Results 601 to 620 of 1035
13-03-2013, 04:40 PM #601
I think a mix of CMaster's suggestions would be optimal: new player squads. A squad with 2-4 veterans and the rest new guys. Answer questions, support them with higher rank abilities, show them how the cool toys like Magriders or Galaxies behave when certed, yet htey still get to be part of the overall plan, so they get to see what the bigger picture is and what the fuss is all about.
13-03-2013, 04:41 PM #602
I would prefer not splitting us, simply to avoid PLs running two instances of Mumble. But if the regulars need splitting off for the sakes of server-load, this is easily done, and I'm happy to do so.Originally Posted by CROCONOUGHTKEY
13-03-2013, 04:51 PM #603
I would prefer not to have a "vet platoon" if it means there are not enough regulars to support the influx of new / returning players.
We are (one of) the RPS outfits. We are here for RPS readers first and foremost. If our responsiveness and tactical abilities on just one night of the many nights we play is reduced because we have to play at a slower pace for the new players, then that is fine. If our cohesiveness and effectiveness on the field takes second place to making sure players joining the game are having fun and know what's going on, then that is also fine.
That being said, I don't see that it will be that much of a problem. I don;t think it will actually be a chocie between supporting newbies and being effective. We can do both, and for the sake of the new player experience, we should try to do both.
The fast response we get on strat night comes down to being able to quickly redploy. As long as we allow for new palyers to get used to using the redeploy button as soon as asked, we'll be fine. In fact, having 12 people in a channel makes us resonsive anyway. I never have to wait with my Gal at warpgate in small channel,s but have to hang around for ages in busy ones. My hope is the tighter experience of strat will mean people autmoatically get that 'mor effective' feeling.Originally Posted by CROCONOUGHTKEY
13-03-2013, 05:16 PM #604
Totally agree Coop, we should adjust to what's best for the new dudes. Not so much for just the fact that we're RPS, but that we need new people to grow. And we want them to STAY!
edit: Also let's focus on RPS and skip comms liasion for just tommorrow imo. That way we should be able to do organized strat with mentioned vet+noob squads. I propose 4 vets + 8 new or so. We'll see how many we get.
13-03-2013, 05:18 PM #605
- Join Date
- Jan 2013
1. Squads are always more effective when they operate as a unit, so try to stick close to your squaddies or the lead. Increased firepower and quick revives are great!
2. Planetside is a game of logistics and mobility, meaning that squads or platoons have to move to different locations quickly sometimes. Usually the squad waypoint will be the rally point for pick-up if the squad moves via bus or galaxy. If the goal is to drop in on a spawn beacon the SL placed, typing /suicide is the best way to go.
3. Class choice is obviously up to personal preferences, but medics and heavies are good most of the time. Light Assault is great fun, and usually there shoulnd't be more than 1 infiltrator per squad.
These three are very basic, but i think both us and anyone's that just trying out planetside for the first time will have a much better time if we communicate them.
I found this (https://docs.google.com/file/d/0B5Cj...ajg/edit?pli=1) a while ago too. It's TEST's new player manual and might be a bit outdated, but it's definitely useful.
13-03-2013, 05:28 PM #606
@RIDE If I can, I'll do what I can over /command chat. But, yes, let's focus on the influx of new players above all else.Originally Posted by CROCONOUGHTKEY
13-03-2013, 06:31 PM #607
13-03-2013, 11:21 PM #608
- Join Date
- Dec 2012
I would be extremely wary of any setup that splits new players from those who are more established. I have been involved in a fair number of gaming communities before PS2 where this type of thing was done, and it never went well.
New players enjoy playing in a more mixed group because:
- They will get a better sense of the atmosphere that the RPS mumble server enjoys on regular nights
- They get to see and make use of more shiny equipment that vets have
- It will mean the squads with new players in are generally more organised and therefore more effective and hopefully more enjoyable as a result.
I think anything that encourages any kind of separation is dangerous, because you end up with 'us and them'. Who decides whether someone is a newbie or not? When do you change to not having to use the specific newbie channels?
I can understand the tendency of some more regular players to play in squads consisting of only other regular players, but as others have said, the purpose of the RPS outfit is to act as a way of allowing RPS forum users to play together in a semi-organised fashion. That has to be the primary goal at all times, before anything else. Any attempt to put things in place that dilute that I think is wrong.
Anyways, just my two cents
14-03-2013, 12:04 AM #609
We're literally just talking about 1 day when we're likely to be over capacity for just one platoon (48).
