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Thread: Rules of Risk

  1. #1
    Network Hub Donjo's Avatar
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    Rules of Risk

    If an a player attacks with 3 against 2 and the defender wins on both dice does the attacker lose 3?

  2. #2
    Network Hub Cable's Avatar
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    I'm pretty sure they don't, the defender is only defending with two so they can only lose two and hence only destroy two, those and 1 off each side are the only possible outcomes in risk.

  3. #3
    Network Hub SMiD's Avatar
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    Cable's right. Defender can't kill more than the number of dice he/she throws.

  4. #4
    Network Hub Donjo's Avatar
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    DAMN IT. Well.. at least I'm winning. I think... maybe.
    Edit: And thanks for the clarifications :)
    Last edited by Donjo; 16-07-2011 at 10:57 PM.

  5. #5
    Network Hub Donjo's Avatar
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    Yesss.... North America and Africa are mine... black team nearly succeeded in destroying
    the blue team and the blue team had a good chance at conquering North America, while
    controlling Australia, but squandered it. And I'm a bit drunk. :)

  6. #6
    Network Hub imirk's Avatar
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    Quote Originally Posted by Donjonson View Post
    And I'm a bit drunk. :)
    As it should be. Squeeze South America, encroach on Europe, and Asia, Use Risk cards wisely.
    Why are you wearing that stupid human suit?

  7. #7
    Network Hub Donjo's Avatar
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    Quote Originally Posted by imirk View Post
    As it should be. Squeeze South America, encroach on Europe, and Asia, Use Risk cards wisely.
    I presume that the rules and structure of Risk (and variations) have
    been used for strategy games, I'd like to see a game where the troops
    on the ground are played in first person and the commanders are basically
    doing the same as they would in the board game... the secret missions
    really make it, and it's very well balanced. One team was fairly decimated
    at the start but made a big comeback half way through.
    Maybe something like this exists already?

  8. #8
    Network Hub Rakysh's Avatar
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    Have you alliance'd/betrayed anyone yet? I have been lead to believe that's the point.

  9. #9
    Network Hub Donjo's Avatar
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    Alliances don't last too long and betrayals are par for the course :)

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