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  1. #741
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    Yeah, still, there's a difference between behind hide-y because you don't see well and not even seeing if you're hidden or not. I was pretty sure to be well covered on two sides, and partially hidden from my back, though when I went to specator mode, and activated the night vision, I had to admit I was in the middle of effing nowhere.
    In my opinion (and that's just an opinion) dark nights like that don't have a place if you don't have NVGs. Just makes it a pain to play. Hell, I went all the way up to get IEDs for my team, stood up on top of the cache and couldn't ever see it. This is even more important if one team does have NVGs. Then, it's not asymmetrical, it' just butchery.
    On the other hand, a full or half-moon night makes it interesting. NVGs are still a definitive edge, yet you can still see around you some, as long you're not in some shadow.
    Then again, I'll implemet something like that in a mision I've been working on, so, some of this, some of that, we're still happy.

    Other than that, sorry for dying early in River assault, which seemingly led to an all-out clusterfuck for quite a while. I still think the plan was not that bad, though. You guys did make it to the artillery in good numbers, which is not the case everyday. The BTR or MAT would probably have helped a bit.

    As for Slippery Eel, the concept is fun as hell, but maybe the scenario could be revised, as it lead to something kinda frustrating. I would also maybe add a rule so that BLUFOR won't shoot unarmed people, even if they know they are players. This could bring a bit more tension to it.
    Last edited by Black Mamba; 05-12-2012 at 10:30 PM.

  2. #742
    Network Hub Kefirz's Avatar
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    My AAR:
    I don't remember any of those maps... :D
    http://www.youtube.com/watch?v=vNfDSNG7Y0g

  3. #743
    Activated Node Halop's Avatar
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    Slippery Eel
    Blufor Alpha 1 FTL (or 2)

    I had a lot of trouble with my Arma on this one, for some reason the game froze on the loading screen. No problem, I restarted the game and reconnected. As soon as I got into my position, the mission ended, aziz killed, lolwut.


    River Assault
    CO Medic


    I was assigned as Medic/Bodyguard/Slave to Mamba. We drove our officer UAZ ahead of the main group to scout the enemy positions. Spotted a lot of important stuff, relayed to SL's and then the assault started. People started dying, Mamba sent me off to heal people. Then I heard a message from Mumble - "User left your channel", I knew what it meant... Relayed Mamba's fate over CC, and the assault continued.

    Not knowing what to do, I decided to attach myself to Alpha, and run over to them as they were the Vanguard force. Looks like it was a good idea - Alpha was undermanned and I filled a fireteam member role quite nicely. My skills proved useful as I healed a lot of people. As soon as we organised and started attacking, more people started dying, including all of alpha and charlie, save me and Capernatious. Someone took command of the mission, I think. We blew up the artillery cannon thingies as per objective, and then the mission ended.

    Sakheola
    Blufor Commander


    As CO I devised this kind of plan:
    Alpha and Bravo would board the Chinook. I sent the Blackhawk ahead to scare the enemy, and basically stop movement and make them keep their heads down. The Chinook circled around and landed in the Northern part of town, behind a big mountain. Alpha went north toward the friendly checkpoint and took the humvees, while Bravo went on the mountain to provide a BOF for Alpha's advance.

    Alpha waited for Bravo to get into position and then started firing (we spotted a few enemies beforehand), Bravo also opened fire. After the first engagement I was very relieved to learn that Alpha took no casualties and we continued.
    I sent Bravo down the hill to flank around and take look at the caches that were at the far eastern side of town.

    At about this time I boarded the Blackhawk as gunner (it had no gunner) for a better look at the town. After very carefully clearing the northern side of town, and finding no caches we went south, again I sent Bravo to flank from the eastern side, and for Alpha to attack head-on.

    I told Kale (Blackhawk pilot) to hover over the last caches, as our teams were closing in. I saw a guy running in the open and my trigger itching finger opened up on him, I thought that they won't do much to us with small arms. And then I found out that IndieFor stole OUR humvee somehow as it opened fire on us with it's .50 cal.

    Our engine was down, as we were going down like a rock, I shouted on CC that "Command is down!", the only response I heard was "What?", as the chopper crashed and burned. Don't know what happened then, but the important thing is that we won :D


    Last edited by Halop; 06-12-2012 at 03:23 PM.

  4. #744
    Network Hub Kefirz's Avatar
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    [AAR] UNS 08/12/12 - Nothing bad happened.... no really.

    So another Unsung session is behind us, we played only MBG Nam maps, and I must say that it all went very well (at least for me). Thank you to those who came.

