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  1. #41
    Moderator QuantaCat's Avatar
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    We have a US outfit on Connery. The lag there is nonexistant.
    - Tom De Roeck.

    verse publications

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

    "It's frankly embarrassing. The mods on here are woeful."

    "I wrinkled my nose at QC being a mod."

    "At least he has some personality."

  2. #42
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    Last night's defence of Jaeger's Fist (I think it was called) was the first time I've really felt like I knew what I was doing and was able to contribute.

    I must confess that I do find the base assualts a little stale as a sniper, and I feel somewhat useless when faced with armour or aircraft, but that fight to defend a smaller installation from an infantry-based attack was everything I'd hoped to find from the game when I paid my nine quid for membership. I even managed to string a few kills together.

  3. #43
    Moderator QuantaCat's Avatar
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    Dont forget that you get a free AA gun for your Max. You just have to equip it in the right slot. (and if an engineer is backing you up, you become near invincible with a bit of cover )
    - Tom De Roeck.

    verse publications

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

    "It's frankly embarrassing. The mods on here are woeful."

    "I wrinkled my nose at QC being a mod."

    "At least he has some personality."

  4. #44
    Secondary Hivemind Nexus mrpier's Avatar
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    Tried my hand at flying yesterday with a TR-toon on another server (Ceres, I think). It didn't go well, even with a 360 controller. Although it was easier than M/KB. I think I'll try it with my old joystick to see if it feels any better. Draw distance was a problem as well, could see explosions on the ground but not the tanks that produced them until I got closer. Could be just my graphics settings I suppose.

  5. #45
    Secondary Hivemind Nexus sinister agent's Avatar
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    When assaulting bases, Infiltrators are best used to get in close and do some hacking/generator killing, or just hit and run attacks on the flank/rear.

    Jaeger's fist was great fun. I ended up doing much better with a heavy though, my infiltrating gland is set to NC weapons and I just can't get the timing right with purple.

  6. #46
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    Quote Originally Posted by mrpier View Post
    Tried my hand at flying yesterday with a TR-toon on another server (Ceres, I think). It didn't go well, even with a 360 controller. Although it was easier than M/KB. I think I'll try it with my old joystick to see if it feels any better. Draw distance was a problem as well, could see explosions on the ground but not the tanks that produced them until I got closer. Could be just my graphics settings I suppose.
    I tried an aircraft for the first time too. Accidentally ejected after about 20 seconds. Must rebind that key...

  7. #47
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    Quote Originally Posted by sinister agent View Post
    When assaulting bases, Infiltrators are best used to get in close and do some hacking/generator killing, or just hit and run attacks on the flank/rear.

    Jaeger's fist was great fun. I ended up doing much better with a heavy though, my infiltrating gland is set to NC weapons and I just can't get the timing right with purple.
    Are the scope rewards worth it for infiltrators?

  8. #48
    Quote Originally Posted by Sceptrum View Post
    Consensus that guy has drawn seems to indicate TR has best weapons statistics wise.
    The way he's applying those numbers is rather liberal. The actual, in game behaviour of many guns do not follow the numbers. The MSW is a good example, as it's the worst TR LMG by far and yet on paper it tops the list.

  9. #49
    Secondary Hivemind Nexus sinister agent's Avatar
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    Afraid I can't answer that - I had about 400 points sitting around so unlocked the spawn thing for the APC, and a couple of leadership things. I'd imagine that longer range scopes would be worthwhile just for the spotting if nothing else, however that might depend on how well they scale with the game's draw distances.

    Also if you like working in close, from what I've read, powerful scopes make that harder.

  10. #50
    As long as there's not too many people around that standard 8x should do fine. The 12x is kinda overkill, unless you're into camping from the top of some mountain ridge.

    If you want to follow the zerg do not take high zoom scopes. In fact, do not take scopes at all. The rendering distance gets murdered in large scale battles, making long range attachments a liability.

    If you're going for real infiltration behind enemy lines, get the 6x is possible. It's the highest you can get without scope sway. Very good on semi autos and with decent scope in time.

  11. #51
    Secondary Hivemind Nexus mrpier's Avatar
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    Flying was better with a joystick, although I only played a very short flying session yesterday (and crashed trying to evade an enemy flyer). It's going to take some getting used to since I've already forgotten what I've mapped most of the buttons to.

  12. #52
    Activated Node lagga's Avatar
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    After testing out some of the otehr scopes during the beta I really just enjoy the basic NC sniper scope, especially as I like to play aggressive as infiltrator and you can keep your wits about you better with it and snap hit people close up.
    so much for pathos

  13. #53
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    I think this is one of the most hideously pay-to-win games I've ever played (admittedly I steer clear of them normally). I tried this out because some part of it reminded me of the classic Tribes games, but the way they carve up the game into micro-unlocks which require hundreds or thousands of hours of commitment just to get to a point where you can escape the horrific compulsion loops makes this a bad game. Basically this is Tribes/Planetside regressed into a fine ground-paste of addiction-based mechanics rather than skill. No thanks, so much better stuff to spend time on. I feel sorry for the players who have trouble escape the compulsion loops this game uses to get people to play just that little bit longer, give it the benefit of the doubt.

