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  1. #1
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    Project Reality - Realistic Gaming Redefined!

    Project Reality -

    Realistic Gaming Redefined!


    Project Reality is not the game for the faint of heart, it has a steep learning curve and it requires you to have a mic and work as a team.
    Do not expect a simple join and fight game, remember to bring your patience and willingness to learn.

    That being said, the games are well worth the time spent. A mature gaming community where everyone is looking for great games of PR. I cant explain it to you, but here is a video example of the gameplay we usually get.

    This is a Promotional Video
    http://188.40.93.170/tct.html
    Thank you Captain_Chaos for making this!

    This is the Tactical Video
    http://www.youtube.com/watch?v=13BR5NnVjZ8&hd=1
    Thank you Gazz_Thompson for making this!

    Dont worry about joking around, as much as the PR players loves blowing stuff up. We arent always the most politically correct soldiers.
    http://www.youtube.com/watch?v=K-k67ytq4Io&hd=1
    Thank you Spyker for making this!

    So if you have been searching all your life for the answer, look no further. PR Will solve all your problems:)

    Visit

    Project Reality: Realistic Gaming Redefined

    // Wicca out

  2. #2
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    My favorite part of PR is co-op mode, which i like to call 'racist left for dead'

    Hundreds upon hundreds of brown people shamble mindlessly into the road.

  3. #3
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    oh cool just what i wanted in a video game

    more realism
    a grumpy dude with a PHD in videogame debating

  4. #4
    Secondary Hivemind Nexus coldvvvave's Avatar
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    I remember trying getting into it, went to a 'noob-friendly' server, some 'training' map. Than I got repeatedly killed by jets withing two seconds after spawning. That was like three years ago. I got into point of existance instead, but it's community pretty much died shortly after.

  5. #5
    Lesser Hivemind Node westyfield's Avatar
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    I played Project Reality a lot from 2007 to 2009, it was some of the best gaming I've ever had. Definitely give it a go. There's a BF2 version and an ArmA2 version, which I haven't tried yet. The community was one of the most newbie-friendly I know, and I see no reason why that shouldn't be the case now. Try it!

  6. #6
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    Quote Originally Posted by Catguy View Post
    My favorite part of PR is co-op mode, which i like to call 'racist left for dead'

    Hundreds upon hundreds of brown people shamble mindlessly into the road.
    That is hilarious xD

    Quote Originally Posted by acidtestportfolio View Post
    oh cool just what i wanted in a video game

    more realism
    It is in fairness kind of a crappy name, although the mod does aim for "realism" in a lot of aspects, to most PR players its more about the community and the teamplay. Think of it like realistic behaviour i.e. squads and players working together. :)

    Quote Originally Posted by westyfield View Post
    I played Project Reality a lot from 2007 to 2009, it was some of the best gaming I've ever had. Definitely give it a go. There's a BF2 version and an ArmA2 version, which I haven't tried yet. The community was one of the most newbie-friendly I know, and I see no reason why that shouldn't be the case now. Try it!
    The PR community is still awesome. And I agree, I have had easily some of the best moments of my gaming life on public PR servers.

  7. #7
    Secondary Hivemind Nexus Heliocentric's Avatar
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    I don't play PR for the realism, i play it because insurgency is one of the most interesting gamemodes I've ever played.

    BIG WORDS: In concept shares elements with the mod Natural Selection in that the game is based around a skirmish with elements to destroy and defend with reconnaissance and obfuscation being natural and purposeful roles, asymmetrical sides, but unlike natural selection the map is measured in acres and the resources are while not innumerated are still valuable.

    SMALL WORDS:You are guarding hidden weapon caches, hidden at random, known only to the insurgent side unless the British can either arrest or kill and search the insurgent bodies for intel, or simply find the caches manually.

    "You are lying in a bush, you see an enemy APC, you have an rpg, it drives by."
    In any other Battlefield game you would open up on its rear blowing it up, but not today, today you are playing insurgency.

    That APC is going to an ambush, IED's line the road further on and you are placed ready to take out any Jeep that attempts a rescue effort. The IED's detonate right on time, the APC is disabled, the passengers bail out under smoke cover to a nearby shack.

    You cant steal the APC, Its broken down, the crew can't attempt to get the engine started they need an engineer who will be in a jeep any minute, delayed, but all at once AK47 fire rains on the APC cutting down some of the squad the APC returns fire blowing sections of wall away and culling an unknown number of the attackers, smoke grenades drop on approaches to the APC from insurgents, but the smoke doesn't mask any advance, its simply a warning to the pinned squad.