    We played:
    VietCong
    Bright side of the Moon
    Wanderlust
    Gooks in the wire


    Post your AAR's and other session related stuff here.

  5. #745
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    Image of the session: a captured civilian, who we wanted to interrogate, but he vanished in thin air.
    The rest of them are here.

  6. #746
    Lesser Hivemind Node Labbes's Avatar
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    Slippery Eel
    Same problems Halop had, he even was my FTL. This session my Arma acted up every mission, I just hope that won't happen again.

    River Assault
    I was in one of the bravo fireteams I think, although we were quickly reduced to thekev, the hero AT guy who must have shot a dozen tanks, and me. I don't think I ever killed quite as many enemies as this mission, I mowed down a whole compound from a higher vantage point, all the while praying that Alpha was where the map suggested (due to the distance the blue helmets were not displayed as blue, but brownish). Of course, I would have readily admitted my guilt in case of friendly fire. Ahem. I also survived the mission, which was good.

    Sakheola
    I thought I'd try leading a fireteam, in this case Alpha 1. We managed to kill three or four enemies before even entering the town, and I successfully didn't shoot Draakon (Alpha SL), whose ID was for some reason not displayed. As I said, my Arma did act up quite a bit. We then cleared out the compounds, there was some shooting and something must have happened to Alpha 2, because after Draakon died and I received a field promotion, they didn't answer. I messed up the last chance to get a working CC in mumble, thankfully Ebass played my radio man and there was not much to be talked about anyway. After Ebass got shot in the legs (and us not encountering an enemy for five to ten minutes), he just took a humvee. On our way to the last house with enemies in it (which was besieged by Bravo), we suddenly won the mission. Go us!

  7. #747
    Network Hub harakka's Avatar
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    [AAR] Sunday 9th December 2012: The Long Wait

    Crossposting from the original thread on the Folk ARPS forum:
    Quote Originally Posted by Ferrard Carson
    Missions

    • Rebound
    • Dolina Dash
    • Outpost Bean
    • Slippery Eel
    • Fuel Raid (After-session Party)

    A lovely thank you to the 43 comrades who showed up at today's session! We started with one hell of a Co-Op mission in Rebound, wherein we took a very scenic route to the city and then got progressively more and more shot up. Then to Dolina Dash, where despite some horrific attacking situations, the UN managed to wipe out all but two (2) of the defenders! Outpost Bean saw the MPs get slaughtered by better equipped Bean Bandits on the way to some fabled boats. Slippery Eel finished it out, with Aziz evading the American devils, but abandoned by the posh UN chopper that he was supposed to board.

    After session, a gang-raid against the fuel station of "Proving Grounds" ended relatively quickly when Danny climbed into a tower and got shot, while the rest of us dudes ran for the hills in panic.

    Again, thanks for attending, and I hope to see y'all again later this week!

    :clint: ~ Ferrard
    Clips are fully loaded, and then blood floods the lawn

  8. #748

    [Tues] 11 Dec 2012 - Shootout at the AK corral

    Missions:
    • Compound it
    • Amphibious Attack
    • Goose Chase
    • After test: Rep Revolution


    Thanks everyone for making it. Despite the lower turnout, we managed to have jolly good fun slaughtering each other (Compound it), being slaughtered profusely (Amphibious Assault) and just flying around (Goose Chase).

    'Go home Kefirz, you're drunk!'
    I'm Respecting your culture!

  9. #749
    Network Hub Kefirz's Avatar
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    Oh no.. did bad stuff happen again? Turns out that I can't remember much of that session, was I FTL at some point also?

  10. #750
    Obscure Node lazer's Avatar
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    You jumped out of a helicopter at a ludicrously dangerous height and forced your squad to do the same and that's all that's really important (I laughed heartily).

  11. #751
    Secondary Hivemind Nexus Unaco's Avatar
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    That session was painful and mostly disastrous in my opinion. I spent most of the session with TS muted, waiting for someone to start knocking heads together.

    The (only) highlight was on "Compound It", where A3 (Phalanx, Wash, Ice and I) went off on our own and cleared two of the caches.

  12. #752
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    hmmmmmmmmmm

  13. #753
    Activated Node washington's Avatar
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    Quote Originally Posted by Unaco View Post
    The (only) highlight was on "Compound It", where A3 (Phalanx, Wash, Ice and I) went off on our own and cleared two of the caches.
    Agreed. My sorta lenghty AAR (with a picture!) at: http://www.ferstaberinde.com/folk/fo...php?f=10&t=544
    Last edited by washington; 12-12-2012 at 08:25 PM.