    12 hours of this is enough for a lifetime, and while I'm at it I'll avoid MMOs from now on (and by MMO I mean compulsion loop lobotomy lathe, which is what the term "MMO" has come to mean for me now). I actually adore online gaming, and this feels like the antithesis of online gaming somehow. Scale does make a game, not. /opinion

  14. #54
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    Huh. I'm not trying to invalidate your opinion, so please don't take this that way. I really don't see the pay2win criticism though. New players can be perfectly competitive in many areas right off the bat, and many useful upgrades come quickly.

    Now, some useful upgrades (thinking, for example, the HA's AA ability) do cost too much (in cert points, not talking about RL money) in my opinion, so I certainly agree that SOE is open to some criticism on the unlock system. Honestly, though, right now I think it's more of a muddled system than one designed to separate punters from their change.

    I haven't spent any money on PS2 and I don't have any immediate plans to do so, FWIW.

  15. #55
    Network Hub DeVadder's Avatar
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    It is a MMO and that can very well mean, that the game aims at keeping you engaged by allways having something you want to unlock. This is not an arena like shooter, where beeing at equal powerlevels is an important part of the game.
    I do understand why that may not be for you, but it is not like they promised perfectly balanced dueling grounds. What i mean is, it is perfectly reasonable to not enjoy it, but it is nothing to get angry about, imho.
    For the same reason, it is not a huge problem that free players will hardly ever unlock many (or any) weapons. There are F2P games that aim for low cost and low conversion rates (percentage of players who actually pay) but apparently, this is none of them. They want people to pay for it. And to be fair, that is perfectly reasonable. This is an expensive game running on expensive server infrastructure. Once you are past the 'Free players need to be equal to paying' mindset (which i absolutely follow in more confined competitive games like Smite or almost any 'normal' FPS) the prices are actually quite reasonable. If you use weapon testing and find out what you enjoy to play, 25 can be more than enough to buy you any gun you want. And 25 is not very much for a new expensive game nowadays.
    Again: I am not saying this should apply to every F2P game and i do not say that the everybody should like the PS2 model, i am just saying it is not overly exploitive or unfair for a game like this.

    edit:
    What would however break the game for me would be gold ammo or something like it. As it is now, spending 50 on gear for your heavy does not make you any better a heavy than spending 21. And that is by far the most expensive class because that gets you both of his launchers and a chaingun plus some spare. Not cheap, indeed. Also it gets more expensive if you want several options for your vehicle with that, sure. But you know how much it will cost. From what we can see now, once you have spent that much (and btw the other classes are more like 9), you will never be at a disadvantage to someone who has spent twice that. Compare that to WoT were constantly spending more and more on gold ammo will allways get you ahead, no matter how much you spent before.
    Last edited by DeVadder; 30-11-2012 at 12:48 AM.

  16. #56
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    For someone coming in and expecting an updated and slightly re-imagined PS1, I think this game would be a bit of a culture shock as regards the cert/unlock system.

    It's not necessarily a bad system and undoubtedly makes financial sense for them, but for people who prefer subscription games it will be frustrating (especially as the 'subscription' for PS2 essentially just means free creds and faster XP gain, rather than the 'full' game with none of the limitations).

  17. #57
    Secondary Hivemind Nexus sinister agent's Avatar
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    The game isn't pay to win just because there are a lot of unlocks. I've played it for only a few weeks now, against people who had months of practice in the beta and people who've bought stuff (the only thing I've unlocked is spawning for the APC and another leadership thing), and I've been routinely stomping arse with the default gear. I could unlock a new gun by now, but none of them offer an advantage without a disadvantage that renders them undesirable to me.

    If I come across someone whose gun is longer range, I can beat them by getting in close. If someone's gun is faster, it'll also be weaker. The only upgrades that offer pure pros are things like shield that recharge in about six seconds rather than about eight, which is hardly insurmountable. And I've refused to unlock anything like that precisely because it's not necessary.

    If you're getting nowhere with default gear, you're using the wrong team, class, or tactics.
    Last edited by sinister agent; 30-11-2012 at 01:44 PM.

  18. #58
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    Sinister, pay2win doesn't mean people with 'free' gear can't ever (or even routinely) beat people who spend money buying things, it means you need to spend money to get decidedly better stuff.

  19. #59
    Secondary Hivemind Nexus sinister agent's Avatar
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    Depends on who you talk to, really. Pay to win means if you pay you have an unfair advantage and will likely win. Hence the name.

    Either way, even by your definition, it's not pay to win. The expensive stuff isn't better across the board - it's just more specialised, at the cost of effectiveness somewhere else. Want that high damage sniper rifle? Go for it! But be sure you hit first time, because the rate of fire is terrible, and any grunt with a basic gun will finish you off.

    And you don't have to pay to get it anyway. Calling it one of the most pay to win games ever" is beyond daft.

  20. #60
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    I bought a gun, yes, with real life money. I'm doing no better with this new gun than I was with my old one. Why did I buy it? It had different firing modes and I wanted to buy something to support the game because I really enjoy it, but I don't want the hassle of a subscription. It's worth noting that my new gun reloads SLOWER than my old one, a trade off for my new firing modes, and if you're caught reloading, well you're on your way to the respawn screen.

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