    Ahead of schedule you hear the humm of the distant jeep, its not on the road instead crossing the rough ground, cutting a corner you need to get into position crawling across the road to get a clear shot you lack the means to engage at range, but that rocket is all it takes to eliminate the Jeeps passengers.

    Through your binoculars you see the Jeep has no passengers, this may be an engineer, or an extraction attempt, but thankfully no gunners to act as spotters, lying prone you edge closer. You hear the familiar whirr of a helicopter...

    Its flying too high and too low, either extreme would have protected it, from a few hundred metres south 30 cal rounds rain from a mounted gun on an insurgent car and the helicopter spirals out of the sky behind a small village, it crash landed in a fairly controlled manner meaning passengers might have lived, but you wont see another helicopter for a long time.

    The Jeep is too far for a well judged shot, so you just try your luck, you miss but your fire draws the APC's attention which quickly fires upon your position. The hidden squad of insurgents take this opportunity to fire upon the Jeep killing the driver breaking a whole minute with no rounds fired, as if by peer pressure more gunfights erupt in the distance...

    "Bollocks to this" you think and spawn as a sapper, you grab a motorbike load it with c4 and use smoke provided by your team mates to join the hidden squad, another mounts your bike and drives it to the house getting cut down moments after dismounting, when they move in to search his body like hungry children at Halloween you detonate the bike killing the others and destroying the APC.

  8. #8
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    Quote Originally Posted by Heliocentric View Post
    I don't play PR for the realism, i play it because insurgency is one of the most interesting gamemodes I've ever played.

    BIG WORDS: In concept shares elements with the mod Natural Selection in that the game is based around a skirmish with elements to destroy and defend with reconnaissance and obfuscation being natural and purposeful roles, asymmetrical sides, but unlike natural selection the map is measured in acres and the resources are while not innumerated are still valuable.

    SMALL WORDS:You are guarding hidden weapon caches, hidden at random, known only to the insurgent side unless the British can either arrest or kill and search the insurgent bodies for intel, or simply find the caches manually.

    "You are lying in a bush, you see an enemy APC, you have an rpg, it drives by."
    In any other Battlefield game you would open up on its rear blowing it up, but not today, today you are playing insurgency.

    That APC is going to an ambush, IED's line the road further on and you are placed ready to take out any Jeep that attempts a rescue effort. The IED's detonate right on time, the APC is disabled, the passengers bail out under smoke cover to a nearby shack.

    You cant steal the APC, Its broken down, the crew can't attempt to get the engine started they need an engineer who will be in a jeep any minute, delayed, but all at once AK47 fire rains on the APC cutting down some of the squad the APC returns fire blowing sections of wall away and culling an unknown number of the attackers, smoke grenades drop on approaches to the APC from insurgents, but the smoke doesn't mask any advance, its simply a warning to the pinned squad.

    Ahead of schedule you hear the humm of the distant jeep, its not on the road instead crossing the rough ground, cutting a corner you need to get into position crawling across the road to get a clear shot you lack the means to engage at range, but that rocket is all it takes to eliminate the Jeeps passengers.

    Through your binoculars you see the Jeep has no passengers, this may be an engineer, or an extraction attempt, but thankfully no gunners to act as spotters, lying prone you edge closer. You hear the familiar whirr of a helicopter...

    Its flying too high and too low, either extreme would have protected it, from a few hundred metres south 30 cal rounds rain from a mounted gun on an insurgent car and the helicopter spirals out of the sky behind a small village, it crash landed in a fairly controlled manner meaning passengers might have lived, but you wont see another helicopter for a long time.

    The Jeep is too far for a well judged shot, so you just try your luck, you miss but your fire draws the APC's attention which quickly fires upon your position. The hidden squad of insurgents take this opportunity to fire upon the Jeep killing the driver breaking a whole minute with no rounds fired, as if by peer pressure more gunfights erupt in the distance...

    "Bollocks to this" you think and spawn as a sapper, you grab a motorbike load it with c4 and use smoke provided by your team mates to join the hidden squad, another mounts your bike and drives it to the house getting cut down moments after dismounting, when they move in to search his body like hungry children at Halloween you detonate the bike killing the others and destroying the APC.
    Ah yes, PR gaming is all about being able to talk to one person, and he replies. Add this to 6 people being able to talk and act according to a SLs wishes. And you have yourself a basic game of PR.
    However, the true games lie in having the entire team working togheter on public servers. People who has never seen eachother come togheter and form platoons and squads of infantry, mechanized support and CAS.

