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  1. #1001
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    Quote Originally Posted by CMaster View Post
    Standard RPS composition is probably 6 engie, 2 medic, 2 HA, 1 LA, 1 Infil/MAX, but it does vary around as we don't have a required squad spec.
    ha, i'd hope that strat and tac setups are exempt from this, unless we're doing vehicles. it's a horrible composition that should only ever be found during casual stuff, and even there it's a stretch.

  2. #1002
    Have we ever practised squad composition/grouping/movement in VR? There's a perfectly good tower that we should make use of for learning how to move as one.

  3. #1003
    Activated Node Adenn's Avatar
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    Quote Originally Posted by Cephas View Post
    That is pretty much the squad setup we had, although leaning more toward medic than HA. I think my point regarding leverage is partly down to the lack of acting as a singular unit but also that it should be a case of having HA taking more of the flack as opposed to a medics taking lead who're more squishy.

    I'd be happy with very strong micromanagement but I think that depends on the SL style. Both would work for me - but there needs to be something.

    I like the idea of having names and setups for certain buildings. I noticed at points something like "Bravo to the NE building of point X" resulted in a split in the squad between two different buildings.
    Aye. FU has special loadouts depending on situations (Medic Crashes one of them rofl). MAXes always push first with HA's to it's flank and engie behind and Medics behind everyone picking up those who die.

    And yeah micromanagement in our outfit also depends on the current squad leader. I personally do it but it varies from squad to squad.

  4. #1004
    Secondary Hivemind Nexus Dewi's Avatar
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    So, you gonna come teach us some insider tactics? :P

    Quote Originally Posted by Adenn View Post
    Aye. FU has special loadouts depending on situations (Medic Crashes one of them rofl). MAXes always push first with HA's to it's flank and engie behind and Medics behind everyone picking up those who die.

    And yeah micromanagement in our outfit also depends on the current squad leader. I personally do it but it varies from squad to squad.

  5. #1005
    Secondary Hivemind Nexus Cephas's Avatar
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    Quote Originally Posted by Rei Onryou View Post
    Have we ever practised squad composition/grouping/movement in VR? There's a perfectly good tower that we should make use of for learning how to move as one.
    Very good idea.

    We could potentially do some sort of "bootcamps" as Adenn mentioned FU have in VR to tighten up squad play for those who enjoy it.

  6. #1006
    Activated Node Adenn's Avatar
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    I honestly wouldn't mind telling you guys some FU tactics. We are already doing it with InnI (Heavy Metal Marines, new NC outfit). Our reasoning is that we'll have better fights if we other outfits also learn.

  7. #1007
    Secondary Hivemind Nexus Cephas's Avatar
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    Quote Originally Posted by Adenn View Post
    I honestly wouldn't mind telling you guys some FU tactics. We are already doing it with InnI (Heavy Metal Marines, new NC outfit). Our reasoning is that we'll have better fights if we other outfits also learn.
    Makes a lot of sense! I, for one, would be very interested in hearing them.

  8. #1008
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    Quote Originally Posted by Adenn View Post
    Our reasoning is that we'll have better fights if we other outfits also learn.
    Great attitude!

  9. #1009
    Activated Node Adenn's Avatar
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    On mumble I got on the TR channel if anyone want's to chat. Otherwise when I get back from my vacation (In London for next 2 weeks) I can start some sort of event :3

  10. #1010
    Secondary Hivemind Nexus Cooper's Avatar
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    Quote Originally Posted by CMaster View Post
    Standard RPS composition is probably 6 engie, 2 medic, 2 HA, 1 LA, 1 Infil/MAX, but it does vary around as we don't have a required squad spec.
    Depends.

    I would hope anyone running a TACGIR squad organises compositions themselves and very differently.

    However the preponderence of engineer is still a major issue we need to work on.

    PLs should be checking squad compositions and ordering people to change if needed.

