... and says... things... very dubious things.
So what we reckon?
For reference the original article.
http://kotaku.com/5955223/what-went-...-x+men-destiny
... and says... things... very dubious things.
So what we reckon?
For reference the original article.
http://kotaku.com/5955223/what-went-...-x+men-destiny
Last edited by Bhazor; 20-05-2013 at 12:12 AM.
because she got a power and she can distoy us all the bad guys
Stewart Lee did it better.
Can someone be nice enough to post a summary?
I'm not sitting through 30 minutes of this guy talking.
"Kotaku's a bunch of stinky heads. My games sucked for reason's entirely unrelated to me. Please please forget about the massive law suit we just lost."
because she got a power and she can distoy us all the bad guys
And now back to Kotaku for their response to his response.
http://kotaku.com/denis-dyack-finall...-sil-508948428
It feels like being at dinner with a couple who are in the beginnings of a divorce. No ones talking to each other they're just passively aggressively talking about each other to you.
because she got a power and she can distoy us all the bad guys
I'm sorry, but having played Too Human I'm just amazed they got to make another game at all.
Too Human is a warcrime - some of it's faults are so GLARINGLY obvious that you have to believe no-one who knew anything about PLAYING games had ever played it.
To pickup just one small one - the fact that dying resulted in a lengthy and unskippable sequence of being ascended to the sky EVERY SINGLE TIME IT HAPPENED.
To picked a much worse one - that there was almost zero penalty for death other than a bit of time lost (enemies would even remain at lower health) and that there were miniboss and boss fights which were simply a case of pressing a button about 500 times.
Why are we still talking about that company - how are they still making games? Even Eternal Darkness, whilst really good in places, had some pretty rough edges - it loved wasting your time in particular.
Creator of Steam Greenlight LITE