Results 821 to 840 of 7708
19-02-2013, 01:38 PM #821
I'm thinking that tackle will be better off on wights than WW as they can get MB easily to beat up all those AV7 dodge players. It also means I'm not wasting claw when I could be blitzing the heavy AV players without dodge.
19-02-2013, 01:42 PM #822
- Join Date
- Apr 2012
My undead team has one tackle wight and one killer. Works pretty well so far.
19-02-2013, 02:53 PM #823
Can everyone yet to play match 3 hurry up, I want to see who I'm facing next season set so I can advise which skill up to get my blodge sidestep blitzer.
It's either tackle(don't have any yet) if I face a dodge in much quantity, diving tackle (have 1) if elves or fend (have non but it's a nice anti bash measure) for pretty much everything else.
I know, choosing skills short term is bad. I'm av7 and I'm besmirching nuffle, looking at the next 3 matches is long term.
19-02-2013, 03:08 PM #824
Your blitzers are AV8!
And take tackle.
19-02-2013, 03:12 PM #825
I've got a good one before my final game. Bullseye, my key thrower, already has sure hands, pass, strong arm, accurate and dump off. He's about as competent as a thrower will get, short of an ag upgrade.
He just rolled another double. I've been perversely avoiding block to make dump-off something I will actually use (with block, I'd turn it down all the time and the skill would be wasted, plus a lot of blitzers i face have wrestle these days anyway), so what should I go for? A normal roll would have been easy,my plan was to get nerves of steel to make that dump-off a 2+ every time. It also gives me more places to run into to make a throw (potentially standing next to opposition..).Is there an alternative to NoS?What would you choose? Sure feet to help get the range down? Dodge? Suggestions please! (remember, no block!)Steam, PSN, Xbox Live: Groovychainsaw. Speak 'RPS' and enter.
19-02-2013, 03:14 PM #826
19-02-2013, 03:45 PM #827
You've already given him the skills I'd have told you to give him, particularly the strong arm on a double. So why not give him safe throw to make his throws safer? Other than that, nerves of steel is a good choice, although to be honest I think he's already got too many skills and all this levelling up you're doing is taking an excellent passer and turning him into an excellent passer who gives your opponent free stuff, so don't take the double.
Alternatively, take wrestle in case you ever have to tackle someone - that way you'll still not want him to get hit, since a both down result will mean you lose the ball, and you'll not lose any perceived value in your dump-off.
19-02-2013, 04:16 PM #828Originally Posted by ChainsawHands
Last edited by Heliocentric; 19-02-2013 at 04:20 PM.
19-02-2013, 04:47 PM #829
For the thrower - I'd consider dodge to help him get around the field, but if he's just hanging out on the backfield or sitting somewhere you want him to get hit then it's a waste of TV. NoS is good with dump off. If you want to give him something to do on offense I'd give him wrestle or block.
19-02-2013, 06:00 PM #830
- Join Date
- Apr 2012
@Groovy - take block or fend. If your plan is for him to get hit, it might be nice if he had a chance of surviving.
@Helio - Difficult choice. I would go for DT as it works well with blodgestep. Tackle is for the catchers who do your blitzing.
19-02-2013, 06:04 PM #831
Thing is, sidestep fend is all manner of bastardry it can make blitzing out of a marker 5 times more irritating as you cant even use hitting him to dodge the other marker, instead you end up resorting to actual dodges which is where DT becomes a real menace.
If the fend-sidestepper has the ball? suddenly hitting him is meaning he doesn't even need to blitz you away. Its an odd one... I'll take your comments under consideration but i guess it depends on if I face a monstrous set of bastards next few games.
Last edited by Heliocentric; 19-02-2013 at 06:06 PM.
19-02-2013, 06:35 PM #832
Brain - Necro are great but they're a team of specialists, they really suffer if you lose a positional as training replacements takes a long time. I've built the wolves as blitzers (block/dodge/sidestep/tackle/dauntless), golems as support (block/guard/MB or grab or break tackle) and the Wights as general purpose supports (guard/tackle or mighty blow or stand firm or juggernaut or grab). Ghouls are interesting as they can go a number of ways, I've tended to go for one carrier (block/sure hands/sidestep/fend/kick-off return) and one safety (wrestle/tackle/sidestep/strip ball). Like potatoedoughnut says Ag4 is huge, if any of your guys rolls it take it immediately - it opens up a moderate passing game, making the speed of the wolves deadly. Zombies get thrown at anything dangerous, aside from one with kick just give them skills to survive that better and fire them if they get to level 4 without anything interesting.
