Hello folks,
i thought i'd make a thread explaining how the three different facilities are laid out and can be captured. This seems to be a problem for many people ingame and it is afterall the games main objective, so why not make some screenshots and explain them.
As you certainly have noted by now, english is not my motherlanguage and i will surely make many stupid mistakes. Feel free to laugh about them.
Disclaimer:
I have not been to every single facility in the game. And especially not to those in future updates. They are all kinda different. I tried to explain the qualities i believe all facilities of a certain type share, but i can not be sure about that.
So when i say 'they will always' or 'there will never' take that with a grain of salt.
What all facilities have in common
There are two things common for all facilities. They all have satelites and they all have a spawn control unit (SCU) which is protected by a dedicated shield.
Satellites look like this on the map:
All satellites offer a spawn location and most have vehicle stations. Some also have air vehicle stations and few block roads with a vehicle shield (more on those later).
The satellites of Bio labs also have teleporters into the Bio lab and in some cases jump pads to the bio labs air pads.
Satellites can be captured independendly of the actual facility by standing next to this thing:
That capping is actually quite fast and as the capture point is often a small way from the actual spawn, can be done solo. If done by the defenders, this often is super annoying for the attacking faction, especially in Bio labs as it also captures the corresponding teleporter which then can not be used even when a sundy is deployed next to it.
The defending faction can also spawn in a main spawn room. That can not be captured but disabled. More on those later in the individual sections.
Spawning in the main spawn room can be disabled by overloading and destroying a spawn control unit (SCU) which is allways guarded by a shield with its own generator. Their positions will be shown in the individual sections.
AMP Stations
The first image showed an AMP station layout. You can see that it has walls, many smaller buildings and the actual facility in the center.
The walls are equipped with anti-tank and anti-air guns and the gates are protected by vehicle-shields as can be seen here:
These vehicle shields do not block the movement of any infantry or of defending vehicles but they forbid attacking vehicles. They also block all projectiles, as do all shields except for those guarding spawnbuildings. Shields guarding spawn buildings allow the owning faction to shoot out but do not allow the enemies to shoot inside (that means, if camped in your spawn, step away from the door so that more people can shoot out).
The vehicle shields of an AMP station can be disabled by destroying their respective generators. These generators can be found inside the walls in close proximity to the vehicle shiel and their icon looks like this:
As i can only upload 5 pictures per post, i will need more posts.
TBC


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