A lot of console ports of multiplayer games seem to have an always-on VoIP in multiplayer games and there's no way to turn it off. I'm wondering why is that? Do console games not have a push-to-talk functionality at all? How do they endure this...
A lot of console ports of multiplayer games seem to have an always-on VoIP in multiplayer games and there's no way to turn it off. I'm wondering why is that? Do console games not have a push-to-talk functionality at all? How do they endure this...
Consoles have a 'when you make sound it transmits' functionality, I believe (either that or a heavy noise gate).
So, the answer's laziness.
Console players of online multiplayer games deserve all they get.
I don't know. Port any console game to the PC and we start complaining that there isn't enough options to twiddle with, do the same in reverse and you'd better remove everything except "press start to start".
Push-to-talk would take away a precious button on the gamepad.
"game sales for consoles destroys pc games completely why do u think they are so cheap on steam lol."
-Random console gamer
What if you fart for fuck sake :D haha
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
Get your head out of your ass and it'll be fine.
*cough*
erh
*crickets*
um
Sorry.
Wow... weird. I don't play much console games, only rare gems like Demon's Souls and Dark Souls on my Blue-Ray player. Thankfully those games doesn't have any VoIP or I'd go mad...
Just make sure you save one for the latest victim of spell-check mishaps.
Virtual Pilot 3D™ NEVER NOT SCAM!
Baffles me too. One round of playtesting 1 multiplayer map will show you what a huge problem this can be. Apparantly, they don't bother even though they go through a lot of effort to make the multiplayer function on the pc.
You need a nice mic so that you can have your TV on loud while not actively on whim. Always annoying problem when I played MAG on PS3. Had to find the right volume. There was some sensitivity options but they did not seem to do as much as I would hope.
Dawn of War 2 has built in VoIP that is active by default. And this isn't even a console port. Most annoying thing ever. It was a pain to get it to turn off.
NS2 can be finicky with certain sound setups. I had sound mix on and it did not like that. It has no option to pick output/input source.
iron brigade had always on voip that was always on even when i didn't /have my mic plugged in/. it played back my speaker audio with a lovely echo on it for my co-op partners until i dug through the gfwl options to turn it off.
Question - GWFL being a bastardised version of Xbox live for PC or something... are there any rules or guidelines in it saying that games have to have VoIP on by default or something of that sort...?
This is the exact reason why.
There aren't nearly enough buttons for gameplay (context sensitive actions galore on consoles because of this), let alone for things like a push to talk key.
Don't look for another reason, it's this simple.
They really need to add more buttons to future console controllers (plenty of room on the back for a few, kinda like the trigger on the n64 controller, but without giving you RSI) , would be step one to take gameplay out of the gutter on them.
Last edited by Finicky; 17-11-2012 at 02:38 AM.
Nothing wrong with context sensitive actions.
You played Metro 2033? Tap flashlight button to turn flashlight on and off. Hold it for half a second to pull out the battery charger, and use attack button to charge, then hold the flashlight button again to put it back away.
It probably was only done because of limited number of keys on the pad, but it worked very well and was a very elegant and intuitive solution.
I've encountered so many bad pc gamers online, I have no reason to believe that console gamers are fundamentally any worse.
Also, the official console microphones have a little switch where it plugs into the controller to talk.