Sequel to Barkley, Shut up and Jam: Gaiden to be Kickstarted
We'll finally find out what happened to Hoopz.
This will be funded. It is a winner. RPS should just list it as a winner!
Threads with typos in the title seem to garner more interest
Sequel to Barkley, Shut up and Jam: Gaiden to be Kickstarted
We'll finally find out what happened to Hoopz.
This will be funded. It is a winner. RPS should just list it as a winner!
Threads with typos in the title seem to garner more interest
Last edited by icupnimpn2; 13-11-2012 at 08:46 AM.
I have no idea what this is about, but judging from the title, name of OP, and the first thing in the post being a link, I was this close to click the report button... Guess my spambot-nerves are a little too tight these days.
I'm betting it'll be DX11 exclusive.
On a more serious note, they are using the likeness of several NBA players and now getting money for it. It's obviously parody, but I still think it puts them in murky legal waters.
That's my concern, too. But if you remember the ending of the first one, Charles Barkley may not be IN this one at all. The last game saw (SPOILER) Hoopz head off into space. The game is not called Barkley, Shut Up and Jam: Gaiden 2, so they don't have trouble there. Since the promo text identifies an amnesiac baller, it's possible for a thinly veiled Charles to be in the game. Hoopz, meanwhile, should not pose any legal violation as the theoretical son of Barkley in the future.
So it is possible to pull this off without a lawsuit.
Yay RPS does not disappoint. This announcement made the front page.
If it doesn't have Saturn level gfx and Full Motion Video, I'm out. Seriously, when will these indie game devs move ahead one generation?
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There's plenty of stuff with current gen graphics and tech. It's actually nice that there exist games which aren't. Everything doesn't have to look the same.
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Honestly, the "art style" of this game is the least of my concerns. The first game was cobbled together from RPG-maker tiles and cribbed graphics from basketball games, with some original stuff hammered on. And it still managed to be deeply entertaining. Not profound, not magical, not majestic, but entertaining.
since I have a gigantic backlog which includes ridiculously great titles like Psychonauts, BG&E, Penumbra, not to mention the last two mass effects and a ton of console games in my emu iso folder... yeah, can't be bothered with the gaming equivalent of a mildly funny web series. Haven't reached that point yet.
still, wouldn't hurt if they step it up a bit now that they will have a kickstarter and all.
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You're complaining about graphics. Graphics, a thing which do not need to be high definition, and are sometimes served best by not being so.
I think it being low resolution only adds to it.
Complaining more about the dated FF V rpg gameplay mechanics which all indie outfits use as the go-to style for most indie rpgs. This 16x16 pixel sprite turn-based grid engine is a holdover from the NES era and was used liberally on SNES and megardive titles because it was difficult to portray large open worlds or intricate dungeons using 16-bit gameplay styles at the time. The one exception being Beyond Oasis which came out at the very end of the megadrive's life cycle. TBH I only tolerated these rudimentary rpgs because I knew better things were around the corner with the Saturn and Playstation. Like Brave Fencer Musashi or Gaurdian Heroes.
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