: Medieval Warfare - Thoughts and other things.
This game is not getting near enough attention, so hopefully I can spread the good word around here at least and give my impressions of the game so far, after 30 something hours.
So basically, Chivalry is a brutal FPSlasher; think Counter Strike/Battlefield set in the middle ages with an intense, deep melee system. It's multiplayer only, supporting up to 64-players (though these servers are rare and most battles tend to be around 16-24) and gametypes you'd find in any competitive game like this (deathmatch, TDM, team objective, last team standing, capture the flag, and soon a 1v1 duel mode). You pick from four classes:
Knight, the heavy, tank class. Slow, but good at absorbing damage, fighting at the front lines with powerful two-handed weapons or playing defensively with the largest shields.
Vanguard, the 'assault' class that wields large two-handed weapons with a ton of reach like the spear, bardiche, and claymore. They have a charge ability, where they can sprint and leap into battle with a devastating attack.
Man-at-Arms, a lightly armored but quick warrior, that wields one-handed weapons with or without a shield. This is the fastest class, and they're great at dancing around the knights and vanguards with their dodge ability, but if hit, die quick. My personal favorite so far.
Archer, the cowardly long-range class. Great at picking off enemies from afar and supporting a charging group of melee fighters. They can use bows, crossbows, and javelins with a shield, are appropriately weak at close range, and are generally great at being a nuisance . They have their uses for sure, but man do I hate these guys for picking me off in the middle of an awesome fight. I love to kill 'em though.
So that's a basic overview I guess. The gameplay itself is intense, mainly because you're constantly up in people's faces, fighting for your life, where mistakes are punished severely and timing is key. Ranged attacks are about what you'd expect (aim and fire), but melee combat is where this game is really focused, and it is awesome. You have four attacks; a horizontal slash which is the easiest to connect with, a stab/thrust that is generally the quickest and longest reaching, an overhead slash that can be tough to hit with but usually does the most damage, and a shove/kick/shield-bash used to interrupt your opponents and throw them off balance. These are slightly different depending on the weapon and class you're using however. All these attack can be chained together if timed properly to make for some devastating combo moves, feinted to throw your opponent off your timing, and moved around based on the direction you're aiming so you can batter time a swing (blocking is directional as well). It can feel somewhat random when first playing, but once you get used to it, it is anything but. I almost always know what mistakes I made in combat that got me killed, and I'm learning how best to exploit my opponents mistakes. It's one of those games that really gets your blood pumping and leaves you with battle shakes. This video explains it much better, and shows you what it looks like in practice.
Massive brawls with lots of people swinging are chaotic as hell though, as they should be.
So now that that's out of the way, here's what I think of the game so far: without a doubt the most fun I've had in a multiplayer game in a long time. The intensity of the battles, and the sense of progression that comes from learning how to handle different situations and perfectly time your attacks, rather than unlocks and ranks is really satisfying. These are present too though, but ranks are just numbers, and new weapons (which unlock based on the number of kills with that 'class' of weapon) vary only slightly, and don't offer advantages to players using them but new opportunities to try new styles of fighting. Basically, just use whatever weapon you like the most, and figure out it's advantages and disadvantages.
The overall atmosphere is awesome. Maps are designed in a way that they feel huge, but are sized well for the relatively small scale of the battles (compared to Mount & Blade). Objective matches shine here in particular; in one, as the rebel 'Mason Order', you must pillage a village, slaughtering peasants and burning down homes, before you move on to escort a ram to knock down the door of a looming castle, where, once inside, you have to kill the king (the middle ages were dark and brutal, and the game doesn't shy away from it). Sounds of battle constantly surround you; peasants scream in terror, warriors shout and taunt eachother (the voices are hilariously awesome by the way), and catapults fire off in the distance. The maps just look fantastic too, and are impressively varied.
Not sure what else to say, I've already typed more than I planned, but no doubt I didn't cover everything, so feel free to ask whatever. Inevitably the game will be compared to Mount & Blade and War of the Roses because of the setting, but I honestly have not played either enough to give a fair comparison. I hope some of you guys will check the game out, and give me a shout if you do. It's fun as hell.
A few more gameplay videos:
TL;DR: Game is awesome, melee is awesome. Just... just watch the videos.
Edit: Missed RPS's article about it posted today, so I'm glad it's getting more attention than I thought, haha.
17-10-2012, 08:56 PM #2
- Join Date
- Jun 2011
- The land of slain white knights
I was going to ask if its better than War Of The Roses but you havent played...
17-10-2012, 09:04 PM #3
- Join Date
- Jun 2011
- The land of slain white knights
I think Ultimately I'd like to know which is the mechanically sounder of the two games.
Watching the videos of Chivalry it looked a lil glitchy in its movements, almost reminding me of skyrim.
17-10-2012, 09:06 PM #4
17-10-2012, 10:00 PM #5
Well, I think TB may have sold me on getting Chivalry as well. I like War of the Roses, but it definitely is floaty and is VERY dependent on grinding to unlock the better stuff.
Also, those morally ambiguous objectives (or objectives period :p) entices me.
17-10-2012, 10:16 PM #6Steam ID ; GFWL: alset85
17-10-2012, 10:46 PM #7
17-10-2012, 11:07 PM #8
Yeah, my point is more that new players are SEVERELY disadvantaged against veterans in Roses. The video makes it look like a lvl 1 stands a decent chance against a lvl 500 in Chivalry. Could be wrong though
17-10-2012, 11:27 PM #9
Yeah, I would definitely agree with that. Weapons are all about your fighting style really. Each has pros and cons depending on your situation. I still use the first mace sometimes because it is faster than the second, and has longer reach than the third. As far as I can tell, every weapon type is essentially like this.