  14. #754
    Obscure Node lazer's Avatar
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    Quote Originally Posted by Unaco View Post
    That session was painful and mostly disastrous in my opinion. I spent most of the session with TS muted, waiting for someone to start knocking heads together.
    I actually get incredibly self conscious when I FTL or CO so if there's anything I can do better (I know I need to start being more concise by using actual coordinates instead of rough directional bearings/be more diligent about prefacing comms with <unit> to <other unit>, <message>) please let me know because I really don't like the idea of fudging up someone else's enjoyment with my lack of skill. I also understand that may or may not have been directed at me, but that's where the self-conscious part comes into play.

  15. #755
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    Lack of skill never ruined anybody's fun!

  16. #756
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    [AAR] [Sun] 16 Dec 2012 - Crasheola

    Go here to read things and post stuff!

    http://www.ferstaberinde.com/folk/fo...php?f=10&t=550

  17. #757
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    [AAR] [Tue] 18/12/2012 - Body Wading.

    A lower than average player count meant we got a lot of different missions done, tonight we played:

    Force Ten
    Payback
    Foxhound
    Cacheola
    Ivory Hunt

    5 decent missions, a healthy proportion of death and general carnage. Thanks for playing guys, we got through a lot tonight.

    Thoughts and reports below.

    http://www.ferstaberinde.com/folk/fo...4&p=3236#p3236
    Last edited by Bodge; 20-12-2012 at 11:23 AM.

  18. #758
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    [AAR] Mod Saturday (i44) 22/12/12: Surrounded

    http://www.ferstaberinde.com/folk/fo...php?f=10&t=563

    Today we played:

    -Airborne Heroes v1.02
    -Commando!
    -Win Wittmann's Iron Cross
    -Jedburgh Ambush v15
    -Jedburgh Ambush v14

    We had a relatively low player count of around nine people, but it did mean we could play through a good number of missions and I felt it was quite an enjoyable session.
    I'm hoping to see more people in the future once the busy holiday season is over.

    For those who participated this week, I encourage you to share your experiences in the thread on the Folk-ARPS forum: http://www.ferstaberinde.com/folk/fo...php?f=10&t=563 (or here if that is not possible).


    For at least the next two weeks we will be using the Hell in the Pacific mod:
    http://forums.bistudio.com/showthrea...5-beta-release
    http://www.moddb.com/mods/hell-in-the-pacific
    Last edited by kalelovil; 24-12-2012 at 11:40 AM.

  19. #759
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    [AAR] [Tue] 01/01/2013 - Happy New Gear

    Check out this thread and post your reports.

    http://www.folkarps.com/forum/viewto...3&p=3367#p3367

  20. #760
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    [AAR] [Sun] 13 Jan 2013 (Slippery Holy Rabbits)

    Missions:

    Running Rabbit
    Holy Stones
    Slippery Eel
    Slippery Eel Electric Boogaloo!
    Chernolo (afterparty)
    Chernolo (afterparty afterparty)
    2 Days to Retirement Berezino (afterparty cubed)


    A very naughty thank you to all SIXTY-NINE of you fine dudes who showed up for today's session! We love you all very much! Let us show our love for you in song! Or in awkward footsie under the table while everyone else looks on, completely horrified!

    After a strange slideshow fever-dream involving infinitely multiplying briefcases and endless waves of angry Takistanis, we (successfully) escorted a tank down a hard-fought Takistani valley. Kitted out with full regalia, Rabbit was delivered to Garmsar, complete with singed bow on top, us having suffered a mere pittance of casualties in return (including one via Waffle-crash!). Holy Stones saw confused slaughtering of dudes who look like us as a nighttime melee erupted around Bakarru Market between the Jets and the Sharks Aziz and Azoz boys, with Aziz reigning victorious in death! Two runs of Slippery Eel saw many, many war-crimes, but an ultimately victorious BluFor - only victorious because ArmA doesn't simulate the media frenzy that comes with the words "Civilian Massacre!" Finally, we partied ourselves out in a nameless Chernarussian factory as we Cholo'd ourselves to a drugged euphoric state and dreamed of attacking a bunch of gangers as cops...

    Hope you enjoyed the session everyone, and please, post your own impressions! My videos and AAR will come along... Soon(tm)!

    :clint: ~ Ferrard

    http://www.folkarps.com/forum/viewtopic.php?f=10&t=600

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