I don't enjoy reading broken English either, but what does the developers' fluency have to do with the quality of the game?
I don't enjoy reading broken English either, but what does the developers' fluency have to do with the quality of the game?
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Hmmm. that could be possible.
I don't expect this particular game to have more than a dozen lines of text, but if it does, a sensible developer would have hired a translator. It still doesn't affect the game.
As a foreigner, let me just say that at least you people with 'normal' (english) Keyboard layouts can now understand the trouble some of us foreigners have to endure when some games only consider your keyboard layout.
A note to any developers out there: If you're are making a plattformer or some other game which is meant to be controlled via a keyboard: Don't utilise the 'x' and 'z' keys, use 'x' and 'c' instead. My fingers (and my mental health) would be very grateful.
or, just keep keyboard binding in the options menu.
Seriously, why did consoles (and subsequently console ports) stop doing this?! The most idiotic move this generation in my opinion. What, did some playtester bind all his keys to the reset button in a test session of Gears of War before the consoles launched or something???
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