
Originally Posted by
Everblue
I actually think (sorry Screwie!) that sure hands is a poor pick for a beastman skill. It's ok early on, when your 3 rerolls are needed for blocking. When everyone has block, however, rerolls are for special plays such as ball handling and I would rather pick up on a 2+ and use a team reroll 17% of the time than have a 11% failure rate without the possibility of using a team reroll to help. Sure hands on its own is just not good enough, but sure hands and extra arms together seems like overkill to me.
I also personally don't like to overspecialise beastmen for ball handling. A blodger with foul appearance, sure hands and extra arms sounds great, but then they get splattered and you have no one useful left. They also take up a huge chunk of TV in an already inefficient team. I prefer to give a couple of block guys extra arms so that they can handle the ball reliably, and just build everyone else for hitting.
That's just me though - everyone has their own approach!