SM: Mass Effect attempted it, and people praise it. It’s horrible. It’s horrible because the choices that you make are so meaningless and people say, “Oh, but it’s getting to a point where the whole galaxy is going to change based on your decisions,” and I say, no, that’s impossible, that’s an NP-hard problem, that’s a computer science problem where “that problem is not computable.”
It’s just a waste of time. I’ve read a lot of science fiction. The science fiction in Mass Effect is not something I would consider even passable for a high school paper. It’s horrible. But if you put in a game then it’s praised for being so great. It’s especially so because in the context of video games, stories are fucking awful.
So attempting that is a worthless endeavor. Games are really fucking awesome. We can tell stories through entirely interactive ways, with no text.
Q: The fact that games are bigger than movies and books these days – as far as the breadth of content – what do you propose to change it, or provide as an alternative?
SM: Oh, I don’t give a shit. That’s a stupid number. It’s a meaningless metric. It means large corporations have made a whole bunch of money. That reflects nothing on the actual art form. Zero.