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  1. #2101
    Lesser Hivemind Node 20phoenix's Avatar
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    NieA7 played our runner up decider in Div 2. Rats did what rats do best - scoring fast and bleed a lot. The necro managed to rack up 9 casualties but still wasn't enough to deny a turn 16 one turner to tie the game at 2-2. By our calculations that keeps Nie in tier 1 on TD/cas diff

  2. #2102
    Secondary Hivemind Nexus President Weasel's Avatar
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    Given that Lowkey actually made most of the running in the attempts to play their match, and Karandraz only replied very late, the committee are setting the result on the spreadsheet to a draw. I'm afraid there's not much we can do about the in-game result; Lowkey, let me know if you're particularly bothered about the SPPs and I'll see if I can sort you out an exhibition match in the off season.

  3. #2103
    Secondary Hivemind Nexus LowKey's Avatar
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    No that's fine thanks guys, sorry for being a grump about it, I will make it very clear next time as I appreciate the admins dont have all day to make decisions!

  4. #2104
    Network Hub potatoedoughnut's Avatar
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    Three cheers for our fine admins. Thanks for doing all the worky stuff.
    Eagles may soar, but weasels don't get sucked into jet engines.

    Steam = potatoedoughnut

    [RPS] Clone High

  5. #2105
    Played a frustrating game against Zoraster to finish off div D.

    He landed 63% of his injury rolls, 22 total, almost twice mine (12).

    They stacked up and I ended up playing short, which didn't work out at all for me.

    Some early goodies - Zoraster's first two kickoffs were off the pitch, allowing me to get a TD with a dwarf. He failed his first TD because of 2/3 of his rerolls were burned on double skulls and he failed his clutch TD pass in turn 8.

    Second half saw me minus five players, several of those being clutch dwarves, some of those being thanks to a blind referee who allowed 5 turns of successive fouling to go unpunished (and later bribed). I finished the game with back to back injuries with my mino, wondering why he couldn't muster that action up in the first few turns.

    Zoraster 2 > chadsexington 1

    GG Zoraster

  6. #2106
    Obscure Node Havocc's Avatar
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    JamesCoombs and I just played our day 3 match in division N:

    James chose to receive and moved the ball slowly but steadily towards the endzone. I knew I wouldn't be able to bust his cage with guarding Blockers, so I thought it would be the best to establish a screen and hope for the best. Unfortunatly the screen was quite pathetic because too many of my players were tied away from the cage. It was easy for James to push one of my Black Orcs to the side and free a path for his ballcarrier. He moved unchallenged through my "screen", handed the ball to another runner, who waited near the endzone, and scored the first touchdown. 1-0
    I still had four turns left so I decided to cage up and bash my way through James's Dwarfs. After wasting two turns I realized that this was a silly idea. It was time for my Orcs to take some risks. I freed a Blitzer on the opposite side of the pit, and let my thrower run away from his persecutors. After having to free the Blitzer again because I was unable to count to six, I went for a medium range pass which was catched flawlessly and equalized. 1-1
    At the beginning of the second half I was very lucky. The ball landed right on top of one of my Blitzers standing at the centre line. I caged and started beating up Dwarfs near my ballcarrier and tieing up Dwarfs who could come to help. After only a couple of turns I placed my ballcarrier uncatchable at the endzone. I delayed my touchdown another couple of rounds until the Dwarfs regained the ability to endanger the ballcarrier. 1-2 in round 14.
    Having only two turns left James now had to use the Dwarf's infamous passing skills to equalize. Sadly Nuffle didn't agree.

    Div N: Friday Night Might (Dwa, JamesCoombs) 1 - 2 DoD HavOrcs (Orc, Havocc)

    Thanks for the game James and sorry for letting you wait and for the lag, if that was because of my connection.
    Last edited by Havocc; 06-05-2013 at 06:55 PM.

  7. #2107
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    The Ball Curse 0 - 3 Unseelie Accords

    Unseelie Accords were in control of the first half scoring 2 touchdowns without much difficulty from the Ball Curse. In the second half things became slower and more violent though the Unseelie Accords ultimately scored with only a turn remaining on the clock. The many fans of the Ball Curse then proceeded to riot across the pitch and the Ball Curse joined in as best as they were able.

