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Thread: The Binding of Issac: Rebirth
04-11-2014, 02:02 PM #1
The Binding of Issac: Rebirth
Said game is out later today.
Key features of the Rebirth version (stolen from the Steam page):
- Over 500 hours of gameplay
- 4 BILLION Seeded runs!
- 20 Challenge runs
- 450+ items, including 160 new unlockables
- Integrated controller support for popular control pads!
- Analog directional movement and speed
- Tons of feature film quality animated endings
- Over 100 specialized seeds
- 2-Player local co-op
- Over 100 co-op characters
- Dynamic lighting, visual effects and art direction
- All-new game engine @60FPS 24/7
- All-new soundtrack and sound design
- Multiple Save slots
- Poop physics!
- The ultimate roguelike
- A bunch of achievements
04-11-2014, 02:20 PM #2
I was just thinking of making a thread, but thought Id wait till i had my first loss under my belt (So about 40 seconds after the game is released).
Got the game preloaded and I was running the twitch stream from yesterdays preview in the backround, though Ive had to stop to get some work done. The run starts around 4:20:00 with Ed providing some interesting comments now and then.
Saveslots and co op will be a big game changer I think. I know a few people who have crazy hours because they would leave the game on to not lose a run.
Also looking forward to daily seeds to do.
However, i think im going to need to change how i play the game. With analogue movements, wasd might not cut it anymore.
EDIT: Forgot about analogue movement. I think ill have to switch from kb to a controller.
Is there a good way to share what happen on runs, or ones of particular interest, other than the death/victory screen?
Last edited by Peter Radiator Full Pig; 04-11-2014 at 02:30 PM.
04-11-2014, 02:32 PM #3
I hope the Vita port is good. Having Spelunky and BoI:R in portable form sounds incredible.Add me: Steam
04-11-2014, 03:16 PM #4
Not just Vita, seems like there might be a 3DS and Wii U version too.
But yes, I have the game pre-loaded because 380mb is just too much to get in the less than 5 minutes it took to get last night! About 150 hours on the original, Platinum Goded, very excited about this one.
04-11-2014, 03:24 PM #5
04-11-2014, 03:32 PM #6
04-11-2014, 03:36 PM #7
- Join Date
- Jun 2011
I think it's meant to. The whole game is pure horror all the way, masked (or enhanced, even) by the cutesy presentation. I love the game, but if I stop to think about what's going on it I don't feel so good. I played it back as a new parent a couple of years ago, and it hits pretty hard.
04-11-2014, 05:32 PM #8
- Join Date
- Dec 2012
God no, I want to sometimes do something else. Need a supply of canned food and man-nappies for such titles.
04-11-2014, 05:38 PM #9
04-11-2014, 07:17 PM #10
04-11-2014, 07:22 PM #11
21 minutes i could of been playing isaac? And the worst part it Northerlion is streaming it at this very moment.
I would of thought steam releases a game automatically at the time it said (1800)
04-11-2014, 07:25 PM #12
- Join Date
- Dec 2012
It was never extremely precise.
04-11-2014, 07:27 PM #13
Valve time is a phrase for a reason.I'm failing to writing a blog, specifically about playing games the wrong way
05-11-2014, 12:37 AM #14
Have to say Im quite impressed with it so far. No slowdown at any point so far, controls are now better, some new interesting new enemies and the new boss The Cage is brilliantly done I think.
Only done 2 mom kills, 1 heart kill so far, unlocked myself Eden who I will try tomorrow.
Anyone find any crazy items so far? Nothing Ive got has been too far out there, though there have been hits at some really cool things.
This was a strange one (dont click if you want to find stuff all yourself, but that should be the name of the thread tbh):
05-11-2014, 01:12 AM #15
Whaaaaaaaaaaaaat. How did you? Nevermind that, I found an entrance to the secret/item rooms from the original Zelda which led to me being confused when I got a telepills in that room to a Devil room and then walked out back into the secret entrance way and walked AROUND THE LEVEL to get back into the secret secret area. Follow?
Performance is good, although two things are bringing slow down for me. Firstly, mass Brimstone (hint: some enemies have them...) as well as when you get the item that allows you to do shots behind you every so often as well (yeah, that works). Secondly, activating some pills and tarot cards will flash the screen and slow down time. Not a big deal, used to it, but that could also be my computer (the lack of graphics card wasn't exactly a problem with the original).
Otherwise, I quite like the aesthetics. The visual style works well and there's some neat animations here and there that add a bit of depth to the game that it lacked before. Audio...I'm not so sure on. Some of the rooms are fantastic, others are just sort of there and don't do much. The Womb has super loud squelching sounds that would work well if there was a hint of them rather then "Can you hear the squelches? YOU SHOULD HEAR THEM." None of it is bad though.
