As for the game being more straightforward: I don't necessarily mind, if they don't go overboard. I really like the subtlety, but DaS was outright obtuse at times. For instance, I don't think there is even a hint in-game to the existence and location of the Great Hollow and Ash Lake. If some NPC made a reference to it, some tiny spark to set you off on a search for it, I wouldn't mind.
ARPS unofficial motto - And then we leave. No heroic stands.
Pretty sure the main dude is still there in some capacity, so don't fret.
While I liked figuring stuff out, I would like *some* guidance. I know you're not supposed to sell boss souls, but it'd be nice for it to be a little clearer on what you should keep so you don't end up having to trek back to a vendor to buy something you would have picked up if you'd check the wiki earlier.
I'm playing Demon's Souls for the first time for the past few days and I haven't noticed it much difference in difficulty. And though I haven't seen anyone say that Dark Souls was easier, I do think it's a bit easier to get overpowered in Dark Souls with stuff like the Drake sword and pyromancy.
Dark Souls is a game that I have a lot of respect for, but I haven't played it myself. I think the difficulty is just something that turns me off, even though in a lot of games it's the ease which eventually tastes bad. For some reason I've enjoyed the idea of Dark Souls as this hard core difficult game that you have to play to learn (like practice, not like grinding levels or resources) and the players who enjoy the game are loving that.
It isn't a game that interests me because it would probably just frustrate me, but I can see why so many people like it, and I respect games that try to be hard, or obtuse, or subtle...because those seem to be rare ambitions for developers of third person action games.
So maybe I'm the kind of gamer that they want to win over with Dark Souls II, but by adding ease-of-use, accessibility and more straightforwardness my opinion goes from that of respect to complete disinterest.
(Honestly I'm probably not the kind of gamer they want to win over.... I'm sure they've got their eyes set on some of the CoD console crowd)
Hidetaka Miyazaki is still working on the game so I'm not worried, it is From afterall, I've been their bitch since the wonderful OTOGI.
People worried about the game becoming casual need to get a fucking grip and do some reading for themselves rather than misquoting misquotes from MCV of all places.
Plus, how would you balance different difficulty settings for the multiplayer? Either you do some really weird on-the-fly difficulty retuning, or you screw up the community by splitting it into different servers for different difficulties.
The difficulty is already set based on the whose "hosting" the game, the game is not server based, the servers just match-make. It's really not that complicated, games have been doing it for a very long time. Surely the oh so amazing players on the hardest difficulty wouldn't want to play with the riff-raff on normal. This childish attitude gamers have towards those they perceive as beneath them, has already bared itself it many games, Dark Souls II would hardly be unique in having a divided community.
I'll just say this: Ninja Gaiden 3.
Or maybe I start offering help through co-op thus eliminating the challenge.
A crueler person than me might say that Dark Souls is already 'mainstream' and too 'accessible' in a hope to show the relativity of the statement.
People just want scalar quantifications like 'difficulty'/'accessibility' cut off just below their level. They decide a level that's perfect for them personally (or adapt to a game that's closest to it), and then state it as the level it has to be.
PC gamers laud the amount of choice that pc games allegedly offer, while 'widening the audience' is often linked to 'limiting options'.