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  1. #1
    Secondary Hivemind Nexus ColOfNature's Avatar
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    Cracked.com on "When I were a lad..."

    I like Cracked. There, I said it. Phew, that feels better...

    Anyway: http://www.cracked.com/blog/5-crucia...y-video-games/


  2. #2
    Secondary Hivemind Nexus
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    There's so much wrong with #4.

  3. #3
    Secondary Hivemind Nexus ColOfNature's Avatar
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    Yeah, when I were a lad, we just called it levelling. Not strong enough yet? Not got the cash to buy the +1 Blade of Cutting The Buggers In Half? Level up, young padawan. Kill those harmless forest creatures like you mean it.


  4. #4
    Network Hub imirk's Avatar
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    Quote Originally Posted by ColOfNature View Post
    I like Cracked. There, I said it. Phew, that feels better...
    RPS's commenters are wai better.
    Why are you wearing that stupid human suit?

  5. #5
    Secondary Hivemind Nexus ColOfNature's Avatar
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    That's a given.


  6. #6
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    I disagree with every single point.
    Cutscenes are shit, too much meaningless text is bad, nintendo hard is bad, cutscenes need to fucking die, and gameplay trumps story any time. Also, grinding is filler, there is nothing good about it.
    The only thing i can somewhat agree with is modern games being too easy. Stalker is great partly because it's hard.
    Also, if my kid left a console running or an hour like that i'd take the console away for deliberately wasting my money.

  7. #7
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    I used to laugh at their articles years ago, but now they can barely raise a smile. Either I’ve changed, or they have. :/

  8. #8
    Secondary Hivemind Nexus Xercies's Avatar
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    I don't think he was saying a lot of those things were good things, just how much change there has been with video games, for the good and for the bad. I think storyline is important to gaming, a game on its own doesn't make me want to push on sometimes, usually i need a decent storyline for me to push on and actually a storyline makes things a bit sweeter then if there wasn't one.

    I think storyline and gameplay should be more integrated, its actually really bad at the moment, we haven't scratched the surface of what we can do but publishers seem to think the same things are just the way you go, never really innovating that much in this field. If I was to make a game that would be one thing i would be trying to achieve with it.

  9. #9
    Secondary Hivemind Nexus ColOfNature's Avatar
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    Funny, the way I read it the writer was agreeing that cutscenes, walls of text and grinding were relics of a past age we can do without.

    For the others, dead-is-dead and gameplay>story tend to go hand-in-hand - you can't tell a story if your audience go back to the start every few minutes, but I'd say it's down to context. Trying to tell a story in something like Beat Hazard would be pointless, and having infinite continues would defeat the purpose; but in (to use your example) Stalker you effectively do have infinite lives, in that you can load a saved game whenever you screw up. The gameplay may be hard, but there's little lasting damage done when you fail.

    Edit: Drake Sigar - you matured. Some of us just got older :)
    Last edited by ColOfNature; 15-07-2011 at 08:09 PM.


  10. #10
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    Quote Originally Posted by ColOfNature View Post
    Funny, the way I read it the writer was agreeing that cutscenes, walls of text and grinding were relics of a past age we can do without.
    I read it as a rose tinted glasses look at how gaming used to be better. The way he describes how awesome it was that missing a jump dumped you at the title screen is a dead giveaway.

  11. #11
    Secondary Hivemind Nexus Rii's Avatar
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    If I were a developer I'd make cutscenes unskippable the first time around. Kids? Fuck 'em.

    Also on the subject of Cracked and video games, this article makes for depressing reading.

  12. #12
    Secondary Hivemind Nexus Tikey's Avatar
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    Well, to be honest, I don't expect a KID being interested in the story in fallout. They're kids after all and Fallout games tend to be more mature in its content, that's why this article is missing the point, the only thing I get from it is that kids are still kids.

  13. #13
    Secondary Hivemind Nexus Rii's Avatar
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    Quote Originally Posted by Tikey View Post
    Well, to be honest, I don't expect a KID being interested in the story in fallout. They're kids after all and Fallout games tend to be more mature in its content, that's why this article is missing the point, the only thing I get from it is that kids are still kids.
    Yeah, what I took out of it is that this is a father who lets his kids play GTA.

  14. #14
    Network Hub Gentleman Jim Stacey's Avatar
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    Quote Originally Posted by Rii View Post
    Yeah, what I took out of it is that this is a father who lets his kids play GTA.
    You say that like there's something wrong with it.

  15. #15
    Network Hub DarkNoghri's Avatar
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    Quote Originally Posted by Rii View Post
    Yeah, what I took out of it is that this is a father who lets his kids play GTA.
    That's actually exactly what I got out of it, as well. I'm not saying that this is necessarily bad, depending on their age and maturity. Still, I'm pretty sure he described them as young, and the way he describes how they were acting sounds like between 6 and 10.

