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Thread: Walking Dead: The Aftermath.
03-12-2012, 09:29 PM #141
03-12-2012, 11:17 PM #142
03-12-2012, 11:29 PM #143
04-12-2012, 09:57 AM #144
When Duff originally said "my friend" what he really meant was "I SOBBED LIKE BABBY". I'm not starting episode 5 till wednesday, but I think i'll sob like babby too. I can't see this being anything but sad.
04-12-2012, 08:57 PM #145
- Join Date
- Nov 2012
I wonder if they'll ever get to the point that our protagonists are people who've grown up in that world.
04-12-2012, 09:52 PM #146
04-12-2012, 10:25 PM #147
The problem with going too far forward in time is that you're effectively heading into 'The Road' Territory where in that whole veneer has just given way to out and out survival, and everything is extremely reductive in nature. All existing food supplies would be long gone (any survivors would have to be farming to feed themselves..even cannibalism will only get you so far), ammunition would be largely used up and the managing of walker herds (in terms of keeping them away) would likely be the key concern.
I think the road is a great book...I'm not entirely sure it would necessarily make for a great game however. Even 'The last of us' despite it's bloody E3 presentation is still a sanitized Apocalypse.
Last edited by Kadayi; 04-12-2012 at 10:29 PM.
04-12-2012, 11:09 PM #148
So, Episode 5
I hid my bite from the group, told them I had to go for Clem alone, and that they should all get the boat sorted.
I don't remember it being explicitly said in my game that Christa was pregnant, but it was hinted that everyone knew.
Ben survived Crawford because my Lee didn't leave anyone behind. Yeah, I took Lily with me.
(on that note, Lily is obviously having a breakdown after her Dad dies in Ep 2. It turns out she's right about the supply theft, but her behaviour is erratic and manic regardless. I didn't see it coming - and I had to pause the game and calm down for a few minutes right after - but it seems plausible to me that someone having that kind of paranoid episode, and who has a gun, would do what she did)
I went to Vernon's hideout alone and chopped my damn arm off. That was some gruesome, fucked up shit. I don't know how many cuts it takes your friends if they come along, but it took Lee far too many. That was not easy gaming, even after Episode 3. Then my PC bluescreened and I reloaded back at the start. I did not chop his arm off again.
Ben was with the group. Ben fell. Kenny died. I wasn't sorry when Ben died, even if I'd saved his life before. His actions killed Carly and Duck and Katjaa and then, ultimately, Kenny. He was a fuckup and I hated him at the end, but he was alive and I kept him alive as long as I could.
I sent Omid and Christa to the train and went on alone. I didn't notice the station wagon.
I strangled that fucking kidnapper with my bare hands, but Clem killed him. I wish she hadn't had to do that. Even if I hadn't taken the food from the station wagon, I'd have killed him anyway. He'd taken Clem from me.
Clem handcuffed me to the radiator, killed the guard, and then I told her to leave. I didn't want her to see me die, and I didn't want her to see me come back. I didn't want Clem to be the one to have to kill me again. She'd done enough.
I wont be playing through Season 1 again, unless I can convince someone else to play through it. My Lee is dead, and like my Shepherd, his story is told. To try to retell it would cheapen the emotional experience (I say that even though I was horrified by how poor the original ME3 ending was and even though I replayed the extended cut)
It'll be a crushing, crushing disappointment for me if season 2 drops the quality of writing in any regard. I'm looking forward to it.
04-12-2012, 11:29 PM #149
05-12-2012, 12:08 AM #150
05-12-2012, 01:26 AM #151
Last edited by Kadayi; 05-12-2012 at 01:30 AM.
11-12-2012, 10:46 AM #152
I finished. http://www.jaketucker.com/aftermath-...ead-episode-5/ Pile on and leave your comments! - Basically, I was underwhelmed with episodes 4/5, I felt like Episode 3 took all the emotions I had out of me.
11-12-2012, 11:35 AM #153
I reckon most people have their limits when it comes to the crushing hopelessness of The Walking Dead, they eventually get burnt out and turn away. It's really important to balance things with moments of hope and beauty. The normalcy of the farm, petting the cow, the back and forth between Lee and Clem (did you lick it? the door was unlocked), these few precious moments seem to dissipate around episode 4.
17-01-2013, 11:21 AM #154
I finished the game last night.
I don't think I'll play it again. I've been reading some of your stories of what happened to get an idea of it, but the game is not a fun game to play. I did not feel happy at all when it was over and I've never had a show, movie, book or game make me that upset before.
Here's how my final few hours played out.
By the time Lee was bitten the usual suspects are dead, so Duck, Katjaa are gone. Larry was killed by Kenny. Doug was killed by Lilly. Lilly stole the RV and drove away, I don't know what happened her. Carley died in the first episode.
