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  1. #1
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    This is why games are dumbed down

    @jeffgerstmann
    Aaaaand now I'm downloading Far Cry 2.


    @jeffgerstmann
    I keep driving to the same spot, having a malaria attack, he seems to not have any pills, and I reset back to the first safehouse.


    @jeffgerstmann
    I feel like the game only showed me the "recover health" mechanic, not the "find pills" mechanic. Weird.


    @jeffgerstmann
    People keep saying "go to a church," but there's nothing like that on the map. Feels like I'm still in the first bits of tutorial? Dunno.


    @jeffgerstmann
    OK, driven the same direction four times to get to what I assume will be the tutorial for spotting mechanics, keep getting reset each time.


    @jeffgerstmann
    I'm... going to spend my time doing something else.

    How much of a chump do you have to be to fail the fucking tutorial? Even Clint Hocking is confused.
    I hope that when Gertsmann's actually reviewing something he pays more attention.

  2. #2
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    Paying attention is apparently the most difficult thing in the world. That, or he is used to way too much hand-holding.

  3. #3
    Secondary Hivemind Nexus Nalano's Avatar
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    Who the fuck is Jeff Gerstmann?
    Nalano H. Wildmoon
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    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  4. #4
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  5. #5
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Herkimer View Post
    On the VGA panel, too?

    So, basically, this thread is "games journalists are hacks."
    Nalano H. Wildmoon
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  6. #6
    Network Hub Namdrol's Avatar
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    Quote Originally Posted by Nalano View Post
    On the VGA panel, too?

    So, basically, this thread is "games journalists are hacks."
    It's a bit more important than that. Games need good metacritic scores, so game companies have to tailor games to game journo's tastes.

  7. #7
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Namdrol View Post
    It's a bit more important than that. Games need good metacritic scores, so game companies have to tailor games to game journo's tastes.
    I hope that hurt your fingers to write as much as it hurt my eyes to read.
    Nalano H. Wildmoon
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  8. #8
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    Quote Originally Posted by Nalano View Post
    On the VGA panel, too?

    So, basically, this thread is "games journalists are hacks."
    Here's another one then:

    http://www.ign.com/articles/2012/11/...s-of-pc-gaming

  9. #9
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    I think it's a little unfair to blame jeff for those tweets. Since when is making game mechanics obscure or frustrating a sign of smart game design?

    Games are too dumbed down, but Far Cry isn't a shining example of what games should be, either.

  10. #10
    Secondary Hivemind Nexus Sakkura's Avatar
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    Quote Originally Posted by Nalano View Post
    Who the fuck is Jeff Gerstmann?
    The guy who got fired from Gamespot for giving Kane & Lynch a negative review, while the publisher of said game was advertising on Gamespot.

  11. #11
    Secondary Hivemind Nexus Kadayi's Avatar
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    Quote Originally Posted by Sakkura View Post
    The guy who got fired from Gamespot for giving Kane & Lynch a negative review, while the publisher of said game was advertising on Gamespot.
    I think Nalano is joking.

    Also Gerstmann has cleared up that whole firing thing now. Strangely enough it wasn't because EIDOS demanded it as everyone believed.
    Why yes you're right I'm deliciously evil

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  12. #12
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    Quote Originally Posted by Kadayi View Post
    Also Gerstmann has cleared up that whole firing thing now. Strangely enough it wasn't because EIDOS demanded it as everyone believed.
    Not the most reliable source, but the Kane & Lynch Wikipedia page says that they weren't playing nice over the issue. March this year the non-disclosure agreement ended and it has come out that Eidos did threaten to pull advertising from Gamespot over the review. I expect he wouldn't have been fired if it wasn't for those threats. Pretty poor show on Eidos and Gamespot for giving in.