  8. #2108
    Activated Node smaug81's Avatar
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    Quote Originally Posted by Everblue View Post
    Several reasons

    1) I've got loads of these to do, I don't have time to spend too long on each one, and unless it is really really clear what went wrong I will have to take a view.

    2) This is what I got from the G thread: "Hi Karandraz, unfortunately as I said I could only do Monday and Tuesday and those times were way to late for me (and I didn't see them until later), I have told the admins to default the game..."

    3) This is what you said in the thread "I and Karandraz have been unable to get our game in and (at least for me) wont be able to until at least Friday, so I'd just say default it, le sigh"

    Neither of those is clear to me what you want to do. I interpret "default" as meaning that you accept a loss and it seemed to me from a quick review of the thread that it was your diary issues that caused the problem. If that's wrong then I'm sorry, but frankly I don't have the time or inclination to track each person down who doesn't get the game in. If you want a particular result then agree it between you or not and please post it very clearly in the thread.
    Not trying to stir up trouble over this or anything, but it's always been my impression that the default assumption if a game is not played is to set it to a 0-0 draw, unless there is clear evidence that one player simply made no reasonable effort to schedule the match. I thought that scheduling issues were accepted as something that happens on occasion, and that we don't attempt to assign blame and specify a winner if both players at least made an effort.

    Again, no criticism implied, I understand this is no small undertaking to run. Just looking for clarification.

  9. #2109
    Lesser Hivemind Node cyberpunkdreams's Avatar
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    Quote Originally Posted by Rotekian View Post
    The Ball Curse 0 - 3 Unseelie Accords

    Unseelie Accords were in control of the first half scoring 2 touchdowns without much difficulty from the Ball Curse. In the second half things became slower and more violent though the Unseelie Accords ultimately scored with only a turn remaining on the clock. The many fans of the Ball Curse then proceeded to riot across the pitch and the Ball Curse joined in as best as they were able.
    Damn, I was totally hoping for the opposite result there. I would still have been at the bottom of the division, but it would have been closer at least!

  10. #2110
    Secondary Hivemind Nexus sinister agent's Avatar
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    Quote Originally Posted by smaug81 View Post
    Not trying to stir up trouble over this or anything, but it's always been my impression that the default assumption if a game is not played is to set it to a 0-0 draw, unless there is clear evidence that one player simply made no reasonable effort to schedule the match. I thought that scheduling issues were accepted as something that happens on occasion, and that we don't attempt to assign blame and specify a winner if both players at least made an effort.

    Again, no criticism implied, I understand this is no small undertaking to run. Just looking for clarification.
    "Default" to me also says "draw". I always thought the default was a draw unless someone either explicitly acknowledges it should be a loss, or goes AWOL.

  11. #2111
    Lesser Hivemind Node NieA7's Avatar
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    Quote Originally Posted by 20phoenix View Post
    NieA7 played our runner up decider in Div 2. Rats did what rats do best - scoring fast and bleed a lot.
    This game was pretty interesting for me because it was one of the very few that went according to the plan I had in advance. I still only managed a draw though, any advice on beating rats/fast and agile teams?

    1. I won the toss and elected to kick, the idea being to force a quick touchdown while hopefully securing a couple of casualties (which was done).
    2. A slow grind up the pitch for the rest of the half, with as much punching and crowd surfing as possible, leveled the score and put a few more rats in the KO and injury box.
    3. After a couple of turns in the second half several more rats were KO'd and injured (there were about 6 left out of 14). I thought about scoring quickly to avoid the 1TTD risk but I didn't want to get into a shootout, especially without any ball handling skills in the rain, and was concerned about the KOs coming back.
    4. By the end of my drive there were only two rats on the field (a thrower and the ogre), but 4 rats made the KO roll including the better thrower and the one turn specialist. A quick snap made things even easier and the equaliser was run in without much fuss.

    Any obvious mistakes?
    Last edited by NieA7; 05-05-2013 at 11:33 AM.

  12. #2112
    Secondary Hivemind Nexus mrpier's Avatar
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    You should have killed the ott-specialist, otherwise no.

  13. #2113
    Lesser Hivemind Node 20phoenix's Avatar
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    Quote Originally Posted by mrpier View Post
    You should have killed the ott-specialist, otherwise no.
    Violence is not the answer....

  14. #2114
    Lesser Hivemind Node NieA7's Avatar
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    Quote Originally Posted by 20phoenix View Post
    Violence is not the answer....
    It very, very nearly was the answer.

