Results 2,801 to 2,820 of 7142
07-06-2013, 07:34 PM #2801
My point is that mummies and tomb guardians do not feel like big guys in the way that the other, definitely-a-big-guy, examples do. In the venn diagram of what is and isn't a big guy I'd say the edge of the circle is pretty vague and nebulous, which probably makes it not even a venn diagram, but that the trees are just inside and the no-negatraits guys are just "Players".
Last edited by President Weasel; 07-06-2013 at 07:36 PM.
07-06-2013, 08:18 PM #2802
Sorry, I'm desperate to play my next stunty match and I am haunted by memories of playing my undead team and the mummies hogging mvp and barely leaving the LoS. Their negatrait is MV3 AG1, and like all other ST5 or 6 (hey there treemen) players ST access only. Mummies are especially victim of useless skill ups unless they roll double (guard, grab and stand firm being the only skills of any use IMHO).
Yeah, Bloodbowl rage, sorry :)
07-06-2013, 08:43 PM #2803
Big guys with MB that get Mutation access on normal (and thus best Claw/MB buddies): Chaos Minotaur, Underworld Troll.
Big guys without MB or Mutation access but start with Claw (so also good Claw/MB buddies): Yhetee, Bloodthirster.
Big guys with MB that get Mutation access, but only on a double: Rat-Ogre, Beast of Nurgle, all other Minotaurs, Chaos Pact Ogre and Troll.
07-06-2013, 09:14 PM #2804
07-06-2013, 09:19 PM #2805
I am sad because Wallender Kessel is dead
Also blah blah Division 1 match happened and I scraped a draw against Wink's uberlizards so I get promoted to the Champeenship yada yada. But Wallender Kessel is dead.
116SPPs, 53 matches played, best player on the team, and he takes a single dice hit by a no-skills skink, I've got blodge so he needs pow or I'm fine, and it comes up pow and Wallender Kessel is dead. And of course the apoc I was saving for just such a situation is absolutely fucking useless and why do I even spend the 50TV on them, and Wallender Kessel is dead and that makes me sad.
Goodbye Wallender Kessel you beautiful bastard, I will miss you.
07-06-2013, 09:22 PM #2806
George R. R. Martin you son of a bitch why did i let you write the script for this game?
Also, Jim Rossignol you crazy diamond why did you set the forum up so all caps sentences get small-case-i-fied? I didn't even know you could do that.
07-06-2013, 10:42 PM #2807
07-06-2013, 11:33 PM #2808
08-06-2013, 01:06 AM #2809
Changed my team on the sheet to Chaos, if a slot isn't free by the time the draw is due I'll carry on with my Elves.
08-06-2013, 01:17 AM #2810
- Join Date
- Apr 2012
Wait, what? I thought you were going nurgle?
08-06-2013, 01:38 AM #2811
I don't care, damn your eyes! Don't you see? Nothing matters any more! Wallender Kessel's dead.
08-06-2013, 03:27 AM #2812
08-06-2013, 07:32 AM #2813
- Join Date
- Jun 2011
I'm away for about 10 days on Monday so i might be a little late applying for my new division, and i doubt i can get my game in. I posted in the group (C) but havent got a reply yet.
08-06-2013, 08:39 AM #2814
- Join Date
- Oct 2011
If mummies/TGs count then sure, but treemen are awful.
08-06-2013, 12:09 PM #2815
Right, looks like Chaos and Nurgle will stay full so I'm thinking Ogre or Vampire. Both have up to 6 great players and a host of disposable mooks. Both have a "shield" that guards their stars (regeneration and st5) and which suffer from negatraits. Just a word on bloodlust, players that fail it and don't feed, do they comeback the next drive no matter what?
08-06-2013, 12:21 PM #2816
Bloodlust guys do come back next drive, yes. Failing Bloodlust also lets you change your chosen action, thankfully.
Also if mutations are your plan, why not Underworld? Or are they full too?
08-06-2013, 12:21 PM #2817
- Join Date
- Jun 2011
They do, yes. Well, unless they fail a scorching heat roll or something, but that's the same as anyone.
Failing Bloodlust also lets you change your chosen action, thankfully.
Although I guess it doesn't matter so much seeing as you don't have to declare pass/handoff actions like you're supposed to.
Last edited by Janek; 08-06-2013 at 12:23 PM.
08-06-2013, 12:29 PM #2818
08-06-2013, 12:33 PM #2819
08-06-2013, 01:00 PM #2820
EDIT: Sorry not to sound snippy. I'll attempt to clarify - the issues with BL and HG are fringe cases that may crop up. The skills that are known to still work erroneously while under HG are Dump Off and Shadowing, both uncommon skills.
I've really not experienced BL stopping me from passing the ball, though.
The team is still 99% playable (and I've run into more bugs playing Goblins than Vamps).
Last edited by Screwie; 08-06-2013 at 01:37 PM.