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  1. #721
    Activated Node Hawk_Silk's Avatar
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    Yep I couldn't remember it's name so I was trawling through the server to find it.

    Regards Hawk.

  2. #722
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    Road Clearance - Jumped, parachuted, everyone landed except for me parachute, got bugged, it stopped. Regrouped, followed the plan, joined up with rifle squad as medic, guns got hit with the commander, ran to the commander, couldn't revive for some reason, ran back to the rifles, getting hit 3 times, recovered, ran to rifles, most of them were dead, mission end.

    The Escape - Pow Number 2. My comrade, Pow Number 1 IceRaiser got killed by a closing door. Minutes later, rescuers have come to rescue, but I got wounded by a german, was bleeding out, see the rescuers... and I died just before the exit gate opened.

    Patrol - I can't even remember what happened in this mission. Sorry about that.

    Road Escort V4 - I was the designated driver of the abomination. Shot the AI telling me to get out the truck, turns out Hawk_Silk exited it, my bad! The plan was simple, drive the abomination from point A to point B. However... there was a hiccup. Germans were on the road, one of them fired a rocket. The abomination flew 400 feet into the air and landed with the front truck exploded. The second truck did not respond and thus failed.

    Jedburgh Ambush - This time without the snow! And caches! We jumped from plane, landed, misfired by accident, proceeded to the first cache, fired our guns, germans down, went into the cave-in cache, germans other side, daf and wolfen got killed, one of the groups flanked the germans, regrouped, got new weapons and ammo, walked along the forest edge, found opel truck, took over truck, someone said "fuck the truck", drove off, commander said return, I return, people get on truck, carried on at 40 km/h (faster than running), parked truck, attacked guard house, threw satchel, satchel blew, more germans died, took over guard house, motorbike with gun fired back, dropped smoke, got killed. Died.

  3. #723
    Obscure Node lazer's Avatar
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    We also played one before hand that I do not recall the name of, it was another British paradrop mission.

    THAT ONE MISSION:
    CO right off the bat, fun times. Things were actually going swimmingly until I accidentally discharged a round. I learned if you do that, you're going to have a bad time. Basically Alpha Rifles and Alpha Gun gathered after landing and moved out We crept past a few German patrols dicking around in some ruins, skirted around a small villa, and then split up to attack the first German strongpoint guarding the road we were to secure. Unfortunately, about 200m out, I dropped my mouse, caught it, and clicked the M1 button enough times to bring all the Germans in the surrounding 800m on top of our very open staging points for the first assault. Alpha Guns and I ran smack into an MG42 after I said "fuck it, just start the assault!" We were promptly turned into swiss cheese and the first mission was a resounding, glorious failure.

    THE ESCAPE:
    I was just a grunt with a silenced carbine for this one. Yet again we were great in the assembly and stealth phase, darting through the country side after a snow-blind paradrop, slipping patrols like true men. We even did pretty good clearing out the compound where our POWs were being held. After that I don't even know what the fuck happened but it definitely involved a lot of Germans and me being too close to a friendly satchel.

    PATROL:
    I led this one too! A small American element was tasked with a combat patrol in the woods directly North of Bastogne. Turns out those woods were filled with murderous Germans dug into a trench line. Some very solid flanking maneuvers from Alpha, a strong base of fire from Bravo, and excellent handling of weapons detachments allowed us to keep pressure on the Germans. We quickly cleared the trenchline, finished our recon, and since we left some dudes back at Bastogne we won in the middle of combat. Lucky! We were on fucking point on this one. Also, perhaps there should be some script to check for a majority of American forces to arrive back at Bastogne before the mission completes?

    ROAD ESCORT:
    I don't want to talk about it.

    JEDBURGH AMBUSH:
    I'm sensing a pattern. I was Alpha Gun lead for this one. Stealth bastardry resulted in us securing a truck and making it all the way to the castle (clearing out several patrols on the way) where we were to stage our ambush on a passing German SS officer. Unfortunately one bad motherfucker on the stairway killed everyone. Fuck that guy.

  4. #724
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    I had a blast. I will definitely be on for the following sessions. The last mission felt particularly stupid, with everyone yelling on the ground, waiting for the respawn. Good times!

  5. #725
    Activated Node Hawk_Silk's Avatar
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    Yep I'm pleased that you new guys seemed to have a good time and look forward to to maybe dying with you again next week.
    But that is the name of the game "Glory to the first man to die!" afterall.

    Most of ARPS also takes part in FOLK this evening and has Tactical Tuesdays aswell if you felt like joining those, while I44 is more laid back than the others they are just as good to take part in. I would recommend giving them a go if you haven't already.

    Regards Hawk.

