Results 1,001 to 1,020 of 1781
26-07-2013, 04:16 PM #1001
- Join Date
- Jan 2013
26-07-2013, 04:23 PM #1002
Have we ever practised squad composition/grouping/movement in VR? There's a perfectly good tower that we should make use of for learning how to move as one.
26-07-2013, 04:29 PM #1003
And yeah micromanagement in our outfit also depends on the current squad leader. I personally do it but it varies from squad to squad.
26-07-2013, 04:34 PM #1004
26-07-2013, 04:35 PM #1005
26-07-2013, 04:40 PM #1006
I honestly wouldn't mind telling you guys some FU tactics. We are already doing it with InnI (Heavy Metal Marines, new NC outfit). Our reasoning is that we'll have better fights if we other outfits also learn.
26-07-2013, 04:44 PM #1007
26-07-2013, 04:45 PM #1008
26-07-2013, 04:50 PM #1009
On mumble I got on the TR channel if anyone want's to chat. Otherwise when I get back from my vacation (In London for next 2 weeks) I can start some sort of event :3
26-07-2013, 04:52 PM #1010
I would hope anyone running a TACGIR squad organises compositions themselves and very differently.
However the preponderence of engineer is still a major issue we need to work on.
PLs should be checking squad compositions and ordering people to change if needed.
In general we need less engys and more medics. We tend to be ok for HAs.Originally Posted by CROCONOUGHTKEY
26-07-2013, 05:26 PM #1011
Tacgir seems to have better composition from what I've seen.
Adenn, an event may definitely be of some use! Some general dos and don'ts may also be of some help and some high level strategies.
As a question - do we, as an outfit, have any specific tactics for certain situations? I.e. hold top floor with maxs on stairs?
26-07-2013, 05:45 PM #1012
I'd also appreciate some training from FU. I reached out to DWG but they didn't seem all that interested. Besides training though what we need is discipline. It's difficult to get that reliably with a revolving door of members. That's why I suggested regular squads but I can see the downsides in that being too exclusive and cliquey.
26-07-2013, 05:49 PM #1013
Perhaps not regular squads but maybe a pool of people who take tactical play more seriously.
26-07-2013, 05:53 PM #1014
I'd like that. What do people reckon though, too cliquey still?
26-07-2013, 05:58 PM #1015
Well we can still have Stratgir nights where everyone can mix then perhaps have specific bootcamp days for those who want something more serious for learning and practising. Then with enough people on someone could start a squad aimed at putting that stuff into practice. To be honest I actually think it could help with causal enjoyment too. No one enjoys getting rolled and having people you can rely on to help would be nice.
26-07-2013, 05:59 PM #1016
I'm well up for this and agree that being better should be more fun.
26-07-2013, 06:00 PM #1017
Question : how a pool of people differs from our current "Join that TACGIR squad if you want tactical play" ????
26-07-2013, 06:04 PM #1018
Well if we had bootcamps that focused on tactics then it would be putting those into action as opposed to general tactical play of tacgir.
This is more as a help for a SL that wants to lead a unit that has known tactics and practised.
26-07-2013, 06:41 PM #1019
I'm not sure we need training so much as better discipline. It's sorely lacking on some nights.Originally Posted by CROCONOUGHTKEY
26-07-2013, 07:12 PM #1020
True, I guess ultimately my point is you have three main groups of people
- casual but want some tactical play
- strong tactical play
Then every shade in between.
To me the latter is only vaguely catered for. Yes in general we need better team play but that's difficult with constant new people. I think, and get the impression some people might like something that has strong squad cohesion that requires more than the occasional tacgir. Maybe I'm wrong though!