  15. #2115
    Secondary Hivemind Nexus Screwie's Avatar
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    Quote Originally Posted by smaug81 View Post
    Not trying to stir up trouble over this or anything, but it's always been my impression that the default assumption if a game is not played is to set it to a 0-0 draw, unless there is clear evidence that one player simply made no reasonable effort to schedule the match. I thought that scheduling issues were accepted as something that happens on occasion, and that we don't attempt to assign blame and specify a winner if both players at least made an effort.

    Again, no criticism implied, I understand this is no small undertaking to run. Just looking for clarification.
    You're right, but players have gone beyond before and asked to give the default win to their opponent. I can also see how the way LowKey phrased his words could have been unfortunately misinterpreted to mean a forfeit defeat even if it wasn't explicitly mentioned as such.

  16. #2116

    Cheese It (Skaven - Gorm) vs Look No Hands (Undead - Mrchinchin25): 3-1

    Cheese It (Skaven - Gorm) vs Look No Hands (Undead - Mrchinchin25): 3-1

    I hate skaven. They are sneaky, squishy, smelly and furry. They score a lot and can run all over the place. They pass often and succeed!! Still I managed to kill 3 of them though. (Gorgonzo Labrat is being welcomed into our team)

    Match highlights -

    • Lots of nice passes by Gorm's rodents, really couldn't keep up with them a lot of the time. First TD was in the 2nd Turn I think.
    • Both mummies managed to get a kill each.
    • The third kill was by Aulus Bonecollector, a zed, who was later killed himself.
    • A slight failure with some blocking led to the ball carrier dropping the ball. It nearly landed in the rotten hands of a mummy (which would have been a disaster.) Instead it bounced into the hands of the enemy Rat Ogre. Worst Day Ever...
    • Cronar The Rotten Mummy managed to knock himself out by blitzing from prone and failing a GFI.
    • Ivan The Feared Hero-Wight managed to dodge out of a tackle zone, GFI and blitz a rat to knock the ball out of his hands on our last turn.
    • Said ball landed 1 square from the goal-line, and was nearly picked up and scored with. Alas the ball was never picked up... (Very close to 4-1 here...)
    • At least 3 ghouls were pushed into the crowd and somehow survived...
    • That makes it 3 losses in this Division for me... :sadface:


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  17. #2117
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Quote Originally Posted by mrchinchin25 View Post
    • That makes it 3 losses in this Division for me... :sadface:
    I'm guessing it's normal for new players who come top of their starting league to get absolutely destroyed in their next season because the advancement rockets them up the table to where they're facing veteran teams! Theoretically things should balance out in the next season as you're bumped down somewhere between, facing challenging opponents of similar skill and weight class.

    Just a theory though. I've only been here for like, five minutes.

  18. #2118
    Lesser Hivemind Node 20phoenix's Avatar
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    Quote Originally Posted by Drake Sigar View Post
    I'm guessing it's normal for new players who come top of their starting league to get absolutely destroyed in their next season because the advancement rockets them up the table to where they're facing veteran teams! Theoretically things should balance out in the next season as you're bumped down somewhere between, facing challenging opponents of similar skill and weight class.

    Just a theory though. I've only been here for like, five minutes.
    Not far from the truth - my team have spent the last 4-5 seasons bouncing between Tier 1 and 2, not quite making it over the line in Tier 1 but too good for Tier 2. I appear to have found my level for now....

  19. #2119
    Yeah it's not a bad thing, it will settle down eventually I expect. It's all fun. And I've got Block on both mummies, which makes me happy.
    Planetside2 / Firefall: Crustycuffs
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  20. #2120
    Lesser Hivemind Node cyberpunkdreams's Avatar
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    Quote Originally Posted by mrchinchin25 View Post
    Yeah it's not a bad thing, it will settle down eventually I expect. It's all fun. And I've got Block on both mummies, which makes me happy.
    It's a slightly tricky one. With the old ladder system, difficulty increased smoothly and you could be guaranteed of finding the right level for your team, pretty much. With the tiers, the jump that comes with each promotion or demotion is much bigger. In theory, you should still be okay, because each division should have an even mix of teams from within the tier. It can fall apart a bit though, as the draws are random and your newly promoted could end up in a division with the three best teams in the tier... not that that happens often, I'm sure!

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