You have yet to give any real tangible reason why the addition of difficulty levels would fundamentally impact the game in any negative way, not to mention we have no idea how the developers will mitigate this, your just moaning already.
Also I am going to make an educated guess and suggest most people never even touched the online aspect of the game, so why the hell does it matter if people want to play through on an easier difficulty.
My issue isn't with gear disparity. Yes, I'm very well aware, and suffered myself the gear disparity. Except that if everyone plays on the same difficulty, then the reason for the disparity is "they played or planned better than you".
With different difficulty levels, it boils down to "he farmed in easy mode to kill hard mode players".
However, I wouldn't mind an easy game mode ONLY IF it's restricted to offline only, or at most, messages and blood stains.
360 version of course is probably mostly offline players because of Live Gold shenanigans.
I'd actually say DS MP was broken at present, because the plain truth of the matter is equipment plays zero part in determining character strength when it came to invasions which frankly lead to a lot of low level griefing. I actually quite like helping people out in places like undead berg so I phantom quite a bit and the amount of times some dude armed to the nines would invade and murderize everyone with overboard gear was just ridiculous. These aren't fights..they're massacres and the people involved do it precisely because they know they aren't going to get indicted because you can't get those until after you've rung the first bell. It's risk free griefing. I generally drop indictments for the newbies when I'm there in case they get invaded.
1. Somehow work gear into the equation for summoning / invading, like Kadayi suggested.
2. Get rid of the masterkey so it's less easy to get very strong items very early in the game?
3. Give the items (crushed red orb?) that allow players to banish a phantom early in the game?
I know a lot of people would be against it, but I would like to play Dark Souls II with a friend without having to jump through 50,00 spike tipped hoops. Although there will be those who dislike it ruining the atmosphere, the times I've gotten into a game with someone I know have been a lot of fun. If I want to ruin the games atmosphere or not play it how it's 'supposed' to be played that should be up to me.
Ketsui ~Kizuna Jigoku Tachi~). If I thought a game was too far outside my skill range to be enjoyable, I'd still be happy that game exists for the people whom it's appropriate for; there are hundreds if not thousands of other good games for me to play instead.
I don't want playing the game to be a masturbatory exercise where I'm constantly lowering or raising the bar for myself; I want it to be an experience. I don't want the game to coddle me. I don't want to wonder whether I'm bored or randomly failing because the balancing for that particular difficulty level is crap and only fixable by switching to another level, or if it is because I'm failing to play correctly. I don't want to have to consider whether the designer counted on players to save creep or get lucky through a given section, and I'm wasting my time trying to figure out how to systematically defeat it.
Very few games are truly hard. While I haven't played DeS/DaS, they sound like they are in the reach of nearly all gamers who are willing to put in a bit of effort.
How could you mitigate this? Well reducing enemy hit points would certainly be one way, reducing attack strategies would be another. An alternative though is simply to marginally increase player damage and speed/stamina recovery. Even upping a players movement/stamina recovery and damage by as little as 10% would massively alter the difficulty of the game for them. Enough to make life easier for them, but not enough to dramatically alter the nature of the game especially as it's an internalized change Vs an externalized one.
Last edited by Kadayi; 09-12-2012 at 01:57 PM.
As I remember both consoles had issues due to the new way they handled servers (instead of having one big one for your region there were different 'blades' or something). It got better on both, but it's still similar to what you see on PC these days. I haven't used XBL in a while except to watch tv, but I never had such a problem connecting with people as I did on that game, so I would guess it's definitely something that From can sort out.