Standard boilerspeak for "we want to increase our brand."
It happens quite a lot, I think it even reduces fall damage.
I think its irrelevant if he was fired because Eidos or not. He was fired because he gave some games bad scores and that should ring a bell around the issues of trust in the media. Now, he should have been fired because he is a incompetent douchebag XD.
In this case, he just didn't know that was needed, and tried to use the tools available to solve the problem. It was pretty excellent to see someone try alternative solutions.
Additionally, the idea that dropping into the water is not a solution is silly, too. You can do this on a regular basis in Black Mesa (and other games in general), so making a part of the game where this is possible but results in instant death breaks consistency in the game. Black Mesa makes this a bit worse because you get the sound of the splash and a fade out, suggesting maybe if you hit the right spot in the water or immediately try to surface, the player could complete the puzzle that way.
Last edited by arccos; 10-12-2012 at 04:45 PM.
I have vague memories of a HL tutorial course where you learn about crouch jumping. Is it included in Black Mesa?
Also, crouch jump is the most ridiculous mechanic. More games should feature mantling. Or more games should be Mirror's Edge, when it comes to first person movement
I appreciate that a lot of us are, but Half Life 1 is the most recent example that comes to mind (It's been a while) of a tutorial done right. That's to mean that it's a separate option within the menu for those new to the game, and it's integrated well into the lore of the game.
I don't mean that in the rose-tinted glasses way either, when I do my yearly play through of the first one, I tend to start with the Hazard Course first off, not to brush up, but in the mind set that it's Freemans first day in the HEV :)
Wasn't he just trolling?
Hear from the spirit-world this mystery:
Creation is summed up, O man, in thee;
Angel and demon, man and beast art thou,
Yea, thou art all thou dost appear to be!
informed ability, isn't it?)
Or, why crouch-jump when climbing would be more akin to what the character would do?
After all, he's the only Theoretical Physicist (Granted I don't know many) that can hold off an entire invasion from 2 different sets of extra-dimensional beings, handle ANY type of firearm proficiently (regardless of the fact he's been literally out of the loop for 10+ years) and still cannot overcome chronic shyness ;)
You seemed to be able to jump higher in the original HL but you had to use crouch-jumping in those situations.
He had great ideas, like you said, but they just don't work very well without crouch-jumping.
If you need to crouch to jump onto a knee-high barrel, there is something terribly wrong with your bones.
Also, I don't recall it being necessary in the original, until you get the long jump module in the last quarter or so of the game. And the tutorial was an optional, separate game mode.
Besides which, it's a bad mechanism. Yes, you can get a little higher by crouching first in real life, but you also need to reach out and turn the handle and pull the door to open it in real life. Games automate those things because it would be annoying and monstrously dull to have to go through multiple pointless extra stages with special controls to carry out basic actions.