Tactically the sidelines are your kingdom, force attacks down the edges and threaten crowd surfs with the wolves. Setting up asymmetrically on receiving to pile all your dudes down one edge can work neatly too, doubly so if you can get Ag4 and hold the ball in your half of the field while you do it.
@Helio - Fend's nice and all but it's a handy skill rather than an essential one. Tackle's always useful, especially as you can go DT or Shadowing later. It's just as useful on a marker as a blitzer too, given it cancels dodge in both cases.
@Groovy - If your determined to go with this dump-off madness (madness!) then I'd be thinking about wrestle (still need to use dump off but it protects him in the mean time, plus stops the blitzer following up on to whoever caught the ball), sidestep/stand firm (to be awkward after the blitz, if still standing), safe throw or nerves of steel. Probably wrestle just to help keep him alive that much longer, too useful a piece to lose easily and the doubles choices are pretty marginal.
Last edited by NieA7; 19-02-2013 at 06:37 PM.
19-02-2013, 08:58 PM #833
Regarding Clone High - I've been very lucky to have my wolves and 1 ghoul go without death or career enders; however, my wights and golems and the other ghoul seem to die pretty regularly. It really hurts to lose a guard player as you don't have much strength and can't fall back on an agility game reliably. Also it takes forever to level necros against a developed teams. You often have to choose between a risky play to get SPP on a new guy or a safe play that adds more SPP to your already leveled stars.
19-02-2013, 09:29 PM #834
19-02-2013, 10:26 PM #835
W D L W W D W D L L W W L D D L D L D W L W L W D W L D L D W L L W D D W W W W W W W W
From this we can see:
1) The pace of the divisions move too slowly, and people need to get their damn games in :)
2) Even when I was thinking of retiring the team, while I was plummeting from that one season in the champs away down into tier 2, I wasn't actually doing as badly as I thought
3) The Red Skull Reavers got a bit of an easy ride starting out. Or I was better at blood bowl in the olden days.
20 Wins, 12 draws, 12 losses
12 - 12 - 12 if you discount that initial winning streak. Nicely symmetrical, and actually better than I thought.
20-02-2013, 01:19 AM #836
20-02-2013, 10:43 AM #837
Hi there, everyone!
To my sheer surprise, I discovered Blood Bowl: Legendary Edition among 2012's Christmas presents (well, OK, it was sitting on my wishlist for ages). Maybe I should mention the fact that I don't have any former experience with the tabletop game. I do have a weak spot for turn-based strategy games (mostly in the 4X genre), though.
Currently, I'm working my way through the rulebook to get at least a basic grasp of the mechanics. I'm also planning to get a handful of games vs. the AI done in the next few days to get used to the UI and whatnot.
I haven't added my details to the spreadsheet, because I haven't decided on a team yet. If I haven't misread the spreadsheet, the number of players per race seems to be limited. I don't mind contributing to make the league a more balanced affair, so which of the underrepresented teams would be a sensible choice for a noobish player like me?
Also, when exactly does the next season begin (the current season ends on the 26th, no?) and is there a deadline for enrolling?
Anyway, if nothing stupid gets in the way, I'll have created my team and submitted my details before the end of the week. Looking forward to playing with you chaps!
20-02-2013, 10:58 AM #838
20-02-2013, 11:18 AM #839
Chaos - If you want to bash, but still have some semblance of passing play unlike say Khemri. Start pretty slow though due to a lack of some of the basic skills
Wood Elf - If you want to play the passing/running/dodging/being-an-elf-bastard game. Just make sure you're not overly attached to your squishy, squishy players
Necros or Undead are also equally rookie-friendly I feel.
20-02-2013, 11:20 AM #840
BBTactics has very neat overviews of the strengths and weaknesses of each race.