Page 41 of 70 FirstFirst ... 31394041424351 ... LastLast
Results 801 to 820 of 1385
  1. #801
    Lesser Hivemind Node
    Join Date
    Jan 2013
    Posts
    890
    yeah, full support on that post, ride.

  2. #802
    Secondary Hivemind Nexus
    Join Date
    Feb 2013
    Location
    Stockholm, Sweden
    Posts
    1,581
    So, I'm gonna give my two cents now that I have time (i.e. don't feel like writing essays...). First of, kudos to Ridebird for speaking up about how you feel. It's easy to miss stuff like that unless it's brought up, and it's good discussion about issues like that. But it takes some guts, so well done mate.

    About the general direction of the outfit: I agree that there's seem to be some kind of assumption that people don't want any more organization which, frankly speaking, don't really seem to be based on anything. If given the option, it seems like most, if not all, regulars choose strategic. And there seem to be a lot of newer players who prefer that format as well. It has simply become a case of "it is this way because it is this way because it is this way." I think we should try to promote more tactical play, including split comms, when needed (and wanted). If there's a large amount of people who prefer not doing that: well, there is always the option of having two platoons. I think we're big enough for that.

    About split comms: I've noticed quite an influx of new players since the Call to Arms. Which is great! But it feels like we're reaching the point where there are too many of us in mumble. Finding an opportunity to speak is getting increasingly harder, and you often talk over someone else when giving tactical information. There are frequent overlaps between speakers and it's honestly kind of hard to keep track of it all. This is much less of a problem when we're splitting comms. I personally know that I speak much, much more on mumble when we're split than otherwise. It's simply a matter of us getting bigger, and the channel being more manageable with 20 speakers rather than 40.

    About being a more strategic in general: I approve wholeheartedly about being more focused, working together as a group better and using more tactical play. It doesn't really feel like were as good as we can be. And just like everyone before me, I'm not talking about super strict "go here, do this or you'll get shot"-strategic play, but a more helpful coordination thing. Which, I believe, is largely due to habit. It's kind of how we've played all along, and even though we've gotten better, there's quite a lot more to work on. Which brings me to the next point.

    About training: Yes, yes, yes! We're all good at different things and we need to spread that experience around. I know that I have some stuff to train on when it comes to ground-based fighting, and would love to get some advice and practice. I think I've mentioned it before, but I'm also willing to help people out with "Flying 101" if there's interest. I'm probably only gonna have time and energy for the basic stuff (keybindings, how to manouver, stuff like that) this week, but I should be able to talk about the more advanced stuff (angle of attack, map awareness, area denial, weapon switching, dogfighting, etc.) from next week.

    About being more aggressive: I think that this is generally true for a lot of the people playing Vanu. It's rare that people are really pushing. Personally, I prefer pushing hard. Holding a line is necessary sometimes, but just standing around and doing what amounts to farming is, in my opinion, pretty boring. If I'm playing, I want to do something worthwhile and take territory from the enemy, not just shoot people to increase my K/D (although I have to admit that I'm kind of damaged from playing with the outfit and find it impossible to farm anymore... Whenever I try I find myself ghostcapping or something like that instead. :/). Which creates some weird situations, 'cause I'm mostly playing medic nowadays. But the way I see it, I'm a combat medic and should be reviving people on the front lines. So being more aggresive is right up my alley. :P

    And lastly, I think it's great that this discussion is happening. I agree with most of everything that people have written (including the part about you being a good BL, Ridebird, 'cause you are. And a good player as well), so keep it up!
    Last edited by Sir Hoc; 25-03-2013 at 02:55 PM.

  3. #803
    Secondary Hivemind Nexus EsotericReverie's Avatar
    Join Date
    Dec 2012
    Location
    Sweden (Göteborg)
    Posts
    3,316
    More wise words from wise people. We seem to have a good lot of those, and I am humbled to be allowed to be a part of the outfit. On that note, I'd like to show you this little video. You might have seen it before, but it explains one of the most important things when trying to get a movement started.



    To me, RPS feels very much like the group of people in this video, and I've seen Cooper do the same things that crazy dancing guy does in this vid; embracing people coming into the group as equals, supporting and empowering members. Making it about the group, not about himself.

