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Thread: Darkest Dungeon

  1. #1
    Lesser Hivemind Node frightlever's Avatar
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    Darkest Dungeon

    This got a little interest on the main site here:

    http://www.rockpapershotgun.com/2014...rkest-dungeon/

    I was on the Bay12 forums and somebody linked to a combat demo archived on Twitch here:

    http://www.twitch.tv/redhookchris/b/522784224

    Didn't see another thread for it. FWIW it looks fairly deep.

  2. #2
    Secondary Hivemind Nexus Vexing Vision's Avatar
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    It's the game I'm waiting for the most.

    It's the game I have always wanted to play, back in the days when I designed complicated deathtraps for adventurers by combining three different sets of the Hero Quest boardgame.

    Yes, want.
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  3. #3
    yeah this game looks awesome

  4. #4
    Secondary Hivemind Nexus pakoito's Avatar
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    I wasn't a believer until that twitch stream. Looks quite good.

  5. #5
    Network Hub Ernesto's Avatar
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    Indeed, that looks interesting. I especially like the 'tactical camping' mechanic :) And I'm curious how the town will work. So I can send the party back to town to recover. But what's the motivation to keep pushing instead of returning everytime something goes wrong? I didn't quite get that...

  6. #6
    Lesser Hivemind Node frightlever's Avatar
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    Quote Originally Posted by Ernesto View Post
    Indeed, that looks interesting. I especially like the 'tactical camping' mechanic :) And I'm curious how the town will work. So I can send the party back to town to recover. But what's the motivation to keep pushing instead of returning everytime something goes wrong? I didn't quite get that...
    Maybe things respawn while you're in town.

  7. #7
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Here's a 20 minute gameplay video from PAX:



    The item descriptions amused me, they're very goth.

  8. #8
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    And another one:


  9. #9
    Lesser Hivemind Node frightlever's Avatar
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    Looking good, thanks for that.

  10. #10
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    Glad I backed this, looks like it's shaping up very nicely.

  11. #11
    Network Hub Jeremy's Avatar
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    This is the game I've been most looking forward to in recent memory. It has everything that I enjoy about games in one package, and it doesn't hurt that the art style is just fantastic.

  12. #12
    Secondary Hivemind Nexus Squiz's Avatar
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    Right, this looks really really cool and I'll most likely pick it up at some point but 50$ for the pre-order is just too much. I know that the devs don't want to annoy people who have backed the kickstarter (and that's just fair), but this is more than what I'd pay for some big new releases. So I'll play the waiting game and get it during the inevitable sale. :/

  13. #13
    Network Hub Hanban's Avatar
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    The early access version is out for backers now. If I remember correctly, it opens up to the rest of the world the 3rd of February.

    Played roughly an hour to try it out and my first impression is really positive. The combat so far stands out as being a lot of fun and really, really nervewracking at times.
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  14. #14
    Network Hub Jeremy's Avatar
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    As soon as I get home, I'm getting my key and loading it up. Glad to hear your early first impression is positive!

  15. #15
    Secondary Hivemind Nexus Jockie's Avatar
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    I only backed at the cheapo tier, so I don't have access yet, but I watched some streams on twitch (god, they are all so obnoxious and annoying) and the game is looking really good.
    I write about them video games at these locations

    And on Twitter

  16. #16
    Secondary Hivemind Nexus Rauten's Avatar
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    Quote Originally Posted by Jockie View Post
    I only backed at the cheapo tier, so I don't have access yet, but I watched some streams on twitch (god, they are all so obnoxious and annoying) and the game is looking really good.
    Ditto on all accounts. Specially the obnoxiousness. Had this on my sights for some time, can't wait to grab it this tuesday.

  17. #17
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    Been fooling around a bit on the early build. Christ it's difficult. Trying to maintain your heroes' sanity is expensive, I think the idea is to largely rely on disposable heroes straight off the bus to build money sufficient to keep a sane and well equipped squad going. The game has absolutely no hesitation when it comes to brutally screwing you over from the get go.

  18. #18
    Network Hub dudebro's Avatar
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    I love the art style; the gameplay, however, looks rage-inducing.

  19. #19
    Network Hub Hanban's Avatar
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    Quote Originally Posted by DarkFenix View Post
    Been fooling around a bit on the early build. Christ it's difficult. Trying to maintain your heroes' sanity is expensive, I think the idea is to largely rely on disposable heroes straight off the bus to build money sufficient to keep a sane and well equipped squad going. The game has absolutely no hesitation when it comes to brutally screwing you over from the get go.

    That's sort of how I was playing. Got the mission to go for the first boss and sent in my squad of badasses. Not one of them came back to town :(

    Still loving it though.
    BobHound - EVE Online

  20. #20
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    Quote Originally Posted by dudebro View Post
    I love the art style; the gameplay, however, looks rage-inducing.
    I won't lie, until you get used to how the game works, it is. Even the tutorial is pretty brutal.

    Quote Originally Posted by Hanban View Post
    That's sort of how I was playing. Got the mission to go for the first boss and sent in my squad of badasses. Not one of them came back to town :(

    Still loving it though.
    So far in mine I've killed the first boss, the second level kicks my ass something chronic though, haven't come out of that with a sane party yet. I wish the items were somewhat better, most of them seem to have debuffs that are larger than their benefits. Class balance is rather wonky too, the Leper and Jester seem not to ever justify their place on the team, so far my best team has been Crusader, Bounty Hunter, Vestal and either Highwayman or Grave Robber. Then again, my understanding is there are 4 or 5 classes as yet unimplemented, at least a couple of which look rather promising.
    Last edited by DarkFenix; 01-02-2015 at 06:14 PM.

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