Anyone reading it,so far it sounds as good game :D
"Far Cry 3 is one of the most pleasing uses of an open-world structure I have seen in a mainstream game. It balances the need to have a plot with the freedom to mess about in the margins with the requirement for a detailed world that seems to be carrying on without you. The vignettes and happenings mean that you don’t feel as if the world is revolving around you, while at the same time what is happening to you is the most important thing going on in that world. It’s a tricky tightrope to walk, and Ubisoft Montreal have been dancing all over it.
This is a marvellous game which understands how and why open world games are thrilling. It’s also layered in skill trees, and a (largely superfluous) inventory, to make this game feel like it has a lot more going on than some other open-world shooters we could mention. The result is a little Skyrim-with-guns, yes, but in Skyrim I never caused two bandit jeeps to crash into each other, only to set fire to half of the jeep passengers with the flamethrower, and watch the other half be eaten alive by giant lizards. No, sir.
I want to stress that the story is pretty good, at least if you delete the memory of the ridiculous Uncharted-like mystic bullshit section, narrated by the game’s most annoying character, which is excruciating. Apart from that section of tomb-leaping awfulness, it’s well told, with some interesting characters, and it even has a few touching moments. You are not a silent protagonist, either, and this gives is an odd feeling at times, watching yourself interact with other characters, muttering comments that aren’t your own. It does work, though. And a couple of times it’s really accomplished. Even with the absurdity of a random American kid being mystically inspired to be a warrior, and going from crying about stabbing someone in the first few minutes to not crying about burning people alive in their dozens just minutes later (and in fact being pretty pleased with the flamethrower).
It’s a nonsense pulp fiction, of course, but aren’t they all? This is just one of the better ones. Normally I would just be focusing on the achievements of a dev team working in sandboxy modes, but this isn’t just about the open world, no. I genuinely wanted to see what happened. An all too-rare feeling in shooterland.
The PC port is largely pleasing. You can alter the FOV a bit, with a slider, and it’s possible to play in a borderless window, making it easy to tab out and tell John about killing a crocodile with a landmine. It also looks pretty damned good, running well on my machine, and with plenty of detail turned up. And the detail options are wide ranging, with multiple options for texture detail, post-processing, and so forth. It supports MSAA anti-aliasing, and you can turn off mouse acceleration. All in all, a good showing from the options department.



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