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  1. #41
    Obscure Node
    Join Date
    Dec 2012
    Posts
    1
    In game name is GormlessGonk.
    (named after the Mr Bean episode where he's doing an exam, and pulls out his gonk ...)

    Infantry:
    Specialising in Heavy Armor: Have the anti-air tool, with main weapon the Pulsar LSW, Reflex 1x laser sight and foreward grip.

    Vehicles:
    Sunderer with AMS and the 1-cert optics/ammo
    Magrider with Infrared forward sight, and Sauron gun.

    Leadership:
    Squad beacon -- although I'm unusually reticent of the position 'squad leader' because I'm easily distracted, and i don't know the maps very well yet. Pity there isn't a grid-reference on the map, because I just don't know them well enough to know where random places 'The Crown' -are-.

    (My first post to the RPS forum)

  2. #42
    Secondary Hivemind Nexus Boris's Avatar
    Join Date
    Apr 2012
    Location
    Netherlands
    Posts
    1,461
    You can turn on grid reference in map view, but I think I'm about the only one who uses it.

  3. #43
    Obscure Node
    Join Date
    Jun 2011
    Posts
    18
    StGhost in game (StalinsGhost in Mumble)

    Infantry - Heavy Armour. Best at mid-long range.

    Vehicles
    - Tank Destroyer (Eye of Sauron and AT main gun), Shield Breaker Sundy.
    Last edited by Greg Wild; 10-12-2012 at 12:05 PM.

  4. #44
    Secondary Hivemind Nexus President Weasel's Avatar
    Join Date
    Jun 2011
    Posts
    2,614
    Something amusing happened to us the other day. We loaded a shield breaker sundy to the gunwales with Maxes (is this going to work? We've never tried it before. This is going to work, right?), we drove it through the vehicle shield (yay! it worked!) and we all instantly died when someone spawned an enemy sundy on the vehicle pad at the exact moment we drove over it.

    So that plan needs a bit of tweaking, or a bit less being spectacularly unlucky.

  5. #45
    Obscure Node
    Join Date
    Jun 2011
    Posts
    18
    The main thing I think when attempting it is to have a plan when you get on the other side. The logical one being to take down the shield gen

  6. #46
    Secondary Hivemind Nexus MrEclectic's Avatar
    Join Date
    Nov 2012
    Posts
    1,095
    Creative counter or just immense luck? Cool moment though

  7. #47
    Secondary Hivemind Nexus EsotericReverie's Avatar
    Join Date
    Dec 2012
    Location
    Sweden (Göteborg)
    Posts
    3,315
    Quote Originally Posted by Greg Wild View Post
    The main thing I think when attempting it is to have a plan when you get on the other side. The logical one being to take down the shield gen
    Plan: Hack the vehicle terminal, spawn a Sunderer, deploy, take out SCU?

  8. #48
    Secondary Hivemind Nexus MrEclectic's Avatar
    Join Date
    Nov 2012
    Posts
    1,095
    MrEclectic ingame. Besides the below, I have certed all the 1CP and most of the 10CP upgrades.

    Infantry
    -Combat Medic 5/6 Medical Applicator (revive inf at 75% and MAXs at 15%)
    5/6 Nano-regen Device
    -Engineer 4/6 Repair Tool
    Ground Vehicles
    -Sunderer AMS
    1/4 Ammo Dispenser
    1/3 Rival Combat Chasis
    Squad Leader Sqaud Beacon
    Last edited by MrEclectic; 13-12-2012 at 12:22 PM. Reason: Edit: Update

  9. #49
    Obscure Node
    Join Date
    Jun 2011
    Posts
    18
    Quote Originally Posted by EsotericReverie View Post
    Plan: Hack the vehicle terminal, spawn a Sunderer, deploy, take out SCU?
    Sounds good to me

  10. #50
    Activated Node
    Join Date
    Dec 2012
    Posts
    35
    WibbsterVan in game. Certs mainly focused on Combat Medic and Engineer, but I also have the spawn beacon, and AMS and ammo dispenser for the Sunderer. As far as vehicles go I am starting to soup up my Magrider a bit, but still have some way to go before it makes a real difference.

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