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Thread: Star trek: The Next Game

  1. #1
    Obscure Node InOrbit's Avatar
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    Star trek: The Next Game

    Okay Ladies and Gentlemen. History in the making.

    There are people out there would would like to make a new Star Trek game. Its been awhile since Star Trek Bridge Commander (feel free to reminisce about that one here as well) but it is going to happen one way or another. Whether its called Star Trek or not! At this time there are two games out there in the development stage that I'd like to direct your attention to:

    Star Trek Online:
    http://sto.perfectworld.com/legacyofromulus

    Excalibur:
    http://stexcalibur.com/

    Now feel free to have a look at these two and comment on what you like or dislike about them. But more importantly I'd like to hear what you want to see in the next big Star Trek game. The sky is the limit, let your imagination run wild. If it could happen in the universe, it could happen in the game. If you don't want to contribute ideas freely thats fine, but we can always send the Orion Syndicate after you.

    Live long and prosper!

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    Obscure Node InOrbit's Avatar
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    Just to be clear I don't work for either of these games (I don't work, I play video games), I'm just looking for an open discussion of the idea of what makes the perfect Star Trek game. And what we'd all like to see the game do. I saw a lot of discussion about profits and piracy on this forum today. I believe the future is open source. And that starts with all of us.

    Cheers.

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    Artemis Spaceship Bridge Simulator

    I've always wanted to try this. Would be neat to see something like this expand to a full spaceship simulator with engineering, medbay etc and missions that don't involve combat.

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    Obscure Node InOrbit's Avatar
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    Quote Originally Posted by baby snot View Post
    Artemis Spaceship Bridge Simulator

    I've always wanted to try this. Would be neat to see something like this expand to a full spaceship simulator with engineering, medbay etc and missions that don't involve combat.
    Thats along the idea what we've been kicking around during smoke sessions. The trouble with the idea, is that the Star Trek Universe is massive and encompasses many star systems, many races. You'd have start in the Federation or some equivalent organization but it'd be cool to open up whole other civilizations as playable later. But at the core of the idea imagine actually having to be the cadet earning skills before you get on the bridge, or in charge of engineering/medbay. You'd choose what you do. So if your an officer you might go on the away mission, but if your not on the security team, don't have any combat skills, there'd be no reason for you to go on away missions. The race you choose would affect your natural abilities, humans can obviously do anything, that's why they built the Federation, but for example Denobulans would be pre-dispositioned towards medicine and science, Orions would have certain, uh uses (nods as good as a wink to a blind bat eh), Klingons would have strength and desire for battle, Vulcans make great science officers, there are other races; but at this point we hit on things like Spock. Half-breeds, how do they come about, how many of them should be playable, would they be a generational?

    I'd like to see it go beyond just a simulator. Keep the aspects of the bridge mechanics and how the ship is piloted, how the course gets laid in. You'd be able to run all over the galaxy in a variety of Federation ships (just for starters) and have run-ins with alien life. Missions that are sort of just there to be found, and more importantly other players. Not just multiple players on one ship, but multiple players, on multiple ships all on one server (of which you'd have to have multiple servers, but semantics). And make it hard right? Beyond the realism of having to do all the functions of a starship, don't grinding and character trees suck these days? I mean I tried to get through FF13, then I tried FF13-2 (consoles, fun, but also poo. No mods or cracks!) cause it was more customizable, but life is already a grind, how much grinding do we really wanna do in our games these days. Wouldn't we all rather be challenged?

    Also, heat dispersion! You're using Lasers and Photon torpedoes to blow chunks out of other ships (if you can penetrate the shields, may come down to a good engineering officer). Then there's the transporters! How do you command the ship if during the engagement an away team beams onto your bridge! Security! I'm just saying it'd be fun, and the big boys seem to be struggling to do it right. Like most things they get their grubby paws on. 8-bit was hard, in a lot of places we've sacrificed story and challenge for a sleek look and feel. Link taught us that we were all meant for more than that!
    Last edited by InOrbit; 20-05-2013 at 09:00 AM.

  5. #5
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    It's 2013 and there's no Borg game out there.

    All they have to do is copy Empire at War's galactic gameplay and add a GalCiv or Spore style "Borg Designer".
    Clone XCOM for the ground attacks and make sure you include that bit of First Contact where the Borg walk on the ship's hull.
    This shit designs itself FFS.

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    Lesser Hivemind Node Sparkasaurusmex's Avatar
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    Next Gen vs. TOS Street fighter game with all the major characters.

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    Moderator QuantaCat's Avatar
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    more adventure games in the style of 25th anniversary.

    telltale should pick up the trek license. only with procedural detective bits.

    although I guess walking dead is a huge step in the right direction: 25th anniversary didnt have a fail game state. you could carry out missions how you saw fit, just needed to stay alive and it would accept all outcomes, as long as kirk stood by his decisions. (and possibly got recalled to space dock for a court hearing)

    borg are boring. its more the everyday occurrence of borg that they have to juggle with other federation duties thats interesting. used to be space monsters in TOS, I hate it when its this silly OMG POSTAPOCALYPTIC IF WE DONT KEEL ALL TEH BORGS OMG.
    Last edited by QuantaCat; 20-05-2013 at 01:35 PM.
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    Secondary Hivemind Nexus Xercies's Avatar
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    A similar game to Mass Effect with limited shooting would get the feel of trek to me definitly ramp up the choices and diplomacy maybe toss in a few dilemmas that you have to sort out yourself but very morally grey.

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    FTL is far better fit for Trek than Mass Effect, although you would have to add many more ship encounters that didn't result in combat. Mix that with a 25th Anniversary game for away team missions and it would be incredible.

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    Star Trek: Into Bargain Bin
    "game sales for consoles destroys pc games completely why do u think they are so cheap on steam lol."

    -Random console gamer

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    I want a Star Trek RPG kind of in the style of Fallout New Vegas (in Space!) you would be the captain of some kind of ship and have a crew, develop your skills and (most importantly) combat is not the default solution to every problem. I don't think it should be on the Enterprise. You can have a lot more story leeway with a clean-slate character. There could be also different factions which you could choose to do quests for and help like in F:NV. The cool thing about the Star Trek episodes I most enjoyed was they concentrated on exploration and diplomacy at least as much as blowing things up.

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    Moderator QuantaCat's Avatar
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    Quote Originally Posted by iridescence View Post
    I want a Star Trek RPG kind of in the style of Fallout New Vegas (in Space!) you would be the captain of some kind of ship and have a crew, develop your skills and (most importantly) combat is not the default solution to every problem. I don't think it should be on the Enterprise. You can have a lot more story leeway with a clean-slate character. There could be also different factions which you could choose to do quests for and help like in F:NV. The cool thing about the Star Trek episodes I most enjoyed was they concentrated on exploration and diplomacy at least as much as blowing things up.
    of course, just as long as it isnt like Away Team, where it was just "insert random starfleet captain here" commandos meets startrek.
    - Tom De Roeck.

    monochrom & verse publications

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

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    Obscure Node InOrbit's Avatar
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    Diplomacy is key to the Federation. So what if its like the 25th anniversary game, the adventures exist, but the universe lies before you as a giant sandbox to be discovered? You encounter the missions as you move through the universe in a Fallout style, allowing you to pick and choose which missions you play and where you want to go. As the Captain you decide whether or not its diplomacy or all out war, meaning Captains may want to recruit crew of a similar temperament, leading to the appropriate combat or diplomatic advantages. And instead of the original series, set the universe in the TNG timeline so that you can encounter Borg and have to deal with the consequences.
    There are only 10 kinda people out there

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