The 12 man comms corresponding to the 12 man squads were great in my opinion. Prefer it over the 24+ comms.
Squad leaders should utilize the waypoints a bit more, pointing out where to gather up for sunderers, what direction to attack bases from etc. Generally a SL just plot a waypoint down on the base and that's that. Could also be used to point out hostile sunderers when your on the defence.
And the platoon waypoint should generally just point out the big picture, like tech plants and bio labs. Then leaving the decision to the SL to go for specific bases around that point. Also the squad leaders choice how to approach that base, with gal-drop or sunderer etc.
The schyte squad was quite fun the first few minutes, but unable to sustain a permanent scythe squad due to time restrictions. I like the whole idea of having an aircavalry cover other squads but, think it's a decision that also should be with the SL, the same as a gal-drop or sunderer push.
Basically freeing up time for the PL to actually play some aswell, hopefully..

Though the main time constraint there I guess is the swapping people between squads.. Hopefully SOE fixes this soon so people can move between squads freely.