Irrelevant on further examination of the rest of the thread.
My Dragon Age: Origins ending went completely to shit because of surprises I didn't expect. I just did what I thought was best at the time ... but friends ended up dead or far away. Love went unfulfilled for reasons of practicality. And Aldric, the Grey Warden sat on a bloody throne with the Archdemon gone, and a long, productive, unwanted rule ahead of him. I then undermined some of that by trying for my personal version of a "good" ending ... but it's the bad one I got my first go-round that really sticks with me and means something. Not because it was more tragic for me, but because I experienced more organic emotional reactions to it instead of carefully editing it from the emotional safety of the meta-game. I imagine I would have loved it even more if my "happy" ending had happened organically. :P
I cared a heck of a lot about those characters, and that kept me going long after I was sick of the grinding.
I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardust’s Music Sounds Better With You. There’s lots of fog. --tomeoftom
This.
Walking Dead is amazing at creating realistic characters. It's also amazing at creating an environment where the player makes connections with these characters. The final episode just came out, so anyone who considers themselves a fan of RPG, or story and character games, really ought to check it out.
Mass Effect on the other hand is a bit clumsier when it deals with it's characters. But one thing I especially liked, and made me think, was Shepard's relationship with EDI in Mass Effect 3. I felt like such a bastard after I initially told her that her existence was to essentially do what humans told her to do, but then changed my mind and realised that she was alive as much as Shepard was.