    So, a purple giraffe to Cooper for getting us all set up and getting the snowball rolling. Now, let's figure out where we want it to go!

  4. #804
    Network Hub Grible's Avatar
    Join Date
    Jun 2011
    Location
    Edinburgh,Scotland
    Posts
    451
    Ok.

    So lets do it.

    No more worrying if we are going to offend or step over the line. If someone does find their lines being crossed have the sense to speak up and we can see what the group feels?

    Training. Sir Hoc offers flight training, I'm happy to offer some ideas about flanking, firebaseing and keeping a squad moving forward since I think I'm ok at that aspect of SLing and I already articulated a lot of my thoughts in another thread somewhere.

    When do we do it? I tried to get the ball rolling the night of the great server crash and there were no takers. Start with regular SLs/BLs running about a bit in VR and get a consensus about how we should work?

  5. #805
    Secondary Hivemind Nexus
    Join Date
    Feb 2013
    Location
    Stockholm, Sweden
    Posts
    1,581
    Quote Originally Posted by Grible View Post
    When do we do it? I tried to get the ball rolling the night of the great server crash and there were no takers. Start with regular SLs/BLs running about a bit in VR and get a consensus about how we should work?
    Maybe on mondays? How about doing silly giraffes for a while and then switch to training, or vice versa. We won't have that big of an impact on the server anyway since we're off for some time, and it means that mondays will have something to offer for both those that just want to derp around, and those that want to get their serious face on (note that those are not mutually exclusive).

  6. #806
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,511
    Quote Originally Posted by RIDEBIRD View Post
    I think this game is highly pointless without some direction. Again, this does not mean hierarchy and/or strict orders. It rather means that we actually try to work together at all times. We currently are not a very cohesive unit and we very much lack teamplay. I also think 99% of the outfit prefers playing together in the sense that we are also actually playing beside eachother in-game.

    My experience has been that ordering people on casual nights is a deadly sin and you are a horrible person for trying. I know you might think "that's not how it is!", but when every proposal you bring up is met with fear, you start yourself to fear to try to do something about it.
    There are a couple of issues to deal with here. The first is training/outfit desires etc. With RPS' relatively open door policy, it means there is no skill requirement, for better and worse. There are clearly some of us who are very good at X or Y, or who are simply good at FPS in general. This lack of consistency will make it hard and so yes, I think set training is an excellent idea. This, however, must include adherence to orders and particularly map awareness. I feel like too often there's too many people who are not aware of what is happening on the map; it is not just the PL/SL's duty to know what is happening on the map, so look yourself. Whether or not you think it's prudent to check in the middle of a fight is up to you and the imminent risk of your position, but without knowing what is going on around you, it could invalidate your fight altogether or perhaps give you more incentive to push.

    The second issue is command. If you are the platoon leader, short of being rude, you should use any means necessary to get attention to follow your command. If you are a platoon leader, it means sufficient people in the outfit of a notable position have confidence in you to carry out your task. It doesn't mean as soon as you get into it you'll be perfect, but it does mean you have the right ideas. For everyone who isn't the PL, you should show your immediate respect to your PL in listening to them. If you want an organised fight you must listen which, at times, will mean shutting up. We are happy for people to talk and to get to know each other, but you still need to follow these basic rules.

    Generally, we have great leaders who I am happy to serve under and I'm sure that feeling is reciprocated by everyone else. That said, leaders, if you make a mistake, it's only a game. Try and rectify it as soon as possible, but have confidence. Any decision made with confidence will be a good one, even if it turns out being wrong. No-one is going to be angry if you made that mistake, they just want to know that you're there, you're thinking and you have every intention to carry us to a good fight. Have conviction in your decisions and the platoon will be right there with you. Listen to suggestions, but don't necessarily follow them. You are the decision maker and that can and at times should mean 'my way'.

