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  1. #401
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    I'll grant you the good thing about khemri is that they are hilariously inept at doing anything which doesn't involve blocking.

  2. #402
    Lesser Hivemind Node 20phoenix's Avatar
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    Quote Originally Posted by Everblue View Post
    I'll grant you the good thing about khemri is that they are hilariously inept at doing anything which doesn't involve blocking.
    In MM I scored a glorious middle of my half to endzone TD in turn 16 to win the game. I do have a AG3 blitz-ra which helped but needless to say my opponent was not impressed.

  3. #403
    Secondary Hivemind Nexus Screwie's Avatar
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    I always wondered, isn't the Pass skill more useful than decent-to-high AG for long ranges?

  4. #404
    Secondary Hivemind Nexus sinister agent's Avatar
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    It can be, but I think it'd depend on what your agility is to begin with. Plus higher agility has other advantages, though. Dodging, catching, intercepting, etc. You can't even use the pass skill if your player is too clumsy to get near the ball.

  5. #405
    Lesser Hivemind Node 20phoenix's Avatar
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    Unskilled AG4>Thro-Ra>Unskilled AG3 I think

  6. #406
    Secondary Hivemind Nexus Screwie's Avatar
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    Just did a bit of spreadsheet maths, which (I hope) you can see here.

    Interesting.

    It turns out, generally the opposite of my assumption is true - at short ranges the Pass skill serves you better than high AG. Except for AG 4 players, who when they have Pass throw better than an unskilled AG 5 at almost all ranges.
    Last edited by Screwie; 22-01-2013 at 02:47 PM.

  7. #407
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    But, but, but - team rerolls...

  8. #408
    Lesser Hivemind Node cyberpunkdreams's Avatar
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    Quote Originally Posted by Everblue View Post
    But, but, but - team rerolls...
    Having a player skill is always preferable, I think. What if you've already used your TRR that turn, or what if it turns out you'll need it later? What if you've run out entirely?

  9. #409
    Secondary Hivemind Nexus Screwie's Avatar
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    I know a number of times, I've had to spend the TRR on a pass roll only to then fail the catch roll (yay for Dark Elves lacking the fundamentals).

  10. #410
    Secondary Hivemind Nexus President Weasel's Avatar
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    Ag5 will always let you down. It's like a byelaw or something.

  11. #411
    Lesser Hivemind Node cyberpunkdreams's Avatar
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    Quote Originally Posted by President Weasel View Post
    Ag5 will always let you down. It's like a byelaw or something.
    Same way that failing a dodge is an automatic injury, right?

  12. #412
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Quote Originally Posted by President Weasel View Post
    Ag5 will always let you down. It's like a byelaw or something.
    It's awesome with leap.

  13. #413
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    Quote Originally Posted by cyberpunkdreams View Post
    Having a player skill is always preferable, I think. What if you've already used your TRR that turn, or what if it turns out you'll need it later? What if you've run out entirely?
    I think at low AG (2 or 3) then it's better to have an AG increase. At those low success percentages the chance of a rerolled dice failing are still so high. I would use an AG4 lineman as a passer over a rookie thrower on a human team, for example.

    I agree the point about using a reroll earlier in the turn, but it seems to me that say half the times when this happens to me it's the result of me being greedy with blocks to farm SPP before a critical scoring action. With more self-discipline I think this would be less of an issue.

  14. #414
    Lesser Hivemind Node cyberpunkdreams's Avatar
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    Quote Originally Posted by Everblue View Post
    ... the times when this happens to me it's the result of me being greedy with blocks to farm SPP before a critical scoring action. With more self-discipline I think this would be less of an issue.
    I think we've all been there! I get the impression a bit that a lot of the theoretical discussion about BB (which is great) normally assumes that things go according to plan, and often they don't. It's especially the case when talking about player builds. You often read, "You don't need skill X on player Y, it's bloat as you already have a specialist for that," but what if your specialist has been injured or is on an MNG or has been forced out of position? Granted, increasing your skillz as a coach can help with all those, but accidents still happen. This is still BB after all, and a natural 1 always fails!

  15. #415
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Fouling lacks any of those hazards.

    Just remember a 2die no block/wrestle block is a 1/9 face palm, 1/27 fot 3die, but 2 die with block/wrestle is 1/36, block/wrestle 3die is 1/216.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  16. #416
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    @Cyber - That sounds fair enough to me!

    @Helio - I would *never* do a pre-pass foul! It's, what, 1/5 or thereabouts to fail and you can't reroll it. Or have I misunderstood your point?

  17. #417
    Network Hub Axler's Avatar
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    Quote Originally Posted by cyberpunkdreams View Post
    Same way that failing a dodge is an automatic injury, right?
    Yup right below failed GFI's being bigger killers than Minos :D

  18. #418
    Secondary Hivemind Nexus ChainsawHands's Avatar
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    Quote Originally Posted by Everblue View Post
    @Helio - I would *never* do a pre-pass foul! It's, what, 1/5 or thereabouts to fail and you can't reroll it. Or have I misunderstood your point?
    Don't get him started!

  19. #419
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    Quote Originally Posted by Everblue View Post
    No, Khemri are horrible. The blitz-ras are normally built to be elf killers with tackle, mighty blow and maybe piling on too. You will take casualties and it will hurt.
    *Scribbles notes*

    What else makes them horrible?

  20. #420
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by ChainsawHands View Post
    Don't get him started!
    ;)

    I was referring to the fact no-one ever failed a 8 man foul and ended up with a -ST. But yeah, pre-pass its a no no.
    I'm failing to writing a blog, specifically about playing games the wrong way
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