Now that I think of it, it's weird that RPS hasn't mentioned the release of BG:EE yet, isn't it?
I don't know if it should frustrate me as much as it does, because to someone with no experience of Dungeons & Dragons or BG, wandering into high level areas and charging wizards into melee doesn't seem like a that big a deal.
By far the most annoying thing was they never clicked and dragged their mouse to select multiple party members. It was always the slow plodding number keys, as if nobody uses click and drag boxes anymore because PC strategy games are dead?
Last edited by Drake Sigar; 10-12-2012 at 10:20 PM.
I think it's a little unfair to blame jeff for those tweets. Since when is making game mechanics obscure or frustrating a sign of smart game design?
Games are too dumbed down, but Far Cry isn't a shining example of what games should be, either.
As for its inclusion in BM: Source... well, it's for the fans of HL so to leave it out would be a bit ridiculous. But at the same time it's a remake, and some of the jumping puzzles had to be modified to take into account Source physics (which are different from the buggy GoldSrc physics), so it probably didn't need to be there.
Also, it's very silly for Far Cry 2 to reset players for venturing out of a pre-set zone. In fact, I'd venture to say the game is dumb for doing that, not Gerstmann.
And yes, he should have noticed the church, but to be fair, it looks nothing like a church on the outside. But a single tweet about his frustration with finding a church isn't a big deal.
Totally the same thing, clearly.
Are people really bitching about crouchjump? Really?
Look, it's a way to let level designers have more freedom with their thing. So they don't need to do everything under x units of height, where x is how high your character can jump. With crouchjump it gives them little more headroom when making climbable objects.
Another way to do it is mantling, but that likely requires more effort(coding) and is fit for slower gameplay.
BM: Source simply fucked it up because it made it mandatory. It wasn't "mostly normal jumps with some crouchjumps on the side" as it was in the original, literally every fucking jump you did had to be a crouchjump. That was stupid as hell, yeah.
Alternative: Make the "jump" button work. If you make jumping, y'know, jump, then you don't need a special jumping move to get over knee-high objects.