    In general we need less engys and more medics. We tend to be ok for HAs.
    Quote Originally Posted by CROCONOUGHTKEY
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    le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
    OFF
    NOT RUSHMORE MOUNTAIN
    KILL WESTON KILL MUST KILLTHEWESTERNINMYHEADDOESN’TEXSIST
    TEXASISDEADINPARISHEWASAMAN..BINGBING.TETTOHEAD.SP ACEOK,TIMEDEADANDSTOPPED1920HOKKAIDO.UNDERSTOODAT1 ONE.
    UNDERSTANDTHISANDFUCKOFFPIRATEBAY.TIMEDOESNTEXSIST FORMEASIMPATEKPHILLPE.
    BANG

  11. #1011
    Secondary Hivemind Nexus Cephas's Avatar
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    Tacgir seems to have better composition from what I've seen.

    Adenn, an event may definitely be of some use! Some general dos and don'ts may also be of some help and some high level strategies.

    As a question - do we, as an outfit, have any specific tactics for certain situations? I.e. hold top floor with maxs on stairs?

  12. #1012
    Secondary Hivemind Nexus WallyTrooper's Avatar
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    I'd also appreciate some training from FU. I reached out to DWG but they didn't seem all that interested. Besides training though what we need is discipline. It's difficult to get that reliably with a revolving door of members. That's why I suggested regular squads but I can see the downsides in that being too exclusive and cliquey.
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  13. #1013
    Secondary Hivemind Nexus Cephas's Avatar
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    Perhaps not regular squads but maybe a pool of people who take tactical play more seriously.

  14. #1014
    Secondary Hivemind Nexus WallyTrooper's Avatar
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    I'd like that. What do people reckon though, too cliquey still?
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  15. #1015
    Secondary Hivemind Nexus Cephas's Avatar
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    Well we can still have Stratgir nights where everyone can mix then perhaps have specific bootcamp days for those who want something more serious for learning and practising. Then with enough people on someone could start a squad aimed at putting that stuff into practice. To be honest I actually think it could help with causal enjoyment too. No one enjoys getting rolled and having people you can rely on to help would be nice.

  16. #1016
    Secondary Hivemind Nexus WallyTrooper's Avatar
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    I'm well up for this and agree that being better should be more fun.
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  17. #1017
    Lesser Hivemind Node Ksempac's Avatar
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    Question : how a pool of people differs from our current "Join that TACGIR squad if you want tactical play" ????

  18. #1018
    Secondary Hivemind Nexus Cephas's Avatar
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    Well if we had bootcamps that focused on tactics then it would be putting those into action as opposed to general tactical play of tacgir.

    This is more as a help for a SL that wants to lead a unit that has known tactics and practised.

  19. #1019
    Secondary Hivemind Nexus Cooper's Avatar
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    I'm not sure we need training so much as better discipline. It's sorely lacking on some nights.
    Quote Originally Posted by CROCONOUGHTKEY
    KING GEORGE IS A FROG
    le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
    OFF
    NOT RUSHMORE MOUNTAIN
    KILL WESTON KILL MUST KILLTHEWESTERNINMYHEADDOESN’TEXSIST
    TEXASISDEADINPARISHEWASAMAN..BINGBING.TETTOHEAD.SP ACEOK,TIMEDEADANDSTOPPED1920HOKKAIDO.UNDERSTOODAT1 ONE.
    UNDERSTANDTHISANDFUCKOFFPIRATEBAY.TIMEDOESNTEXSIST FORMEASIMPATEKPHILLPE.
    BANG

  20. #1020
    Secondary Hivemind Nexus Cephas's Avatar
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    True, I guess ultimately my point is you have three main groups of people
    - casual
    - casual but want some tactical play
    - strong tactical play

    Then every shade in between.

    To me the latter is only vaguely catered for. Yes in general we need better team play but that's difficult with constant new people. I think, and get the impression some people might like something that has strong squad cohesion that requires more than the occasional tacgir. Maybe I'm wrong though!

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