  6. #726
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    That was extremely fun, even though I had to stay up until 4 AM.
    Imgur album of glory

  7. #727
    Activated Node thekev506's Avatar
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    First time playing I44, really enjoyed it. One problem I did keep having is my push to talk keybind for mumble (right ctrl and right shift) kept bringing up an in-game menu but only about half the time. Has never happened playing on tac tuesday or folk, and idiot that I am I didn't think to take a screenshot. If it happens again next time I'll get a pic.

  8. #728
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    oo, the patrolling bastogne one was a good one. Sucked having to fumblewith that goddamn mg tripod though. What are FOLK sessions? I'd love to give those a whirl. I'll check the forums.

  9. #729
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    [AAR] TacTuesday 27.11.2012 - Shooting other men

    - Fox and Hound
    - River Assault
    - 2 Days to Retirement (Berezino)
    - Defence in Depth

    Good show everyone. No write up because I'm horribly tired and also didn't get to shower between training and TT.

    Oh and I forgot the usual reminder:
    acre & i44/unsung session on friday and saturday respectively
    folk session on sunday
    check the corresponding threads for details!
    Last edited by Wolfenswan; 27-11-2012 at 10:21 PM.

  10. #730
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    No ACRE this week.

  11. #731
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    - Fox and Hound
    Alpha Squad Lead.

    Swept in from the West, Alpha took down an insurgent, kept moving until we found Bravo's garden of death and I picked off the last Insurgent with a gp.
    Job well done.

    Very efficient communications, especially when we had a little air to ground friendly fire incident.


    - River Assault
    Started this mission as Bravo 1 FTL, but SuperUs premature death left me in charge. B2 and B3 were completely eviscerated minutes later and following a bit of rearming we attached to Alpha as a MMG/AT squad. We did well at destroying the flanking forces and armour before being asked to lead the charge across the river, upon which everyone was slowly picked off.

    A note: If someone is down and bleeding out, and they are completely covered in smoke, it's probably a good eye to grab him and drag him into cover.


    - 2 Days to Retirement (Berezino)
    Let's not talk about this.


    - Defence in Depth
    AT.

    Wolfenswan (?) fell out of the Humvee in the first minute leaving Tired Hippo in charge of the fireteam. I was separated from the rest of the group by a searchlight meaning I was first over the walls when we were ordered to move up.
    Ran into the castle. Bagged three guys. Great success


    Come along on Saturday for the Unsung war mod event!

    Last edited by SpecialSoup; 28-11-2012 at 03:56 PM.

  12. #732
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    I barely fired a shot during the entire session, yet it was good fun. It was a sad thing to see the duel fail... cops have no code of conduct!

    I'll see you guys on the folk session!

  13. #733
    Lesser Hivemind Node Labbes's Avatar
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    Fox and Hound
    I don't really remember which fireteam I was in (I was in Alpha though). We managed to pick off one insurgent really early, for a long time nothing happened while we were approaching Bravo's position. We were advised to be cautious, as Bravo had tons of casualties. Then there was shooting and I died probably three seconds before the game ended (to my surprise, we won).

    River Assault
    I was AAR in Alpha with Specialsoup as my FTL, who received a field promotion a few minutes into the game. Yay! Alpha was shot to pieces and so we were an attachment to Bravo when we got to the first fortified position on the west end of the dam. I then proceeded to walk through the line of fire of our AT while going into cover, but received some first aid, which was good. What was left of Alpha was tasked with a suicide run across the dam, and I'm still not quite sure how I survived that, seeing how stuff exploded next to me and I wasn't even crouching until I got to the end.
    I wanted to take cover behind the sandbags at the bunker, but wondered why the guy who had been alive mere seconds ago was now dead...and then I spotted a blue helmet. Normally I don't instantly realise who is a bad guy, thankfully the blue helmets are really obvious, so I took some shots at him and went prone. Bravo crossed the dam, and then everything went to hell when an RPG hit the other bunker and people were getting shot all over the place. Thankfully someone threw a smoke grenade, so we managed to drag the injured guys behind the bunker. I was giving first aid, when I glitched through to the other side of the bunker. Not realising what had happened and the peril I was in, it took me way too long to get to the safe side again and I was shot. It was a great mission, we "arguably" even won at the end!

    2 Days to Retirement (Berezino)
    I was in the supermarket with Arc and Macaco, shot two guys in the face (apparently none of them died...so much for German efficiency), but was then injured. Arc managed to get me up somehow, but while lying prone, my foot must have stuck out of the wall, so...yeah. I managed to yell "fascist" over direct comm before I was executed.

    Defence in Depth
    I was going towards the gatehouse, where people got picked off one by one, when somebody threw a grenade at me. In typical Arma fashion, I didn't see an enemy or took a shot.

  14. #734
    Network Hub Kefirz's Avatar
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    [AAR] UNS 01/12/12 - Viiiiiv.

