
Originally Posted by
Lambchops
So what to say about the series? Great narrative, some fantastic characters (one of the few flaws was not enough Omid!). Obviously the choices are for the most part irrelevant in the grand scheme of things, but they do affect the journey their, your feelings towards other characters (and there's towards you) and the referencing back makes the thing feel a whole lot more . . . "realistic" isn't the word I'm looking for but you know what I mean. It has done the illusion of choice far better than a lot of other games. It did what the Mass Effect games failed to do and didn't allow you to "game" the system, any attempts to do so would still lead to negative consequences that would feel like your fault. Indeed, me having Kenny along was perhaps an example of this. I appealed to family to make him come (I think he would have refused otherwise) but bearing in mind Lee's relationship with him (I kind of liked him but the two of them hadn't always seen eye to eye), I should probably have just let him make his escape but no, I wanted to have all the people, because that's best right? I'm glad that a game has had the balls to do this, I've been wishing it would happen more often for a while. Plus I'm really glad they had the option to turn off the notifications of how comments would make characters feel, as this was one of the few things I thought Alpha Protocols conversation system did wrong.
Conclusion, I love this sort of "choose your own adventure" type bigger budget interactive fiction. The "game" or "non-game" debate doesn't concern me too much. Indeed the three games I've played that have done this best (this, the aforementioned Alpha Protocol and Masq) either have very little game (this), no game (Masq) or work in spite of the game (Alpha Protocol). That said I think what I'd really like to see is a good action adventure with this type of narrative structure and willingness to make the player feel horrible at times.