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  1. #1
    Secondary Hivemind Nexus Vexing Vision's Avatar
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    Mordheim is coming

    http://www.focus-home.com/index.php?rub=news&id=675

    Mordheim is basically Blood Bowl without the grid and the ball and the emphasis on fair play.

    This is tremendously exciting, mostly because they say something tasty about building your armies and turn-based. I sincerely hope this comes with Frozen Synapse-style free movement and is not grid-based. This marks a huge step for Games Workshop towards an actual turn-based Warhammer game eventually coming, maybe, and most importantly: It's not done by Cyanide.


    Can't wait to learn more.
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  2. #2
    Secondary Hivemind Nexus Screwie's Avatar
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    Arrgh, so close and yet so far from a Necromunda game! :(

  3. #3
    Vector Jams O'Donnell's Avatar
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    Quote Originally Posted by Screwie View Post
    Arrgh, so close and yet so far from a Necromunda game! :(
    I checked out of GW around the time Necromunda came out and feel like I missed out on something great.

  4. #4
    Network Hub OpT1mUs's Avatar
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    Mordheim yes!! Necromunda is like Mordheim for SPASH MARUUN tweens.

  5. #5
    Lesser Hivemind Node 20phoenix's Avatar
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    Quote Originally Posted by Jams O'Donnell View Post
    I checked out of GW around the time Necromunda came out and feel like I missed out on something great.
    Necromunda was THE greatest specialist game GW produced. There is a copy of it under my bed! It would be such an easy PC conversion too. Fun fact - Blizzard were developing a PC conversion pre-wow but it got benched when two of the project designers got addicted to an MMO and then floated the WoW concept to the execs. The rest is history. Will dig out the article when I get home
    Global Warping (Skaven) - RPS Divisions of Death Champions Seasons 34-36

  6. #6
    Secondary Hivemind Nexus Heliocentric's Avatar
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    I'll certainly be paying attention. The games workshop brand is crap now but the computer game legacy looks like the good old days.

    Gorka Morka as Dark Souls esque racing game please.
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  7. #7
    Lesser Hivemind Node NieA7's Avatar
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    The two games I'd love to see PC versions of are Necromunda (which I enjoyed more than BB when I played both TT) and Man 'o War, which always looked lots of fun but I never got round to trying. Haven't played Mordheim, always sounded like a poor man's Necromunda to me, but I'll certainly be following the game with interest.

  8. #8
    Network Hub boots468's Avatar
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    As long as they tweak the base rules a bit (if I remember right, skaven and additional hand weapons were broken, shields and beastmen were never a good choice) this could be amazing.

  9. #9
    Woooo! More turn-based warhammer stuff!

  10. #10
    Lesser Hivemind Node
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    Oooooooooooooooooooo

  11. #11
    Secondary Hivemind Nexus LowKey's Avatar
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    Yaaaasssssssssss

  12. #12
    Lesser Hivemind Node cyberpunkdreams's Avatar
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    I used to play Man O' War, it was decent. My favourite was always Epic though.
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  13. #13
    Secondary Hivemind Nexus Vexing Vision's Avatar
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    So I suppose we all had a look at the gameplay video recently released because it looks fabulous.

    http://www.rockpapershotgun.com/2014...shop-mordheim/


    I think the movement system is rather clever, and I am very nearly tempted enough to join the Early Access, even though as a rule I Do Not Join Early Access.

    I'll probably wait until at least one more faction is released though, especially considering that I'm busy enough with a ton of other games at the moment.


    What's your thoughts?
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  14. #14
    Secondary Hivemind Nexus Squiz's Avatar
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    Not sure what to think of the game yet. The mix between 3rd person and strategical view seems redundant, as a pure tactical would have been sufficient and probably less confusing. Basically, I don't get what the game gains through the player-centered camera mode. As for Mordheim as a game - I've never played it so can't say a whole lot about it, but from what I've read elsewhere (see below) it has some issues with balance as well as the experience and gearing system. Will take a look how it does after launch, not too pumped for it though.