    Ill give you an example.

    I had just loaded in, pressed the squad deploy button and created a squad, luckily i was one of the first people to create a squad, and the people who had loaded in and waited for a squad to join, quickly join mine.

    Since i am playing on the SISU server, squad sizes are 13 instead of 6. So i split my squad into 3 fireteams, with three fireteam leaders. And we head out walking on the kashan desert.

    As we progress forward, we use a communication program called mumble, which enables you to talk in a 3d enviroment with people next to you ingame. Which works wonders for communication. I am in a radio net with all the other SLs, Veichle commanders and the CO himself. And we are playing CnC.

    After walking for about 20 min. We hear the sounds of an enemy helicopter above us, i quickly order my fireteams into position with their ARs rifles and explosive weapons. We come under fire from enemy G3 fire, and the sharp sound of bullets flying over us gets everyone focused.

    The ARs rip off plenty of rounds and me and two others rush forward in a dash to get up close to the enemy, who has the high ground.

    After a quick flank and 2 bursts, the two enemy combatants are dead. And our squad moves on.


    After another 5 min, we hear a tank approaching, i yell at the squad to find cover, and then communicate to a FAC, to give me cas on a lazed target with COORDs. Tank is approaching, closer and closer. And the A10 is no where near me. I start to repeat the request in the SL channel, but still no CAS. Then the last 100 m, the A10 Comes screaming out of the skies, with the loud boom of a 250 lb bomb. There isnt much left of that Tank.

  9. #9
    Lesser Hivemind Node westyfield's Avatar
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    Quote Originally Posted by Heliocentric View Post
    I don't play PR for the realism, i play it because insurgency is one of the most interesting gamemodes I've ever played.
    True facts. I would love an FPS in a modern engine (*cough cough* Frostbite 2 *cough cough*) based around the Insurgency mode. Anyone know of any other asymmetric games like PR's Insurgency?

  10. #10
    Quote Originally Posted by westyfield View Post
    Anyone know of any other asymmetric games like PR's Insurgency?
    ARMA 2, play with the ARPS crew. Or even ARMA 2 with Project reality.

  11. #11
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    Quote Originally Posted by westyfield View Post
    True facts. I would love an FPS in a modern engine (*cough cough* Frostbite 2 *cough cough*) based around the Insurgency mode. Anyone know of any other asymmetric games like PR's Insurgency?
    As StrangLove says, PR:Arma does have an Ins mode although obviously its very early days yet :)

  12. #12
    Lesser Hivemind Node westyfield's Avatar
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    Quote Originally Posted by StrangLove View Post
    ARMA 2, play with the ARPS crew. Or even ARMA 2 with Project reality.
    Quote Originally Posted by Web Cole View Post
    As StrangLove says, PR:Arma does have an Ins mode although obviously its very early days yet :)
    Ah, nice, thanks. I'll have to get Operation Arrowhead some time and give it a go.

  13. #13
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Anyone know of any other asymmetric games like PR's Insurgency?
    Much smaller but natural selection (hl1 mod) , hidden source (hl2 mod) and Splinter Cell Chaos Theory's competitive multiplayer.

    Natural selection is a claustrophobic strategic fps with an emphasis on movements, position and teamwork, no headshots here. Thematically its 'colonial marines' vs 'xenoforms'.

    Hidden: Source is a 8 vs 1 game where the 1 is an invisible hunter who can perform massive leaps and throw heavy objects about and the 8 are the heavily armed prey with a variety of arms and equipment.

    Chaos Theory's competitive multiplayer (referred to as Versus) is a 2 vs 2 scenario driven game. Two 3rd person splinter cells players with a range of gadgets are trying perform a range of objectives like hacking computers, stealing intel, and bombing targets. The two first person shooter players are heavily armed mercenaries trying to stop the splinter cells completing their objectives.

    Those 3 are bloody well essential reading as far as I am concerned.

  14. #14
    Lesser Hivemind Node DigitalSignalX's Avatar
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    I love this idea, but I suppose it's way too early to consider a BF3 crew yet

  15. #15
    Network Hub Liqourish's Avatar
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    It's not just a group, it's a full-on mod, so BF3 wouldn't really be applicable.

  16. #16
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    Quote Originally Posted by DigitalSignalX View Post
    I love this idea, but I suppose it's way too early to consider a BF3 crew yet
    Indeed, this is not the philosophy of a clan, this is is the philosophy of an entire mod :)

  17. #17
    Activated Node One Pigeon's Avatar
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    This mod is excellent and I regularly find myself drawn back to it instead of playing the list of games i have bought and need to get through dammit.

