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  1. #1241
    Secondary Hivemind Nexus jha4ceb's Avatar
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    It's perfectly possible to know how the game should be played while being less than capable of pulling it off.

    It's also perfectly possible to talk about it on the forum without getting salty!
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  2. #1242
    Secondary Hivemind Nexus Tweetiti's Avatar
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    Quote Originally Posted by MonkeyMonster View Post
    Do you and tav often compare notes on how things should be run AND inform others THEN tear them up and do your own thing all the time or just when playing gw2... Mr "Elite Specialisation in Floor Checking" and "Ranger is awesome but I hate Longbow so not going to use it, at all".
    Right I'm getting the popcorn, by the way I am happy to do fractals if you need one.
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  3. #1243
    Secondary Hivemind Nexus MonkeyMonster's Avatar
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    I can't tell if that means I am crying, getting all sweaty and frustrated or being mean to make others cry

    Honest - I even googled it (safely).

    I will leave it. This is more a note for the new guys. There is genuinely no "official" or must/should way to play gw2. Play it how you want to enjoy yourself. If you want to try for being as close to the vacuum meta method go for it, if you want to try your own builds because they fit how you play, go for it. There are a number of tired warriors (not literally mind) on here who have decided what is right and what isn't - me included but don't let these hind-bound attitudes limit your own style.

    it's a game to be enjoyed.
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  4. #1244
    Secondary Hivemind Nexus hawksbane's Avatar
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    Quote Originally Posted by Xanadu View Post
    Question relating to something up the page. For those on the know is 49 or 50 better for levelling fracs?
    lvl 49 is fairly easy if you don't have enough AR for 50, but 50 should be easier if you do. I run 49s with a group who do them every week without too much trouble.

    said group has in the past contained 2 necro's, they are very useful in high level fracs. I also rarely see 25 stacks of might in pug groups which are otherwise pretty organised.

    unless we are looking to speedrun them, I wouldn't worry too much about party composition, I a run on Sunday with 2 guards, 1 ele, 1 necro and my Ranger and it was a smooth run; not much more than an hour.
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  5. #1245
    Network Hub Maurish's Avatar
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    The thing is, in an ideal situation, you could stack everywhere and everyone dodges every possible attack together but that's not reality. It's much easier and safer go ranged at some bosses. Svanir Shaman, Archdiviner, Mai Trin, Mossman, Imbued Shaman or even Ice Ele/Powersuit.

    Think of it this way: if you're not sure you can successfully avoid every attack and you go down at melee, your potential dps is going down and so does everyone else's who is going to resurrect you. If you had stayed at ranged, your dps is lower but how big is the difference if you're doing steady dps?

    Some of those bosses can easily one shot you at melee (Archdiviner, Mossman) and from there, it's easy for them to kill you with the next two hits, making your potential dps next to zero. Everyone spends their time kiting the boss while trying to resurrect you. In this situation, wouldn't it be a dps increase overall to go ranged and avoid the attacks? Just something to think about.

    Quote Originally Posted by Xanadu View Post
    Question relating to something up the page. For those on the know is 49 or 50 better for levelling fracs?
    I found it much easier to go straight to lvl 50 fractals at PR level 41+. If you have the AR that is. The difference is minimal and not having to deal with annoying instabilities is huge.

  6. #1246
    Secondary Hivemind Nexus jha4ceb's Avatar
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    Quote Originally Posted by MonkeyMonster View Post
    I can't tell if that means I am crying, getting all sweaty and frustrated or being mean to make others cry

    Honest - I even googled it (safely).

    I will leave it. This is more a note for the new guys. There is genuinely no "official" or must/should way to play gw2. Play it how you want to enjoy yourself. If you want to try for being as close to the vacuum meta method go for it, if you want to try your own builds because they fit how you play, go for it. There are a number of tired warriors (not literally mind) on here who have decided what is right and what isn't - me included but don't let these hind-bound attitudes limit your own style.

    it's a game to be enjoyed.
    All true obviously. But it's very rarely fun or enjoyable to wipe repeatedly on a boss or to have to spend 15 minutes on the same encounter due to lack of DPS or something. So "having fun" and "doing things with at least a modicum of efficiency" are not completely unrelated! I'm not interested in speedruns or minmaxing, but I am interested in not having terrible and unbearable Fractal runs - I feel like I've been through my fair share of those by now
    Last edited by jha4ceb; 27-07-2015 at 04:07 PM. Reason: Previously said "i'm not interesting in speedruns...", which is true but irrelevant
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  7. #1247
    Secondary Hivemind Nexus MonkeyMonster's Avatar
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    Oh and mai trin cannon trick with credit to hawks for passing it on - split into one in each corner and one in the middle - seems to even up the distribution a bit and make it easier for each person to individually dodge in their corner/centre.
    Monksbjornsson, a glass cannon of nordic origins and gleeful slaughterer of rabbits
    Monksbane, gnarly bit of wood that rots, festers and gives you splinters of the nasty kind that really sting
    Monksgaard, a squishy human guardian badly helping to keep you alive while running away

  8. #1248
    Network Hub Taverius's Avatar
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    Quote Originally Posted by Malawi Frontier Guard View Post
    Mesmer is the class for which I would put the realistic and theoretical values furthest apart, but in your listing they have the lowest difference. You're going to have to explain that.
    Keeping your phantasms alive depends on the boss.

    For example ettin & alpha vaporize them, while the svanir shaman doesn't touch them at all - they're even immune to the ice shards he drops, so they'll happily just chill out at the bottom while he's up on the ledge.

    I had mostly no trouble keeping 3 phants up vs archidiviner at lvl49, and that was with the mantra heal, so no on-demand phantasm refresh.

    Also thief/ranger dps is affected by being behind the target, guard/necro by them sitting in your symbols/wells like good little boys etc.

    If you want to get into that its true tryhard levels of theorycrafting

    Quote Originally Posted by MonkeyMonster View Post
    So might and fury will be personal (and retaliation too) but vuln is on the target - so then you enter the strange world of supportive bonuses... But if you have a large room and spread out team members you can't always assist others.
    Retal is not a thing, vuln is mainly about people hitting your target regularly, but yes, the further spread out your are, the more you move towards the 'no boons' part of the equation, since most boon range is 600. Only spirits at 1000 radius are larger.

    But necro doesn't really get a free pass for sitting at range here - life blast does 40% more damage under 600 range, transfusion is 600 range, spinal shivers (vuln while in DS) is 360 range, vampiric presence is 600 range. For the horn #5 to help keep your life force topped up you need to be in melee.

    Outside of boon range (600) a necro does basically no damage and loses all its support.

    Quote Originally Posted by MonkeyMonster View Post
    This is why actually - and I know it will be a pain but if we all recorded the 2nd cof1 fight for dmg done then it would be interesting to see what had actually been done.
    Depends on the class. Metazerk ele/engi will still outdamage a necro even with no support. And if anything necro loses more dps from every dodge, because of how absurdly slow life blast it to cast.

    Quote Originally Posted by MonkeyMonster View Post
    Plus for me - there is always the aoe aspect that i am not sure is applied evenly. 2 targets not brought together - warrior 100's one but the necro gets both with same amount of dmg...
    Sure, but that's only an advantage to piercing attacks in the single case of exactly 2 targets which are not within 260 units of each other.

    At target count >2 its a rare occurrence for them to all be lined up nicely so you can just pierce the lot and yet not be close enough to just cleave them with a melee weapon - that ledge room in CM and that group of dredge in the fractal are about it.
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  9. #1249
    Network Hub Maurish's Avatar
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    For those that are starting to do level 50's, there's only one difference I've seen. It's during Jade Maw. The Wind Riders that infest the boss area do not despawn after killing the first two tentacles. Don't start killing them before dealing with the first phase though, I've noticed that they slowly start to respawn. Kill the first two tentacles and start pulling them behind one of the rocks. They usually come in a group of two. There aren't many reflection crystals at the start so be ready to dodge when the death icon has just disappeared.

  10. #1250
    Network Hub Maurish's Avatar
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    I just remembered that in the Ascalon Fractal, there are additional mobs in the first bit at level 50. If you follow the path on the left side, you'll see a group of archers at the end there. They are a bit annoying to deal with but reflects help a lot.

    Also Yonis mentioned something interesting in the Reactor fractal. The lightning bolts in the maze bit seem to be firing more often at level 50. It's something I hadn't noticed myself but I looked at a few videos and it looks like she's right.

  11. #1251
    Secondary Hivemind Nexus noaru's Avatar
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    More often? Ugh... I mean the lightning bit wasn't a cake walk anyway. I guess if you really do it often enough it becomes easier, but it's hardly the place where I would've added more difficulty.
    [GW2] The Blackfyre clan: Aliss (Guardian) Alyss (Mesmer) Lyss (Engineer) and others.

  12. #1252
    Secondary Hivemind Nexus hawksbane's Avatar
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    i can second that, they definitely fire at a faster rate; think the bolts move faster too they also seemed to be larger (so the safe spots are smaller), but that might have just been my mind playing tricks.
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  13. #1253
    Secondary Hivemind Nexus jha4ceb's Avatar
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