Results 1,061 to 1,080 of 1385
09-04-2013, 04:01 PM #1061
I think an issue arised last night when myself and others said "fine, Alpha and BRavo can split, we'll just stick in one channel" or something similar to that effect.
What wasn't clear in our channels is that alpha & bravo had people in it that didn't want to split into squad comms.
The eventual solution of recalling to warpgate and getting everyone into the same channel and then splitting those off who wanted to be split off into squads worked very well.
It makes sense to be rolling an Alpha channel, a Bravo channel and then a joined Charlie and Delta channel from now on. That covers all bases (it seems the 24-sized channel is still too big for many) and fits the fact that we often don;t have 4 full squds, so charlie and delta channel is more likely to be 18-20 players not 24.
If that makes sense, we'll head in that direction.Originally Posted by CROCONOUGHTKEY
09-04-2013, 04:04 PM #1062
Moreover, DWG sprung out of a comeptitive FPS gaming group that pre-existed. They have these structures in place. They are also (from what I hear) incredible task masters with an exceptionally specific playstyle requirements for their players. They also don't seem to care for shit about the strategic level and will hold onto Peris Amp for four hours when there's no reason to, simply because it provides the "on the ground" fight they want...Originally Posted by CROCONOUGHTKEY
09-04-2013, 04:04 PM #1063
09-04-2013, 04:07 PM #1064
We are indeed not super militaristic and we don't expect blind obedience, but you are joining a team and teamplay is expected, just like in any other team game/sport.
09-04-2013, 04:08 PM #1065
- Join Date
- Jun 2011
09-04-2013, 04:15 PM #1066"Time is a companion, travelling with us on the journey of life, to remind us to cherish each moment as it will never come again. What we leave behind is not as important as how we lived."
09-04-2013, 04:18 PM #1067
Since that flexibility exists, you'd expect that it wouldn't be too much to ask for people to follow directions, and, on the occasion that they're very specific, to follow along in the knowledge that before too long you'll get some of your freedom back.
As more experience RPSers - is gross insubordination often a problem?
Last edited by Kyndylan; 09-04-2013 at 04:19 PM. Reason: Clarity
09-04-2013, 04:23 PM #1068
- Join Date
- Jan 2013
09-04-2013, 04:25 PM #1069
Not often, no, but it has happened. Usually not in any large scale either, mainly a few inattentive stragglers.
09-04-2013, 04:26 PM #1070
No, it isn't a problem. And yeah, you're given quite free reign over how you tackle an objective. Also, we understand if you're on another continent and can't join the one we're on because it's full, or the game spawned you 500 meters off for some reason, or whatever.
I just don't like the suggestion that you can just do whatever you want. In strat, if the PL calls for a recall to warpgate, you'd better be in that gate within a minute. If they want you to get in a bus, be in the bus. Not doing what you're told results in the other 11 people in your squad not having as much fun as they could have, and it's just downright rude to keep people waiting.
If you can't handle that you're sometimes told what to do in a certain timeframe, don't join Stratgir.
09-04-2013, 04:30 PM #1071
I think we once ever had to kick someone for being a jerk. Other than that nobody ever really indirectly goes out of their way to disobey orders or think their idea is better. It's been well drilled into most people not to question the SL or PL while they are leading, to leave it until after the night and to respect their efforts.
09-04-2013, 04:59 PM #1072
Last edited by MrEclectic; 09-04-2013 at 05:03 PM.
09-04-2013, 05:00 PM #1073
Well, it did happen in the call to arms platoon I led last time. This one guy was in bravo squad apparently raising all hell for Ridebird (SL), questioning my judgement etc. When told to stop bothering Ridebird, he came over to the alpha channel and started shouting about how this last half hour had been a monumental waste of time and that we needed a change in leadership. He wasn't greeted with many pleasantries for that and left soon after. It's happened a few times before and since, that someone has questioned the current leadership, whoever that was, asking for votes of no confidence basically. All of them have been booed out and none persisted for get long.
in any group of people his large, there are sure to be a few who just don't how things are done. I'd say we've had very little trouble for the amount of people we've processed.
09-04-2013, 05:04 PM #1074
09-04-2013, 05:30 PM #1075
Yeah suggest things, and in tactical you do follow orders and are swift with redeploys and such. If that does not fit you, get in the joined channel.
Cooper, to be clear, I guess you meant we smack Alpha+Bravo together and then Charlie and Delta are each seperate squads..? Like I wrote that is. Your post now says something else. Or basically 24+12+12 regardless of which squads are in there? I think PL should sit in 24 channel and be sort of direct with those 24 in leading, and then PL can direct other tasks to either charlie or delta. That's why I want A+B together, as well as that's generally where new players come in.
By the way, we should have recruitment up for all squads on all days now!! This needs to be done.
Out of the 13 that responded to the survey 92% prefered what shall henceforth be known as Compromise Comms, meaning A+B as one, C and D as seperate tactical squads.
09-04-2013, 05:50 PM #1076
The issue with keep A+B together and splitting C and D is that C and D are often the squads that are not full. So instead of 24+12+12 you'll have something more like 24+10+8
It seems to make more sense to have 12+12+18...Originally Posted by CROCONOUGHTKEY
09-04-2013, 05:53 PM #1077
09-04-2013, 05:59 PM #1078
- Join Date
- Mar 2013
Surely C and D are full of however many people want to be in them (and if there aren't many then just have C), since this is about offering the choice of squad vs group comms?
EDIT: Cross posted... what Jesus_Phish said.
Last edited by LordKiwi; 09-04-2013 at 06:01 PM.
09-04-2013, 06:07 PM #1079
I am confused. C & D will be full with however many people want to play that way. If that is 12+12, cool, if it is like last night 10+8, cool. No one shall be forced to play either way.
09-04-2013, 07:37 PM #1080
With it being ad-hoc you're rarely going to have the perfect scenario of a perfect split between AB and CD, where CD are full. Despite that, yesterday seemed to work pretty well, even when some people were logging off. A tight squad is a tight squad and whilst having 4 people might not be enough, the difference between 10 and 11 is much smaller than going from 4 to 5. After a certain point, the value of an extra person decreases with the more of them there already are.
If there's enough to warrant the split, there's enough to do it. I don't see the problem there.