    Honestly? I can't see myself letting any 6-10 year old play some of the games he was describing.

  16. #16
    Activated Node J Arcane's Avatar
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    Quote Originally Posted by Batolemaeus View Post
    I read it as a rose tinted glasses look at how gaming used to be better. The way he describes how awesome it was that missing a jump dumped you at the title screen is a dead giveaway.
    Then you really need to go back and actually read it this time. Several of the subjects he brings up he explicitly points out that perhaps his own nostalgia isn't what it's cracked up to be and that it's maybe for the best to do away with these things. On the whole I think his points are a lot more nuanced than you're giving him credit for, perhaps because of the choice of publication.
    Quote Originally Posted by Tikey View Post
    Well, to be honest, I don't expect a KID being interested in the story in fallout. They're kids after all and Fallout games tend to be more mature in its content, that's why this article is missing the point, the only thing I get from it is that kids are still kids.
    I was a kid once, and I fuckin' loved Fallout 1 for the story. The dialogue system was my first, and the whole thing felt so much like a virtual version of the tabletop games I was playing with my friends, and I fell instantly in love with the post-apoc setting and story and the mythology of the world.

  17. #17
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    Quote Originally Posted by Tikey View Post
    Well, to be honest, I don't expect a KID being interested in the story in fallout. They're kids after all and Fallout games tend to be more mature in its content, that's why this article is missing the point, the only thing I get from it is that kids are still kids.
    Yeah. I usually like the guy's articles but this one was just pointless. It was made to look like it said something but no, pointless.

    It doesn't surprise me kids aren't interested in the Fallout or GTA story and just want to shoot shit. There are many many adults now that also only want that. I have both The Witcher 2 and Red Faction "blowing shit up just 'cause-geddon" installed and play them when i feel in the mood for either.

    So what does that have to do with anything? This had nothing to do with kids. Some people like FPS and some like strategy games. Some also like to mix things up just like almost nobody watches just one movie genre for example.

    All games aren't the same genre, they don't need to have a certain formula to them.

  18. #18
    Activated Node Sproutmask's Avatar
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    Quote Originally Posted by Alez View Post
    All games aren't the same genre, they don't need to have a certain formula to them.
    Absolutely. There's room in the world for different types of game that are enjoyable in different ways. I agree with Thegooseking that games can often be held back by either their approach to story and narrative, or the players' expectations. If I've understood Thegoose's point properly, something like Deus Ex would be an example, where in choosing from the different possible endings, the player is answering for themselves whether they believe that the technology of the gameworld will ultimately save or doom us.

    Player death is also, to me, something that provides an element of suspense akin to the more passive experience of watching a film or TV show or reading a book, not quite knowing if the "hero" will make it through to the end, and helps the player invest in the experienced by giving them something to lose. Of course there's much debate around how severe the penalty for death should be in a game - for some people, only the threat of roguelike permadeath provides enough of a thrill, where others would simply find this frustrating and unfun. Once again it's horses for courses - for example, I like World of Warcraft precisely because the consequences of a cock-up aren't exactly devastating and so I find the game relaxing at those times where I don't feel up to taking something less forgiving. Other times, that's not enough and I want the stakes higher.

    I suppose the problem for many games, especially AAA titles is that inevitably there is pressure to come down on the side of forgiving gameplay (low-stakes player death) and a more linear narrative that doesn't want to involve the player in a dialect with the story. It's the same risk-averse attitude that means that you don't get many big-budget films that are prepared to tackle a complex premise, or provide a downbeat ending (although Asian cinema is comendably different from Hollywood in this regard). The frustration for some players then, is that you very rarely see AAA production values married to a risky approach to the game - something like the Witcher games or Deus Ex would be the honourable exceptions here. And that certain genres or approaches become neglected or even abandoned altogether - witness the many debates about what an RPG may or may not be these days, or that 2K exec's half-baked comments about turn based games (and strategy games more broadly by implication).

    That's my current take on it, anyway.
    There is nothing more powerful than a bad idea who's time has come...

  19. #19
    Secondary Hivemind Nexus ColOfNature's Avatar
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    Yeah. Where, and at what age, do you draw the line? The first PC game I played (not console, that was Pole Position on the Atari 2600) was Leisure Suit Larry. I had to ask my mum what a prophylactic was. I was 10.


  20. #20
    Secondary Hivemind Nexus Rii's Avatar
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    Quote Originally Posted by ColOfNature View Post
    Yeah. Where, and at what age, do you draw the line?
    Personally I don't feel that one should be bludgeoning prostitutes to death with a baseball bat until at least puberty.

    The first PC game I played (not console, that was Pole Position on the Atari 2600) was Leisure Suit Larry. I had to ask my mum what a prophylactic was. I was 10.
    I'll let you in on a little secret: I still don't know what a prophylactic is. I feel you pain, though. I once asked my Mum what 'phallic' meant. She told me to look it up in the dictionary.

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