    So that was.. an experience :D
    Thanks to the players that came, personally I think it didn't go that bad, we had our moments, some tragic, some funny. Overall I think this was an enjoyable session.
    We played:
    Hearts and Minds
    Green Hell
    Special Forces
    Bright side of the Moon
    Wanderlust
    Post related stuff here in this thread, and there will be some developments, so look out for those also ;)

    Off-topic: I think I found out the professions of some of our players, http://www.youtube.com/watch?v=16dCbYikvgs

  15. #735
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    Ita wasa ok-a?

    Didn't like the maps really, don't think it works when you have xray vision AI. Also performance wasn't great, and my PC is quite good.. so, not too fun to play with random fps dips on a map populated with <20 enemies.

    The booby traps in the jungle made moving between points more interesting, meant people had to stay a bit more alert.

    Other than that I think our time could be better spent elsewhere.. but that's just me!

  16. #736
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    That was quite fun.
    *meow*
    *meeeeeeeow*

  17. #737
    Network Hub Kefirz's Avatar
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    Quote Originally Posted by Phalanx View Post
    Ita wasa ok-a?

    Didn't like the maps really, don't think it works when you have xray vision AI. Also performance wasn't great, and my PC is quite good.. so, not too fun to play with random fps dips on a map populated with <20 enemies.

    The booby traps in the jungle made moving between points more interesting, meant people had to stay a bit more alert.

    Other than that I think our time could be better spent elsewhere.. but that's just me!
    Well to be honest my PC isn't great and I didn't have any FPS issues, as for the maps... people made missions on then and the least we could do is play it, but I agree that map S.E.A (?) had crazy jungle, but MBG Nam is still a very good map and in there you don't have x-ray AI.

  18. #738
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    The Unsung maps are poorly optimized and their absurd size doesn't help either. MGB Nam should run fairly well on most systems.

    I can safely say that the AI doesn't have X-Ray vision, at least on MGB Nam but should neither on Unsung maps, if you check the handbook. Otherwise we would have run into more patrols in my mission. Of the 80-odd AI in the area we saw maybe 30, max. What they do have is a better awareness of were you were or could be, so they tend to spray the bushes you were standing next to. That we were traversing terrain in a jog most of the time didn't help, either.

    I enjoyed the first two missions of the session, special forces was too chaotic for my taste so I dropped out to work on something else (which ultimately didn't work because of the broken state of that mod). Bright Side of the Moon was good but less "last stand" and more chaos, dying and screaming for mommy. I was suprised how well we made it through Wanderlust, I need to have a word with the AI. Truth be told, I made the mission with the AI perfomance from Unsung maps in mind as I never played MBG Nam before. The area could use a few more patrols and traps. That at least 5 people got blown up by the booby trapped tents was a small comfort though.

    As a sidenote I'd add that instead of using revive to compensate for lack of players in the mod session I'll focus on smaller, more compact ones as I think it suits both our play style and the session more.

    Oh, and apparently Mamba hates players even more than I do:
    Last edited by Wolfenswan; 02-12-2012 at 02:40 PM.

  19. #739
    Network Hub Siddin's Avatar
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    [AAR] TacTuesday 04.12.2012

    The last TT ever! Thank you all for joining us, and I hope you had a lot of fun.

    Post your final AARs in here, for great glory, and possible Party promotional material.

    The missions:

    - Slippery Eel
    - River Assault
    - Sakheola


    I hope to see you all on Sunday, and the Tuesdays and Sundays after that.
    Last edited by Siddin; 05-12-2012 at 10:00 PM.

  20. #740
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Slippery Eel

    Seeing this ending to quickly was a suprise tbh. I don't know why exactly Azim had run off on his own, the idea is that he's protected by his detail and the "civilians" play cat & mouse with BLUFOR to wittle them down. Obviously if BLUFOR decides to camp the two helipads it's a boring tactic but then they have to split their forces, making them easy to overrun. I'd generally like to see more asymmetrical adversarials work on our sessions.

    River Assault

    This mission is always a meatgrind and tonight was no difference. If I or anyone else gets around tweaking it, it might be an idea to add wrecks or some abandoned fortifications along the western hills and shore, to give the attackers more ways to approach.

    Sakheola

    Yes I know, it was dark. Next version will have campfires at every possible cache location, more lights in general and flares for the defenders as well. And a clear sky/full moon. Still, I like the idea of giving BLUFOR a clear advantage with the NVGs and the darkness and forcing INDP to be a bit more hide-y and ambush-y (but not completely clueless as it was in this version, my bad). I'm not sure if INDP should have an advantage in numbers though I'm happy to be convinced otherwise.
    Last edited by Wolfenswan; 05-12-2012 at 10:31 PM.

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