There would be no going from being a newbie to a full member as they're a full member with access to the mumble as soon as they join. The new platoon would also be run by multiple veterans helping people to learn the ropes without whilst supporting the main assult.
Planetside also has a really bad first time experience with many confusing icons and an area where people can freely ask questions is good.
It'll be hard for people to repeatedly follow commands when people join along the way as there are so many odd terms for all vehicles, base assets, weapons, etc.
14-03-2013, 07:52 AM #610
You know, I'm really on the fence over this one.
On one hand, I think having a dedicated "intro squad" could be just what a new player needs; a calmer environment wher s/he can get to learn the game, the icons, the certs, the map and all the words, without having to respond to constantly changing orders.
On the other hand, being in a squad together with the veteran players, you'll get to see how the game is played "for realz", whereas it might be a bit more hectic and finding the opportunity to ask all those "dumb" questions that new players inevitably have, might be harder. Sure, the stratgir setup cuts down on some of the chatter, but I still think it can be a bit daunting for those new players who are a bit less sure of themselves.
And finally, as Jag says, we'll definitely not do this on a regular night, but we've seen that since Jim's front-page post, we've had at least ten new people show up already (as far as I've seen) and I expect even more tonight.
Maybe doing mix of the two could work out alright? Having squads of at least 4 veterans and no more than 8 new players might be a good compromise. I think that if we put one or two new players in a regular squad, they just won't get the space they need for asking questions and learning to play, while at the same time giving access to some upgraded tanks and galaxies etc.
For the record, there is no such thing as a dumb question; this game has a learning curve just slightly shy of Dwarf Fortress, and there is much to learn.
14-03-2013, 08:03 AM #611
I know Ive been out of the game, but let me make two remarks:
first of all, they've deployed the patch yesterday, I KNEW THIS NOT THANKS TO WARDANCER.
secondly, I suggest having a lightning squad, comprised of veterans. That way, you still have a response team that knows its' shit, but also have new players mixed in with the old.
thirdly, if there are two platoons, they should stay in touch.
fourthly, have atleast 6 veterans per squad, no less. Also, these people should have good sundies and/or galaxies, that is a deal breaker.
and fifthlylessly, MOST IMPORTANTLY: Have the best PL on tonight, together with the best SLs. no fucking democratics, tonight is about showing your fucking best, so gather them all up. I dont vote as I wont participate, but you know who you are. Cooper, if possible, you should be there. Also, a comm officer should be there too.
That's my thoughts on the matter. Hope to drive you around in flashes again soon! (Im fucking swamped with work at the moment)
Last edited by QuantaCat; 14-03-2013 at 08:15 AM. Reason: wardancerz
14-03-2013, 08:10 AM #612
- Join Date
- Nov 2012
The patch was deployed yesterday
14-03-2013, 08:15 AM #613
14-03-2013, 12:07 PM #614
There needs to be a mix imo. Fast response is nice and all, but we have clarified for TVA that we are not at peak efficiency tonight. Our focus will be on giving the new players as good of an experience as possible.
15-03-2013, 08:37 AM #615
TheRealSeanConnery made last night one of the funniest night's I've ever had playing this game.
Nice leading by Nick and CMaster in alpha."Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""
15-03-2013, 10:03 AM #616
- Join Date
- Jun 2011
Moved to A Call To Arms thread.
15-03-2013, 10:36 AM #617
Just for the record... id be more than happy to take up a space in a newbie platoon, if we decided to have a dedicated one (given demand)... it would be nice to have all of the new people in one platoon, with a few other members who arent afraid to speak up and help out with questions/generally chat to the newcomers.
15-03-2013, 12:37 PM #618
- Join Date
- Jan 2013
moved to 'a call to arms'
15-03-2013, 01:10 PM #619
- Join Date
- Jul 2012
- Switzerland, GMT+1
I've had a great evening yesterday. Thanks for the organization!
I was in alpha squad of esotericreverie's platoon (can't say which one it was).
I hadn't come back in the game since christmas and because of the call to arms I was driven to try again.
I had almost everything graphic turned off and the game was awful but at least it was fluid but in the thickest of battle.
The squadleading was really good, thank you again.
I sure need training with the game and with squad-work, but i guess sticking on thursday will help on the former. For the latter, is there some kind of boot camp I could attend to?
15-03-2013, 01:22 PM #620
- Join Date
- Feb 2013
- Stockholm, Sweden