18-10-2012, 12:47 AM #10
I like it more than WotR (albeit I haven't played it much, but the ~30 minutes I l played weren't as good as chivalry, also no ponies) and better than mount and blade (I like the blocking mechanics way better than MnB's, also no ponies.)
I think I may play quite a bit of this before I'm done with it.
Seriously, the fact that it's infantry only alone makes it way better than MnB and WotR in my opinion. I hate ponies. Also the objective mode is really fun (you get to pillage a village, burning it down and slaughtering screaming peasants... wow, that sounds kind of grotesque when you type it out doesn't it?)
And it wasn't like "I've got to use my greatsword to unlock the next tier!" it was more "oh, look, I got a new greatsword! Cool!"
Last edited by Protoman; 18-10-2012 at 01:04 AM.
18-10-2012, 05:48 PM #11
I'm interested in getting a 4-pack of Chivalry on GamersGate. Using the IGN discount it comes to 15.94 each. It's a Steamworks game. I'd take 2 of the 4, so I need 2 other people that are interested. As usual with such things, it has to be first come, first served. If interested, email me at firstname.lastname@example.org and please pay regular attention to your email after that until complete. Once paid, I'll probably just copy 'n' paste the Steam code and send it via email unless you prefer the GamersGate gifting system.
I like what I'm hearing about this game! =)
18-10-2012, 06:08 PM #12
i love this game to pieces. it's brutal, it's fun, it's team-centric, there's a yell button, and the community seems pretty chill from my experiences during beta and now after launch. the unlocks come at a good pace, basically serving as a hands-on weapon tutorial and then you move on to the next (if you choose). the classes feel quite different. you feel slow and tankish as a knight, and nimble and dodgy as one of the nimble/dodgy gits, etc.
the main difference is that i can choose what unlock to work towards. if i want the t3 spear, i use spears until i get it. i don't have to go through 20 shitty unlocks i don't care about to get the one i want (and it only takes a few rounds to get it).
Last edited by Spider Jerusalem; 18-10-2012 at 06:13 PM.
18-10-2012, 11:10 PM #13
The combat is quite good, but it irks me so much that everyone just flails around with 2handers. Then again why wouldnt they? Stupid things one shot you with the shafts and pommels, so wild flailing is too good to be true. Sigh.
It also has some annoying bugs with multiplayer, but I am sure they will be ironed out soon enough. I hope the same will happen to the 2 handers.
18-10-2012, 11:23 PM #14
It's even less fluid and intuitive than Skyrim's combat. I know this is medieval combat, but everyone moves like they're underwater. It all comes down to people just running in circles swinging until they get lucky.
This was the worst $25 I've spent.Virtual Pilot 3Dô NEVER NOT SCAM!
18-10-2012, 11:46 PM #15
- Join Date
- Jun 2011
- The land of slain white knights
Okay, how does this compare with Dark Souls's's's's combat?
19-10-2012, 04:33 AM #16
Seriously though, if you're wielding a greatsword the worst thing you can do is to sideswing while your teammates are around. They WILL get hurt. I die from that way too often.
Spamming does not work well in any situation. There is a button on the right side of your mouse. You should try using it.
The movements don't seem to have any difference to MnB/WotR footwork. I have no idea what you're talking about... Played like 8 hours now, I think I would have noticed something if it were bad enough to be "like everyone is moving underwater."
19-10-2012, 01:52 PM #17
The act of swinging a sword should never take as long as it does in this game. Especially if you're swinging it in a vertical arc thanks to the strange wonder called gravity. But yet everyone in this game swings a weapon no matter how heavy or light like they're stuck in perpetual slow-motion.
And people are spamming away with more success than anyone trying to use blocks and dodges - they throw attack after attack while moving back and forth until someone gets lucky and actually hits something. Blocking an attack doesn't help because by the time the attack animation is even half done, your enemy has already moved away or is now attacking again.
There is a brain in that large sphere-like object on top of your neck. You should try using that.
Last edited by Shooop; 19-10-2012 at 02:00 PM.Virtual Pilot 3Dô NEVER NOT SCAM!
19-10-2012, 03:50 PM #18
Anybody who watches any of the gameplay videos can see that what you're saying just doesn't make sense. Honestly you're the only person I've seen complain about the speed of swings. The guys that just spam slashes with their huge swords never come out on top on the scoreboard because blocking is way more effective than you make it sound, and you can't move away or attack again quick enough when blocked to make spamming effective. Generally these guys just murder their own teammates. No need to be so hostile either. It doesn't help get your points across, it just makes you look like a dick.
19-10-2012, 03:52 PM #19
You know what I miss? The Dark Messiah multiplayer. It was simple, but surprisingly fun.
19-10-2012, 04:34 PM #20
The videos I saw made this game's combat look very fast and vicious. What I'm getting instead are attacks that take two seconds at least and are far slow to be effective against anything more mobile than a training dummy. I've just played the game yesterday and I'm saying from personal experience blocking isn't effective in it. No one even bothers with it because it's much safer and effective to just dance back and forth while using polearm stabs.
It looked like fast-paced melee like the Condemned games in the Kickstarter videos but the finished product is instead exactly like the War of the Roses beta without horses. If I wanted that slower-paced combat I would have bought War of the Roses instead and gotten horses too.Virtual Pilot 3Dô NEVER NOT SCAM!