Quote Originally Posted by baboonanza View Post
That was probably a bad example but I'll try to explain. The issue I have with game like Mass Effect is that they are transparently a linear narrative with limited gameplay inserted between the expositions, which to me is a pretty pointless game. At least the System Shock method actually integrates the narrative with the game-play in a more coherent manner, even requiring a level of detective work.
'Detective work' being pressing the exposition button on the audio logs?