    Now all of this is not directed at anyone in particular, especially the first point which is for all in the outfit. The second is as much for current PLs as it is for those who are interested or scared away from trying. Know who your leader(s) are and if you see their light flicker on the Mumble over-lay, be quiet and listen to what they have to say. It may not at all be a bad idea to re-instate the priority volume that the PL position can be given, especially if there's some sort of toggle so that the PL can join in with the random conversation and then flick to priority volume.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  7. #807
    Network Hub Grible's Avatar
    Join Date
    Jun 2011
    Location
    Edinburgh,Scotland
    Posts
    451
    Dewi and I had a big of a look round a tower in VR just now with Loki and Bankrotas (the enemy!). We reckon there are a couple of general ideas and a few specifics that would make tower assaults go better.

    Dewi is going to lay them out around 2130 this evening and I think we should do some drills and then go fight a few towers, any takers?

  8. #808
    Secondary Hivemind Nexus MrEclectic's Avatar
    Join Date
    Nov 2012
    Posts
    1,095
    Quote Originally Posted by Grible View Post
    Dewi and I had a big of a look round a tower in VR just now with Loki and Bankrotas (the enemy!). We reckon there are a couple of general ideas and a few specifics that would make tower assaults go better.

    Dewi is going to lay them out around 2130 this evening and I think we should do some drills and then go fight a few towers, any takers?
    Definitely. Actually I've had some observations and ideas about towers myself. I'll be there

  9. #809
    Network Hub
    Join Date
    Jan 2013
    Posts
    146
    I'll try not to repeat what has been said before but will add my perspective having mostly been quiet.

    PS2 is my first experience of comms. When I started I didn't expect to use voice, didn't expect to get Mumble, didn't expect to get a mike & didn't honestly expect to start getting to know the people I was playing with. It's been a learning curve and rather pleasant but certainly strange as well. So, I'm sort of socialising, sort of trying to accomplish goals, definitely not working, but I musn't take the piss too much (though I should take the piss a little) and these are real people in a place which isn't real. Cool. Also, weird.

    My pitfall, obviously, is being facetious. My stupid name does reflect me but I hope it is not a summation of me! And with the limited social feedback provided in this mostly virtual environment I have to gauge whether I am toning it down enough. Am I actually just the Annoying Fucker? Don't answer that: get Wibbster to tell me! If I am toning it down too much, though, it means I am not bantering or providing feedback.

    Is this actually the majority experience? X needs feedback for his suggestions but only a few people speak up because the rest of us are not used to or confident in this environment, or feel we will be misinterpreted? And our silence IS misinterpreted as opposition. (X could be you, Ridebird, obviously, but I don't want to single you out - except to say thank you for stepping up and no, I don't think of you as the Overly Serious Fucker).

    I think we should be pushing things forward because though there is always fun to be had in Planetside the least fun is when we are in disarray being farmed and the most fun is when we are consistently beating a larger force because we are better organised.

  10. #810
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,511
    That first game you play with comms will always be the hardest and depending on your out-look, will also reflect how you go into it. Some people start to see these people they play with regularly as friends, others as simply a guiding voice to play with. It's a massive hurdle to get over and one I totally understand and get; I'm not sure I would call the people I specifically say hello to or play with as being friends, but I do often ask myself what other things do you base a 'traditional' friendship on if not, at least, one thing?

    There are others who will join and say nothing, not for lack of wanting to contribute, but because they're scared of how they'll be perceived or if they'll put a foot wrong. So, here's my golden piece of advice for anyone else who doesn't feel like they can or should talk:

    Please, just talk.

    The more who contribute to the overall discussion of the outfit, the more it can be better shaped to be a suitable home for more. It is an open community and whilst necessity demands organisation by the few, it does not mean the many are meaningless in decision making or direction heading.

    Ps. I, for one, love your name and all situations it is uttered in.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  11. #811
    Secondary Hivemind Nexus EsotericReverie's Avatar
    Join Date
    Dec 2012
    Location
    Sweden (Göteborg)
    Posts
    3,316
    Quote Originally Posted by The JG Man View Post
    Know who your leader(s) are and if you see their light flicker on the Mumble over-lay, be quiet and listen to what they have to say. It may not at all be a bad idea to re-instate the priority volume that the PL position can be given, especially if there's some sort of toggle so that the PL can join in with the random conversation and then flick to priority volume.
    Also, to everyone not already using it; ACTIVATE THE MUMBLE OVERLAY! (Caps intended) It is, at least to me, a totally criucial tool, it is possible to have it only show those currently speaking, and then it allows you to learn which names go with which voices, allowing you to, for instance, identify your squad or platoon leaders. Instructions for setting up the Mumble overlay are in the Mumble setup thread.