As for the main game itself, there's just tons of new items already that I'm getting lost with some and haven't had a chance to work them out. I've beaten the game 4 (?) times now with Isaac, Maggie and, errm, Isaac and Eden, I think. I'm not sure what Eden does. Given his introduction, I'd say he has random stats each time you start with him, but given all the random items I've been picking up, it's hard to know for sure. Azrael is a nice idea, starting off with a short-range Brimstone, but it's so short range that it's really hard to not die. The 'final' boss has been neatly retuned because it felt like Mom was way harder than it. At least now it has a really cool mechanic to go with it.
Finally, for the moment at least, fuck the new enemies that are like mini-Mini Gurdy's. And fuck him, too.
Oh, OH, also, from what I can tell, you can't get achievements in the challenge run. Darn! Mmm, plus, I forgot for ages you start off with two single-use item (tarot, pills etc.) slots now.
Also, properly finally, I've been using my controller. When I started I tried going dual stick, but it didn't quite do it for me, but left stick for movement and face buttons for shooting feels a lot more comfortable. I think that might just be habit from using the keyboard on the original, but hey ho.
Right, there are my very unorganised thoughts from my first two hours of play.
EDIT: NOT DONE YET! I forgot, cool items? Yeah! In a book room, there's a book with "Jump" on the cover in the style of the original case for Super Mario Bros. It allows you to leap across the map fast and has almost no cooldown. Unfortunately at that time I was already fast and had a good item, but it might be cool. No idea about it crossing gaps.
Talking about gaps, I think it's the depths have a patch that looks like a pit but is actually water you can walk on. There's a couple instances of this throughout I've noticed where it's hard to tell what's actually walkable terrain and what's just open nothingness.
While I'm on level lay-out, the time-based spikes are a nice introduction, along with the gravity turrets (and I think one of the bosses has a similar gravitational pull too).
EDIT 2: I forgot to mention (...) that there's been a clear rebalance on a few items. Notched Axe, for example, is no longer crap. It has a longer charge, but instead it can clear every destroyable block in a room. Much better.
05-11-2014, 04:09 AM #16
- Join Date
- Aug 2012
The minimap is driving me insane. It covers the upper right corner of the room, which is a very common spawn point for items and enemies.
05-11-2014, 05:10 AM #17
There's an item from the shop that gives you a choice from two items from bosses if you have it. I had a chance to get a Super Bandage Girl and accidentally picked up the other item, thinking the boss just happened to drop two for me! So gutting. Also, I've unlocked that boss gauntlet twice now, actually in subsequent runs. The first time I barely scraped through it before succumbing to one of the last few because I had so little damage, but the second run I already had tons and the item I picked up did a charge shot. "Oh no", I think to myself. OH FUCKING YES. It collects up a load of shots, which at that time for me gave me massive damage at close range, and launches at that starter stage in a cluster. Bosses were dying in no more than three hits and some I was able to one shot. God damn absurd. Funny though because it took me ages to beat the game with Cain after a string of terrible luck.
I've also been to Sheol. Either the damage upgrades I had negated it, or they've allowed Brimstone to do full damage to the boss.
05-11-2014, 10:18 AM #18
The main thing putting me offf Binding of Isaac is the game looks disgusting to me. Super Meat Boy is not my cup of tea either, but I can imagine playing it, it's just not worth paying for. So many things to dislike about this game: visual style, story, heavy reliance on spoilers, anemic action, unlocks, crappy sense of humor, achievements...pass
05-11-2014, 10:56 AM #19
- Join Date
- Nov 2013
I have been waiting for ages for this to finally hit the digital stores, dumped well above 200 hours into the original. (i wonder though how many hours Isaac was just idling in the background after i started a promising run but had to leave for a couple of hours, pretty happy that this is gone now)
A few things i noticed after a couple of runs:
its faster i believe, but that may be due to the (so far) complete lack of slowdowns and stuttering
i was looking forward to dual stick gameplay but, with a standard xbox360 controller, it feels kinda unprecise, might switch back to keyboard, or try out shooting with the face buttons.
the full screen option on a rather big screen feels awkward for me, i would have loved to see various windowed size options, or maybe i just didnt find them as of yet?
the minimap doesnt feel particularly well designed, but with all the mentioned gripes i suppose most of them boil down to having been used to the old version for such a long time.
Apart from that, i fear ill easily dump another 200 hours into that, its nothing short of spectacular!
05-11-2014, 12:35 PM #20
I would love different window sizes too. At the momeny id want to taking up like 70% of my screen, have a few other things tabbed and chat running in the backround. Maybe in time, but probably not.
As was mentioned before, the UI can block items. I dont find the map too bad (back on the xbox controler toggles the map bigger and more opaque) but the coints and stuff in the top left blocks off the top most block in a room extremly well. Ive been hurt by flies and stuff from there, since they are next to impossible to spot. I just find enemies dont pop from the backround as much, making the whole bullet dodgeing thing quite difficult.