I hid my bite from the others, I was desperate to get Clem and wasn't about to waste time with them pestering me over a bite, so I chose to go it alone. I hacked my own arm off hoping it would save me, it was easily the worst scene I've ever played. I thought the scene in the woods cutting that dudes leg off was bad, but this just took the cake.I got it over with as fast as I could.
Ben got Kenny and himself killed. I had a feeling it was him who was supplying the bandits with the drugs, but at the time I was a man of "kill nobody and leave no man behind" (I left the two brothers alive for instance). In retrospect I should have left him to die in the bell tower or at the side of the road. Perhaps Doug would've lasted longer. I'm not entirely sure if Kenny did die though. I didn't hear him scream like I expected after he shot Ben.
I crossed the sign first, I had a feeling it would break. I told those two to meet Clem at a boat. It was a mistake I know, but I was rushing. I didn't want to send them near the train because that seemed to be the direction the walkers came from.
When I saw the station wagon I knew who had taken her. I didn't take any supplies from the strangers car, but he blamed me anyway because "my group" took supplies and as a result his wife and child left him. I tried to ration with him but when I saw the bag I knew he was gone. For a moment I feared it was Clems head in that bag. I had her put a cleaver in his arm and then I choked the life out of him.
In the end I had her put a bullet in Lee. She had already seen her parents as walkers and she couldn't stand the sight or thought of Lee being one, so I felt it was the best for her. It would also prove to her that she could make tough calls and do things that nobody should have to do when needed. It was a life lesson for this horrible brave new world.
One thing that I guessed at, but that was never confirmed until crossing the sign was Christa was pregnant. I guessed it myself out of game in Episode 4 because of her reactions and her vomiting. But at the crossing she mentioned "walking for two now". That was the first time the characters ever spoke of it. It was very strange.
17-01-2013, 11:51 AM #155
There's clues right from when you meet them - Omid's "hey, a kid!" reaction to Clementime (though unfortunately some mistook him for a creepy child molester) and his panicked "she's a woman, don't you know..." comment on the train escape. I put that second one down to pure chivalry until episode 4, when it clicked for me as Christa vomited and a concerned Omid double checked on her. By episode 5 Lee has pretty much figured it out, even if the player hasn't.
17-01-2013, 12:05 PM #156
17-01-2013, 12:17 PM #157
I noticed most of it except I pulled her onto the train because he had hurt his leg and by that stage I was getting tired of people being a liability. SO I didn't get to hear him say his line. She gave out to me because of his leg though.
So who in peoples view was the weakest or lamest character? Not in physical strength or ability of course, but in a "I didn't care for that guy/girl because he was just dull"?
17-01-2013, 01:26 PM #158
17-01-2013, 02:02 PM #159
- Join Date
- Jun 2011
I finally got round to playing this a week or so ago (got it in a sale ages back, never played it, finally was driven to by seeing it get 'best game of 2012' votes left and right). Bloody hell, seriously, bloody hell. I'm not ashamed to say that last scene had me tearing up something chronic. Here's how it all played out for me:
In previous acts I saved Doug in the drug store, he looked in worse trouble than Carley and from how he was spoken about, he sounded like the kind of guy worth saving, a bit of a hero in spite of how he looks. Then in spite of my policy up to that point of leaving nobody behind, when Lilly shot Doug by accident I was horrified, she crossed the line, grief or not. I left her on the road to fend for herself.
In Crawford's bell tower I let Ben fall, not through any malice towards him, but the zombies were approaching and he was telling me to let him go. This was his moment of redemption, so I let him go.
I honestly wasn't expecting the events on the rooftops, Christa went down to grab the walkie talkie and ended up attracting the walkers. Then Kenny jumped down and saved her at the cost of his own life, though I suppose it made sense. Kenny had already lost everything, his wife, his son, even his escape route. But damn, I liked that guy.
I went first across the sign, expecting the break, I told Christa and Omid to find me and Clem though. I got a sinking feeling when I saw the hatchback in front of the hotel, I did loot it earlier. Then sure enough, it's the loony who owns the hatchback inside. I had Clem hit him with a bottle, then went to strangle him. Before I could finish the job Clem shot him through the head though, I wished like hell she didn't though, she was the last person I wanted blood on the hands of.
In the final scene I had Clem shoot Lee. This is one murder she had to go through with, she had to be able to make those impossible choices and do what's right. But Christ that whole last scene was heart-wrenching, the realisation that this is finally 'it', when Lee just can't get up anymore.
I don't think I'd play the game again if you paid me to, I know the game is basically linear, but it felt like choice and consequence all the way through. I won't turn TWD into 'just a game', it deserves better than that.
17-01-2013, 02:35 PM #160
I hope I don't have to play it again... I've uninstalled it since finishing, and I've no idea if it wiped out my save games as well - but given that apparently season 2 will be influenced by season 1, I hope those save games are there somewhere!