    I personally find that having the overlay placed on the right-hand side of the screen, just below the top but above the vehicle info thingy is really convenient.


    Priority speaker is a toggle which any channel admin can set. Cooper, MrEclectic and I are the channel admins that I know of. It remains with the player until it is removed by a channel admin, and it applies to any communication from that person, mnmuting everyone else by 50% or so, when the prio speaker is speaking.


    Good ideas and comments in this thread, by the way! Your notes on respect for PL/SL is especially welcome, JG! This is sometimes a problem. Not often, but sometimes.

  12. #812
    Secondary Hivemind Nexus
    Join Date
    Jan 2013
    Posts
    2,460
    Quote Originally Posted by Sir Hoc View Post
    It doesn't really feel like were as good as we can be. And just like everyone before me, I'm not talking about super strict "go here, do this or you'll get shot"-strategic play, but a more helpful coordination thing. Which, I believe, is largely due to habit. It's kind of how we've played all along, and even though we've gotten better, there's quite a lot more to work on.

    [..]About being more aggressive: I think that this is generally true for a lot of the people playing Vanu. It's rare that people are really pushing. Personally, I prefer pushing hard. Holding a line is necessary sometimes, but just standing around and doing what amounts to farming is, in my opinion, pretty boring. If I'm playing, I want to do something worthwhile and take territory from the enemy, not just shoot people to increase my K/D
    For the second point, I would say not just for VS, but players generally. The average crowd of people tend to farm, if not following a moving blob. What makes outfit play more fun and more effective is in large part basic organisation. So whenever there are enough giraffes online for a squad, we should at least have someone herding them in the same direction.

    Quote Originally Posted by Sir Hoc View Post
    (although I have to admit that I'm kind of damaged from playing with the outfit and find it impossible to farm anymore... Whenever I try I find myself ghostcapping or something like that instead. :/)
    Me too... weirdly I can rage at farming but not at dying over and over again in a base cap (unless it's cos everyone else is farming)!

    Quote Originally Posted by The JG Man View Post
    Any decision made with confidence will be a good one, even if it turns out being wrong. No-one is going to be angry if you made that mistake, they just want to know that you're there, you're thinking and you have every intention to carry us to a good fight. Have conviction in your decisions and the platoon will be right there with you. Listen to suggestions, but don't necessarily follow them. You are the decision maker and that can and at times should mean 'my way'.
    Someone earlier in the thread also said that they like leaders with plans, the more specific the better. This is the one element I feel is absolutely necessary. We are really strong when we are organised, but I think we can improve our everyday/off-peak play, when people can feel aimless and ineffectual. We need to always have one person with one plan, giving purpose to the outfit.

    The problems therefore are: how can we nurture the confident, competent leaders we require? and how can we ensure that new and existing members follow their lead? Mumble seems like the best tool for this; making sure leaders are always confident/assertive and ensuring that all members use mumble seems like a good place to start.

  13. #813
    Moderator QuantaCat's Avatar
    Join Date
    Jun 2011
    Location
    Vienna, Austria
    Posts
    6,850
    I mostly end up leading the morning and midday squad, and Ive found out some neat tricks that guarantee people working along.

    countdowns are a big favourite. if something needs to happen, like say meeting up with a sundy before leaving, these work beautimously and it adds to the urgency of it all. obviously only use when rushing somewhere.

    lay out the plan before hand. "Take out A then B then hug the fuck out of all three." it generally works, but mumble has to be a req. ive done it with publics with varying success. it works sometimes.

    I listed these because there is never any need for rudeness. swearing is also great but only at the enemy or game mechanics.
    Last edited by QuantaCat; 26-03-2013 at 07:14 AM.
    - Tom De Roeck.

    verse publications & The Shopkeeper, an interactive short.