    The only drawback is that rounds take a looooooong time. The round ending time is set at 4 hours, although it generally takes less, you can find yourself playing one map for a few hours and debating whether to even start the next.

    Saying that, I'm about to finish work and go back to get stuck in. Hooray for early shifts!

  18. #18
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    Quote Originally Posted by One Pigeon View Post
    The only drawback is that rounds take a looooooong time. The round ending time is set at 4 hours, although it generally takes less, you can find yourself playing one map for a few hours and debating whether to even start the next.
    This is one of my favourite things about the mod tbh, I love that you have a long progression towards victory (or defeat) with all the ebbs and flows of battle and how you can trace the narrative of a round and the story of your squad over such a significant time period.

    I get that's it not for everyone for reasons of taste or practicality, but personally I just love a round I can dive into and come out gasping for breath a few hours later :D

  19. #19
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    Just thought I'd bump this thread with this really impressive vid by goreziad:



    Also thought I'd give a short AAR of an attack from what was my 2nd or 3rd round of PR after about a 4 month hiatus (due to PC issues).

    Map: Karbala



    Squad:

    SL: [OD-S]Web_cole
    [OD-S]Napalm
    [OD-S]Cossack
    [OD-S]Zrix
    [OD-S]Alfa
    And a Merk player I can't remember the name of.

    So this is an Insurgency map, which means the Blufor hunt and destroy weapons caches and the Opfor try to defend them.

    On this occasion the cache we were trying to destroy was located in G7 on the map above, in the grassy alleyway you can sort of see. (Keypads 1 & 2 if you seperate the grid into 9 boxes, like your numpad.) This is one of the most difficult caches to attack for 2 reasons:

    1. Insurgents have an advantage within the main city due to how dangerous it is for APCs within the city limits, their close quarters weapons and relative ability to swarm an area. This cache is deep within the city.
    2. This cache is also located particularly close to the Insurgent main base, the red area to the south. Whilst Hideouts (Insurgent player built spawn points) can be destroyed by the Blufor, obviously a main base cannot.

    After building a Firebase (the conventional forces player built spawn point) in I7 we moved South West towards the outskirts of the city. I made sure we were equipped with a Rifleman Specialist (for the Grapple Hook) and a Combat Engineer (for C4).

    Moving slowly into the city in an effort to eventually work our way close to the cache we encountered no resistance, the bulk of the Insurgent forces sitting on or around the cache itself. At this point I noticed that most of the rest of our team, having recently been wiped out attacking the cache from the North/North West, had re-spawned on the I7 FOB and were streaming back into the city.

    Reasoning that the Ins forces would move to engage this new threat to their East, I brought the squad fully to the West of the city (the roundabout in E9) and then North hugging the wall that runs diagonally to F7k2 before roping over the wall there.

    From the FOB in I7 to the small courtyard we were now huddled around in F7, we had not taken fire once. We were now potentially within 100 meters of the cache. Myself and Cossack had actually gotten almost on top of the cache previous to this and we knew that it was visible from the road between G7 and G8. This would also be an obvious route for any Insurgents reinforcing from main.

    With a quick peek round the corner the road seemed clear and I ordered the squad to go for it, dashing out into the street. Ignoring any possible enemies I ran straight for the cache and found the large dumpster that had blocked our way before.

    "Napalm! C4 right here, quickly."

    Now scanning every rooftop, every corner and alleyway, surely it couldn't be that easy? The second the C4 was down I ordered everyone to bug out asap. We sprinted back along the way we had come only for an insurgent to walk out of an archway as I passed it. I sprayed at him and missed and he took me down and at least one other person.

    "BLOW IT! BLOW IT! BLOW IT!"

    Screaming, chaos and gunfire and I pray that Napalm manages to hit the detonator in time...

    Weapons Cache Destroyed 4/7

    (:

  20. #20
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    I'm very interested and really enjoyed the tactical video you posted. The long range shot at around 7 minutes was epic. I'm a Red Orchestra player but have been let down by the dumbed down gameplay of Ro2 and this looks like it could be my fps savior.

    However - I'm confused by all the terms. Is Project Reality a mod for BF2 or Arma 2 or are there two separate PRs? What about insurgency? Do I need to buy Arma 2? Isn't Arma 3 coming out soon anyway? What's OA?

    Plus - is there an active community or just pre-planned clan stuff?
    Last edited by bce5150; 17-10-2011 at 10:45 PM.

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