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Thread: Dyack responds to that Kotaku article

  1. #1
    Lesser Hivemind Node Bhazor's Avatar
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    Dyack of Silicon Knights responds to that Kotaku article



    ... and says... things... very dubious things.

    So what we reckon?

    For reference the original article.
    http://kotaku.com/5955223/what-went-...-x+men-destiny
    Last edited by Bhazor; 20-05-2013 at 12:12 AM.
    because she got a power and she can distoy us all the bad guys

  2. #2
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    Stewart Lee did it better.

  3. #3
    Secondary Hivemind Nexus Tikey's Avatar
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    Can someone be nice enough to post a summary?
    I'm not sitting through 30 minutes of this guy talking.

  4. #4
    Lesser Hivemind Node Bhazor's Avatar
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    "Kotaku's a bunch of stinky heads. My games sucked for reason's entirely unrelated to me. Please please forget about the massive law suit we just lost."
    because she got a power and she can distoy us all the bad guys

  5. #5
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    Quote Originally Posted by Bhazor View Post
    "Kotaku's a bunch of stinky heads. My games sucked for reason's entirely unrelated to me. Please please forget about the massive law suit we just lost."
    Can't say I disagree with the first sentence.

  6. #6
    Lesser Hivemind Node Bhazor's Avatar
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    And now back to Kotaku for their response to his response.
    http://kotaku.com/denis-dyack-finall...-sil-508948428

    It feels like being at dinner with a couple who are in the beginnings of a divorce. No ones talking to each other they're just passively aggressively talking about each other to you.
    because she got a power and she can distoy us all the bad guys

  7. #7
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    I'm sorry, but having played Too Human I'm just amazed they got to make another game at all.

    Too Human is a warcrime - some of it's faults are so GLARINGLY obvious that you have to believe no-one who knew anything about PLAYING games had ever played it.

    To pickup just one small one - the fact that dying resulted in a lengthy and unskippable sequence of being ascended to the sky EVERY SINGLE TIME IT HAPPENED.

    To picked a much worse one - that there was almost zero penalty for death other than a bit of time lost (enemies would even remain at lower health) and that there were miniboss and boss fights which were simply a case of pressing a button about 500 times.

    Why are we still talking about that company - how are they still making games? Even Eternal Darkness, whilst really good in places, had some pretty rough edges - it loved wasting your time in particular.

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