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

  14. #814
    Secondary Hivemind Nexus RIDEBIRD's Avatar
    Join Date
    Sep 2012
    Location
    Sweden
    Posts
    1,020
    I will comment some stuff later, but for now - dunno if I will be on much this week. I must finish Bioshock. It gripped me like no game has since I started to play PS2.. But in a single player way you know. It is shockingly good, one might say.
    Find me on the Steams

  15. #815
    Secondary Hivemind Nexus EsotericReverie's Avatar
    Join Date
    Dec 2012
    Location
    Sweden (Göteborg)
    Posts
    3,316
    Infinite? ...

  16. #816
    Secondary Hivemind Nexus RIDEBIRD's Avatar
    Join Date
    Sep 2012
    Location
    Sweden
    Posts
    1,020
    Yes! /asdasdasd10char
    Find me on the Steams

  17. #817
    Network Hub
    Join Date
    Jan 2013
    Posts
    146
    Quote Originally Posted by The JG Man View Post
    what other things do you base a 'traditional' friendship on if not, at least, one thing?
    I suppose, shared appreciation of puerile and obvious humour? I am delighted that is not only me with my tiny mind who is amused by the pronunciation of a peculiarly British playground insult in a wide variety of European accents.

    Good advice anyway. I am very glad I plugged in the mike and - with this outfit at least - I recommend it to anyone. Though I am not sure I can handle the sound of my own voice booming out of Hippymaster's massive sound system.

  18. #818
    Obscure Node
    Join Date
    Aug 2012
    Posts
    28
    I joined up with the outfit recently and due to a glut of free time have spent a fair bit of the last week or so in game and on Mumble, completely oblivious to some of the issues you've been discussing here. Having read the last few weeks of posts I'd like to add a few things to the comments that have already been made.

    Firstly, Ridebird, during beta I bounced of PS2 because it felt like I was running around midlessly getting killed. Capping Amerish with the RPS platoon was a great sense of achievement and having you (and the SLs) calling the shots made it very easy to contribute and feel useful. I like the structure and greatly prefer squad or platoon play to fooling around solo or in a PUG. Unless people really object' continung in that vein is more than fine with me!

    Secondly the outfit may be RPS specific, but greater organisation can only help the faction on Miller. If we end up with less serious squad running alongside tactical squads, does that really matter? I'm hopeful people will pick the right setting to enjoy themselves if the options are there.

    Thirdly, like b3ll3nd (that name always makes me smile when you log into Mumble...) this is my first online game using comms and it's a pretty new experience. I didn't like the idea at first, but now I can't help thinking playing without it would be a much poorer experience. Anything that encourages the wary to jump in to Mumble as a requirement to join the outfit should be kept.

    TL;DR Keep up the good work in game, I'm proud to be a member of the outfit under you guys!

  19. #819
    Secondary Hivemind Nexus EsotericReverie's Avatar
    Join Date
    Dec 2012
    Location
    Sweden (Göteborg)
    Posts
    3,316
    Quote Originally Posted by simbo042 View Post
    Thirdly, like b3ll3nd (that name always makes me smile when you log into Mumble...) this is my first online game using comms and it's a pretty new experience. I didn't like the idea at first, but now I can't help thinking playing without it would be a much poorer experience. Anything that encourages the wary to jump in to Mumble as a requirement to join the outfit should be kept.

    TL;DR Keep up the good work in game, I'm proud to be a member of the outfit under you guys!
    Yeah, I really think we should not allow invites for people who can't be bothered (or dare) to get on Mumble. They'll just never have the experience that this outfit is all about, I say. It can feel a bit intimidating at first, but it's totally worth it!

    Also, welcome aboard! And you shouldn't think of yourself as being in the outfit "under" us, you're in the outfit with us. You might be playing under our lead from time to time, but that's another thing.

  20. #820
    Obscure Node
    Join Date
    Aug 2012
    Posts
    28
    Quote Originally Posted by EsotericReverie View Post
    ...you shouldn't think of yourself as being in the outfit "under" us, you're in the outfit with us. You might be playing under our lead from time to time, but that's another thing.
    What can I say? Point me in the right direction and give me a gun, thats all I ask...it's a nice change of pace from being at work!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •