Results 6,541 to 6,560 of 8140
08-05-2014, 01:35 PM #6541
08-05-2014, 01:44 PM #6542
Your two trees are chainsaws? It's like raIaaIaaiN.
08-05-2014, 03:00 PM #6543
08-05-2014, 07:43 PM #6544
08-05-2014, 11:40 PM #6545
Unfortunately Joey Hasn't got back to me in the groups to organise our game. Probably should have posted here sooner but have been rather busy myself :/
09-05-2014, 05:32 PM #6546
Hellsraiser and I might be playing our game tonight, otherwise it'll be to the admins to decide.
09-05-2014, 11:50 PM #6547
Oh well. Optimus and me didn't manage to do our week 2 game yesterday nor today, which means a delay of Week 2 until Tuesday is necessary. Signing off from the internet until Monday. :) Sorry for causing a delay!
10-05-2014, 12:46 AM #6548
We got our game in, lots o' casualties, Helio will be happy.
10-05-2014, 06:05 PM #6549
Not going to be able to arrange div B game today after all, apologies for the holdup, feel free to move it on.
10-05-2014, 07:46 PM #6550
11-05-2014, 10:06 PM #6551
GAME WEEK HAS BEEN ROLLED
Admin results were given to the following games:
Joey v SWG - SWG given 2-0 win as no evidence of Joey contacting SWG
Graever v Eard - Given as a 1-1 draw as both coaches tried but failed to get the game played
Zungado v Rotekian - Zungado given 2-0 win as no evidence of Rotekian contacting Zungado
End of match week is 21st MayGlobal Warping (Skaven) - RPS Divisions of Death Champions Seasons 34-36
12-05-2014, 01:27 PM #6552
Helio and I played - I surfed his beast - he broke Eldril.
Still - 2 - 0 the Mercians!
12-05-2014, 09:23 PM #6553
I have however reached an interesting point in my teams development, the point where I actually need to decide the form they will take.
Until now I've been focussed on giving my Nurgles core 9 Block (only the beast left) and doubles were irresistibly Jump Up without question. I got a two early second non doubles on blockers I gave guard.
Its well rounded, and completely generic except for the over-abundance of jump up a few of whom have wrestle.
But, If I take the Claw-POMB route will the team feel boring after a few matches, sure extra arms help moving the ball cheaply but I often find the Pestigors get marked robustly forcing me to brawl... Something Claw-POMB would actually discourage my opponents doing.
I want the team to stay fresh and vital and me to stick with them, I guess my question is not which level up is best, but which level up is most interesting to play with.
The player I have an up with is a pestigor with jump up and block, he's been doing much of the teams heavy lifting because of him having the best mobility in the team, he's often freeing my ball carrier of a marker or striking down other ball carriers. I'm thinking Pro, Piling On or Mighty Blow, I've also considered Frenzy as an outside pick.
12-05-2014, 09:26 PM #6554
12-05-2014, 09:29 PM #6555
- Join Date
- Jun 2011
Dark horse pick: Diving Tackle. No really it's quite useful.
Edit: No wait this isn't a doubles roll. Mler ignore me.
Okay singles choice. Two Heads? Good mobility. Knocked him over, marked up and think the ball's safe? HAHA 2+ roll to go at the ball!
Last edited by Janek; 12-05-2014 at 09:32 PM.
12-05-2014, 09:32 PM #6556
12-05-2014, 09:48 PM #6557
- Join Date
- Apr 2012
Hey all, I'm pretty sure Joey is going to drop this season due to an RL change - his job situation changed suddenly and now he won't be near a PC for the next few weeks.
Im assuming that he forgot to mention it this time round - I'll see if I can get ahold of him via text to see what his schedule is going to be.
13-05-2014, 12:46 PM #6558
13-05-2014, 04:50 PM #6559
14-05-2014, 02:40 AM #6560
I meant in general. I have every confidence in Grinn, hence my hesitation in meeting him and his team.