    Also, crouch jump is the most ridiculous mechanic. More games should feature mantling. Or more games should be Mirror's Edge, when it comes to first person movement

  13. #13
    Secondary Hivemind Nexus neema_t's Avatar
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    It's a vicious cycle, and you know what? I think it's dumbing me down in the process. Either that or I'm getting old. When I replay certain old games and remember how competent (I won't say 'good') I was at them, then look at the totally ham-fisted mess I make of them in my later years (to clarify, I'm 25), I wonder if that's because my brain has been massaged by all this 'FOLLOW THAT GUY', 'DON'T GO OVER THERE, STOP EXPLORING IMMEDIATELY' and 'PRESS A TO LIVE' shit to just, well, follow those guys, don't explore and forget how to do things that you used to have to actually do rather than watch your avatar do for you because you pressed one button instead of several.

    In fact it's worse than all that; I used to enjoy taking my time with games and exploring the levels, like say Doom, Quake, Descent, Deus Ex and all that, a long time ago. I recently started playing Dishonoured and noticed I was making a bee line for the objectives, effectively turning what is a relatively open sandbox-style game into a linear one, of my own accord! Is that the pressure of my ever-lengthening backlog propelling me along, or is it a Pavlovian response instilled by the recent (past four years) slew of linear first person shooters? I kind of hope it's the backlog thing but I can't even tell.

    Edit: But the thing in the OP was exceptionally moronic.

  14. #14
    Secondary Hivemind Nexus jnx's Avatar
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    Then there was the case of a reviewer who didn't notice there were town portals in Titan Quest and kept hauling all the loot back to towns by foot.
    Twitter! Occasional impressions on random sim games.

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    Quote Originally Posted by jnx View Post
    Then there was the case of a reviewer who didn't notice there were town portals in Titan Quest and kept hauling all the loot back to towns by foot.


    There was Loot in Titan Quest!?! Now you tell me!

  16. #16
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    Gaming journalists are hacks.

  17. #17
    Secondary Hivemind Nexus b0rsuk's Avatar
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    For a company, a stupid customer is worth as much (if not more - easier to manipulate) as a smart one. The same applies to democracy.
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  18. #18
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    Quote Originally Posted by b0rsuk View Post
    For a company, a stupid customer is worth as much (if not more - easier to manipulate) as a smart one. The same applies to democracy.
    Finding a balance is hard, so its more easy to focus on the dumb.

    I remember a glitch involving the malaria pills or something, but i think is more possible to the journalist to be dumb at games.

    Relevant:


  19. #19
    Network Hub Maurish's Avatar
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    Quote Originally Posted by dnf View Post
    *Crouch jumping fail video*
    Holy cow! That was appalling. Sure, it's his first time playing Half-Life but he should really pay more attention.
    Half-Life is not the only game that has this jumping mechanic. I think most Valve's Source engine games have it in there, HL2, CS:S, TF2, right? It can't be that new, unless you're a console gamer I guess.

  20. #20
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    Quote Originally Posted by Maurish View Post
    Holy cow! That was appalling. Sure, it's his first time playing Half-Life but he should really pay more attention.
    Half-Life is not the only game that has this jumping mechanic. I think most Valve's Source engine games have it in there, HL2, CS:S, TF2, right? It can't be that new, unless you're a console gamer I guess.
    It's not really a matter of paying attention, though. The player clearly has some good ideas about what should work. Trying a crate, a barrel placed on its side, etc. Crouch jump is an idiotic practice, and the idea that the character misses a jump by an inch he can gain by crouching is ridiculously bad design. It forces the player to keep trying what seems like the correct action because you are failing by such a narrow margin.

    In this case, he just didn't know that was needed, and tried to use the tools available to solve the problem. It was pretty excellent to see someone try alternative solutions.

    Additionally, the idea that dropping into the water is not a solution is silly, too. You can do this on a regular basis in Black Mesa (and other games in general), so making a part of the game where this is possible but results in instant death breaks consistency in the game. Black Mesa makes this a bit worse because you get the sound of the splash and a fade out, suggesting maybe if you hit the right spot in the water or immediately try to surface, the player could complete the puzzle that way.
    Last edited by arccos; 10-12-2012 at 05:45 PM.

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