I really hope I'm not the only one here who's just in the mood to freak out cause of happiness. In the current retro-wave and with the Kickstarter around the corner we'll finally see the return of genres which we (or at least I(!)) thought were dead. Seems like a time is coming up where we'll see the return of good ol RPGs. Not the braindead games which are called RPGs nowadays like Diablo or Skyrim. I'm talking about real RPGs with a party. With deep combat systems and not only hack till death ones.

So this is what this thread is all about, keeping an eye on those little (or big) diamonds of gaming. Alright, I know. Some or not diamonds yet or maybe will fail in the end. But at least they have the potential to be Diamonds.

Name of the game: Project Eternity (Working Title)
Developer: Obsidian
Previous games of the developer: Woar? You're really asking that?
Target release: 2014 prbly
Combat-System: RtwP
Partybased: Check
Setting: Fantasy
Website: http://eternity.obsidian.net/

Description:
Project Eternity tries to bring back games like Planescape: Torment or Baldur's Gate. It uses realtime combat with pause (prbly like Baldur's Gate somehow), an own system of rules just created for this game (and possible follow ups) and will feature a 2D-like gameplay realized in a mixture of 2D and 3D.

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Name of the game: Chaos Chronicles
Previous games of the developer: Jagged Alliance: Back in Action
Target Release: 2013
Combat-System: Turn-Based (hexgrid)
Partybased: Check
Setting: Grimdark Fantasy
Website: http://mpress.bitcomposer.de/

Description:
Chaos Chronicles tries to bring back games like Phantasie, The Bard's Tale and such. Oldschool as possible seems to be the premise. Turn based combat with hexgrids included. Partymanagement included. They might have made a lot wrong with Jagged but when I have an eye on the official devblog... well, they say all the right words and make me feel like a little child waiting for christmas. Plus it uses OGL 3.5e.

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Name of the game: Divinity: Original Sin
Previous games of the developer: Divinity II, Dragon Commander
Target Release: 2013
Combat-System: Turnbased
Partybased: Check
Setting: Bubblegum Fantasy
Website: http://www.divinityoriginalsin.com/

Description:
After the horrible (at least in my eyes) Ego Draconis Larian is taking a step backwards and returning to the roots of the Divinity gameplay. Oldschool? For sure. But with a bubblegum-look. Still looks promising anyways as it seems that the player will be able to solve the game alone or with a party. And a massive toolset will be included. Strike.

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Name of the game: Expeditions: Conquistador
Previous games of the developer: Debut
Target Release: 2013
Combat-System: Turnbased with hexgrid
Partybased: Check
Setting: Historic
Website: http://logicartists.com/projects/

Description:
An RPG with a fresh setting? GIEVE! That one has a pretty fresh setting. Conquer America. Well that's unique. And not only will it feature a party which the player can control but also a resource-management-strategy-part. Sounds pretty interesting although it doesn't look very modern. But who cares? Gameplay matters.

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Plus more upcoming classic RPGs:


Shaker. This Tom Hall RPG which failed Kickstarter (http://www.kickstarter.com/projects/...te-and-tom-hal). Maybe it will see a return somehow although I don't have much hopes for it. It seemed a bit conceptless...

Thorvalla. Guido Henkel will return (or at least tries to). Right now on Kickstarter. Oldschool RPG ahead if it makes it: http://www.kickstarter.com/projects/...ently_launched