I'm really impressed with how smooth all the movement is, aside from occasional trouble finding the sweet spot for climbing. Cover is intuitive and properly integrated with the normal control system, rather than being a context sensitive replacement for crouch. That and the sliding and mantling have been done in a few games now, but it all fits together very well and they seem to have thought of everything. John already mentioned the diving and being able to sprint properly, and I like how when you go down a steep slope you slide down properly, rather than floating above the terrain/flying off and dying like most games.
Yeah, I really like the cover/lean mechanic. Other games have tried to do it this way, but it's never worked this well. It's far better than individual lean commands, and I honestly hope everybody else steals it.
I think I saw this method for lean implemented somewhere else, but can't remember where... either way, it's nicely organic AND it's a good way of doing lean in a title that has to be released on console.
As an aside, I fell in love with the bow. It's my most used weapon. There has literally been no situation in the game that didn't get better via the application of an arrow to the head* from the range of 80 meters.
*admit it, you were expecting another body part here, didn't you?
Last edited by His Master's Voice; 07-12-2012 at 12:23 AM.
I find the neck pretty satisfying. I realise there's already enough neck trauma in this game, but it just looks awesome.
I think the other game with good-leaning like this might've been Crysis 2. Does that sound right? I know the second Juarez game did it as well, but it didn't really work.
The movement is pretty similar to Crysis 2, but I don't remember how the cover worked there.
Does anyone else almost find it easier not to use iron sights? I'm so conditioned to use them now, but hip firing seems pretty nice in this.
Do you have the reticle on? But yeah, even with it off I still do my share of hip-firing. There are skill unlocks to make it even more viable, but also ones that make aiming down the sights faster and better. They've done a great job supporting both, I think.
Syndicate had the same lean system. Worked great there, too.
Argh that modding thread has now posted a mod that also unlocks all the DLC. Now I'm scared Ubisoft will lock the game down.
Hey guys there has been a few developments of mods over at the official pc forum, here's a pic of the WIP no minimap mod!
For more info check out this thread, and the no minimap mod is on page 13
http://forums.ubi.com/showthread.php...r-Cry-3/page13
Yeah, but that's an old argument* that will be of less concern to Ubisoft than the basic fact of us getting something free that's supposed to be paid for**. I just hope they ban that particular mod rather than stymie the entire modding potential.
Also, actual minimap removal! Yay!
*which I completely agree with, of course
**I do get the impression this is more along the lines of exclusive preorder shit rather than stuff they're going to actually sell, but even that will probably get them flustered
Last edited by Gwilym; 07-12-2012 at 02:41 AM.
They made their bed. Maybe this will teach them not to shit in it.
More likely it'll make them burn it.
Okay I'm not really sure how to work within this metaphor
I spent almost the entire day playing this game. I have the same complaints as everyone else, but thankfully due to the open world nature of the game I can almost completely avoid some of them, and zone out during the things I must do.
I really don't get why they thought it was a good idea to remove control from the player during conversations. It just ruins the mood for me. Also the petty little argument you have with your girlfriend at one point is so badly done. It's like an episode of The Hills taking place during a tragic hostage situation. It's unfortunate because given the situation it could be a good story, but it just ends up being lazy and insensitive at times.
I love exploring the map though. I like to take the hatchback car and rally up and down the mountain roads. Both body and vehicle motion feel great in this game. I love a good cliff dive too. I wish cave exploring was a bigger part of the game. It is such a contrast to the outdoor stuff that it sometimes feels like a different game, and there are usually no threats in the caves so it is just a nice little adventure.
Got my first signature weapon today too. It is a beast.
Another stuff I hate from this game.
"go kill a bear"
I kill the bear with my knife.
"Mission failed, you must kill the bear with a shotgun".
The game restrict freedom, so you don't aproximate encounters the most fun way, or the most efficient way, but force you to do so exactly like you are told you to do. This is like training to be a yesmen person. Is horrible. The developers must hate freedom.
I hope mods add the line "Simon say... " to every quest in this game, because it feels like a "Simon say.." game.
Yes, that and the stupid prompts 'Go explore the island or go...' all the time are infuriating. Just think how much better this game would be if they just let the player be and do his/her own stuff. It is really a waste for such a good game.
I m looking forward to trying the no-HUD thing when I get back from work.