As these discussions and questions keep coming up, here is my take on how someone might progress their character. It is not definite or authoritative. It is based just on my experience from approaching this game as a total noob in FPS games in general.
- Although there are 6 classes to choose from, a Giraffe Calf should narrow it down to 2, 3 at the most. Get the 1 cert options for these, with the exception of the Advanced Shield Capacitor. Avoid that. Nanoweave 1 and Flak 1 are a must. When in a firefight, equip Nano. When engaging vehicles equip Flak. After the HE nerfs, the AA and AV buffs and new weapons, and the proliferation of shotguns and SMGs, Nano is preferable. Nano 3 and you can survive a pump shotgun shot. Nano 4 and you can survive mines sometimes.
- First class of choice should be Combat Medic. As a Combat Medic you are in the thick of the action, but not directly in the front. You get to observe how the battle flows, are a bit more protected, so you have a bit more time to absorb the chaos. And also, you can have a bit more kills, as you finish off what others start shooting at.
- You are a Combat Medic. First Combat, then Medic. Assault Rifles are arguably the best rifle variant in the game. So much, that Heavy Assaults keep posting in the forum so that they too can use them. Shoot first, neutralise the threat, then revive.
- You and a teammate enter a room with two opponents. The teammate kills one and is killed by the second. Even if you have cover, do not revive the teammate. Kill the surviving opponent and then revive. Your first responsibility is staying alive. Dead medics cannot revive dead teammates.
- You also learn the importance of teamwork. You provide covering fire. But most importantly, you provide heals and revives. You keep the battle going. You remove the delay of your teammates having to respawn and get back into the action from the spawn room or sunderer. You are a force multiplier.
- So your first priority should be to upgrade the Med Tool and the Healing Aura. Especially the Med Tool. Certing it up to rank 5 is cheap, you will revive your teammates to 75% of their total health, and you will do that faster and from a safer distance. Faster means more revives and heals per playtime, so you will gain more certs. A CM is both crucial to the rest of the team and a cert-machine to themselves.
- Do not revive and then forget to top the health of the teammate. They will die soon, and you miss out on the certs. Do not go for hard to get to revives and heals. Your first responsibility is staying alive. Also, most people hate with a passion being revived by a rank 1 med tool. Upgrade it.
- Second class of choice is Heavy Assault. You have the shield, which gives you that extra bit of resistance. Do not forget to keep using it. Your default weapon, the Orion, is the highest DPS weapon among the Vanu LMGs. It is good enough, especially in close and medium range engagements. Your rocket launcher is good enough, especially when engaging close targets. It is also great as portable artillery against infantry and MAXs.
- Again for emphasis: Get those 1 cert point upgrades.
- Choice of shield: The default shield is mediocre. After certing your med tool, perhaps you should consider investing in the Resist Shield. Even at rank 1, it gives you more effective hp than the Nanite Mesh Generator (NMG - the default shield). It needs some getting used to. You still get damage, but that damage is reduced, only 55% of what you'd be receiving otherwise. Also, NMG loses both effectiveness and duration as it drains its charge. Resist Shield just loses duration. Resist shield synergises both with the Nano and the Flak suit.
- Use Resist proactively, before engaging targets. When turning corners or entering rooms, flip it on. If no contacts, off again. When knowing that you will engage, flip it on. Just remember, all HA shields reduce mobility.
- Third class of choice should be Engineer.
- Again for emphasis: Get those 1 cert point upgrades. In the case of the Engineer, because they are usually close to explosives and exploding vehicles, Flak may be a bit more useful.
- Upgrade your Repair Tool. The upgrades are not so drastic as the Med Tool ones, but are still significant. You can keep outrepairing a vehicle or turret that is under fire. You get XP, they get frustrated. Also remember, the faster you heal someone or repair something, the less exposed you remain, and you live longer.
- Upgrade your Ammo Box to rank 3. Ranks 1 and 2 go away too fast. Always lay it down. Get in the habit of deploying it by:
- Selecting your Mana Turret
- Pressing B to change mode (B is the key used to change fire modes for weapons and general utilities that support multiple modes of functionality)
- The mode has switched to Ammo box. Now you can deploy it.
- After that, you can start saving up for mines. First get AV mines. First Rank gives you two. These are enough. Keep laying them down. It is funny how you'll have forgotten about them and get a kill notification and xps half an hour later. You can place down as much as you can carry. Placing two more AV mines, without the previous having detonated, overrides the previous. Placing AP mines and C4 does not, so you can have all kinds of explosives placed. Note: C4 disappear after you respawn.
- Always switch to Engineer when driving or piloting, or when being a dedicated gunner of a vehicle or aircraft.
- Besides the above, and preferably somewhere after getting your Med Tool to 3-4 and before further fleshing out other classes, you should get the AMS utility for the Sunderer. Remember to have it equipped in the appropriate slot in the load out screen. Deploy it by pressing B. Also, get all the 1 Cert Point upgrades. Zoom and Ammo for your Basilisk guns, Time Reduction, etc
- More Sunderers are always needed. And you will get a trickle of XP from spawns, a deploy kill bonus when one of your passengers kills an enemy after disembarking, and gunner kill bonus when one of your gunners scores a kill.
- A badly deployed Sunderer denies good positions. An unattended Sunderer will blow up (so will an attended, eventually). Ask for some tips, if not sure where to deploy. And be ready to move it, if another can be deployed to a better positon and yours blocks it.
- When you can, cert into Mineguard. A Sunderer, fully certed into Mineguard, requires 7 mines to blow it up, IIRC.
- Weapon upgrades: Just one scope per weapon. My advice would be HS/NV. You can avoid having your vision obstructed by smoke, explosions or poor lighting. It also limits your view within the effective range of your weapon. The other choice is x1 Reflex. Great situational awareness, fastest transition from hip to ADS, and if the target is too small, they are outside your weapon's effective range.
I think that after someone has progressed to have gained enough XP to spend the above Cert Points, they start to get a clearer picture of how they want to play the game. So they can figure easier which leaves are more delicious and to their taste.


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