
Originally Posted by
President Weasel
The giant secondary laser on the Magrider is good fun when you're gunning it, although it has one major flaw against infantry and that's the noticeable delay between hitting the fire button and the shot actually firing. With moving infantry (and from a tank that's often strafing) it makes for a frustrating time trying to hit anyone (although it's immensely satisfying if you do manage to, as it's a one-shot kill) and it makes the tank rather vulnerable to heavies.
It's also entirely useless against even semi-competent enemy pilots, without even the discouragement effect of the standard HMG, so if you're planning to take a bunch of them anywhere where mosquitos are you'd need to try to arrange for air support or a skyguard or two or at least a couple of Sunderers.
From a scythe piloting point of view, I've been torn apart once by an A30 Walker in the back of a Galaxy and taken to pieces by an unexpected Skyguard Lightning, but the worst ground to air is definitely the dual anti-air max; those things are lethal.
I'm not sure anybody on the opposition side is even bothering with the A30 AA gun for their magrider equivalents; if they are, then they're not nearly as dangerous as the other things I just mentioned.