    Quote Originally Posted by crimsonsun@OCC boards

    crimsonsun, on 15 Jul 2014 - 4:45 PM, said:I cannot tell you how `hard this version of Mordheim will stick to the original rules, which I have a lot of experience with much like Necromunda. Mordheim has many of the same flaws Necromunda did in its original format in that many of the Talents are not balanced and the rewards systems for playing highly experienced Gangs are just not worth while. It is sadly I found inferior to Necromunda due to several dominating factors which being as Prefer Fantasy settings every time is rather sad. First up the fighters Level up very quickly and any player will quickly realise that shooting just does not compete with Close Combat and those gangs that gear up that way become very deadly very quickly. Also with the races variable movement it is possible to have a Skaven Charging 24" in a Turn (18" with sprint +d6 with leap) well actually 27" with the Executioners Hood which is longer than most Ranged Weapons can fire. This is made worse by the fact that unlike Necromunda Combat is resolved in Initiative/Charge order with the fighters rolling all its attacks against the other while I feel this system would have been a upgrade of Necromunda due to its Ranged Weapon style domination in a game that is already very combat heavy this tips the balance making any other build utterly uncompetitive.


    The game also uses a system of Henchmen and Heroes which while a very solid idea is rather lacking in its presentation, since the Henchmen level up at an silly rate, while being unable to gain Skills they quickly pile on the Characteristics making them very rapidly able to decimate henchmen only a couple of levels below them. Magic users in multiple factions and Levelling Mercenaries make great editions to this game though and are something its predecessor really would benefit from. Finally and most telling is that the Factions themselves are really not well balanced, so while the Horrific Undead may look potent as hell they are horribly underpowered since 2/3rds of the gang cannot acquire experience, while Dwarfs and Orc's are far more high powered than the Human and Skaven base Gangs. The possessed have a lot of potential especially with there Beastmen Hentchmen who you really want to get the I'm a hero now increase due to their starting ws4 T4 and w2, but the gang is not too over powered since they have a lot of hard counters in the game (Witch Hunters, Sisters of Sigmar, and various human upgrades) as well being unable to utilise ranged weapons and suffering from a high base cost.


    Finally I really do not get along well with the reward system during the post game sequence as its far too random, often leading to a massive unbalance in terms of Gang Wealth allowing one or two players from a campaign to fly ahead as they can equip there fighters with far superior weapons.. On the note of Superior weapons Spears are utterly broken, 1 handed and always striking first regardless of chargers and initiative, make it out of Gromil for +1strength and your laughing!


    For all the Mordheim Documents, including the Journals and Town Cryers.
    https://drive.google.com/#folders/0B...Eg2dHIxbGpaMlk


    Yaktribe is likely the most active forum on the Net for all things Necromunda and Mordheim related and its got some awesome features since its make over this year below is the link to the mordheim board.
    http://gaming.yaktribe.org/community...the-damned.37/


    Hope that provides more light into the system. crimsonsun
    Forum janitor in training.

  15. #15
    Lesser Hivemind Node 20phoenix's Avatar
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    Quote Originally Posted by cyberpunkdreams View Post
    I used to play Man O' War, it was decent. My favourite was always Epic though.
    If you liked Epic are you going to get Armageddon next week?
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  16. #16
    Lesser Hivemind Node NieA7's Avatar
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    I loved epic, I had a massive Squat army - there was nothing like frying off all the shields of a titan with a Cyclops in a single turn. Then they killed them off because their main 40k range was crap, and a little piece of my childhood died :( I'm hopeful for Armageddon but it's got a lot to overcome with it only featuring orcs and imperial (though at least it's not just orcs and marines), and the fact that it's coming out on iPad's too is deeply concerning.

  17. #17
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    From watching the video it doesnt look like they are just making the table top game into a computer game, could be good could be bad.
    The movement system seems interesting, but from the alpha footage it looks like you would be able to run up infinte floors as long as they were inside your starting circle. When he runs around and then down back to closer than when he started in the video, he gets a movement pip back. Could be an alpha thing...

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