Page 343 of 358 FirstFirst ... 243293333341342343344345353 ... LastLast
Results 6,841 to 6,860 of 7142
  1. #6841
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,520
    Tzeentchian Spirits are here for all of your 2K TV filler duties.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  2. #6842
    Secondary Hivemind Nexus sinister agent's Avatar
    Join Date
    Jun 2011
    Posts
    1,109
    I have a fairly wide range of minimally-moderately developed teams that could fill in if needed.

  3. #6843
    Lesser Hivemind Node 20phoenix's Avatar
    Join Date
    Mar 2012
    Location
    Cardiff
    Posts
    839
    For bottom tier division - new teams only please
    Global Warping (Skaven) - RPS Divisions of Death Champions Seasons 34-36

  4. #6844
    Quote Originally Posted by 20phoenix View Post
    For bottom tier division - new teams only please
    My rats are worse then new :D

  5. #6845
    question mates, as this thread has 343 pages.
    when does the new season actually start?
    looking forward :)=
    d

  6. #6846
    Secondary Hivemind Nexus groovychainsaw's Avatar
    Join Date
    Jun 2011
    Location
    East Herts., UK
    Posts
    1,147
    Hi Erfolgs, It'll be very shortly, once we've filled all the divisions - have you got your application in to division E in the game yet? I'm hoping we can get things going tonight - I'll be chasing up the last couple of people to get us going.
    Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!

  7. #6847
    Secondary Hivemind Nexus groovychainsaw's Avatar
    Join Date
    Jun 2011
    Location
    East Herts., UK
    Posts
    1,147
    Right! Tried chasing last night, but to no avail, so Limdood, Ethelred, you have until tonight to get in or you'll miss the season! PMs have been sent!!
    Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!

  8. #6848
    Secondary Hivemind Nexus Screwie's Avatar
    Join Date
    Jun 2011
    Location
    Swansea
    Posts
    3,181
    Div 1: Dread Pool (DElf) vs Medical Drama (Nur)

    Pretty much the perfect outing for me, as Heliocentric's efforts were undone by a noted lack of Tacklers and an preponderance of Defender Stumbles results. I got a comfortable 2-0 lead in the second half and even Helio's finest fouls couldn't dent me at that point. Probably wasn't the funnest of games for him.

    Final Score: 2-0 to the Pool.

  9. #6849
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,520
    It wasn't frustrating. I had lots of pitch control and I suppressed a lot of elfy bustardry, issue was that injury rolls, knockout recovery results, armour rolls and block dice conspired to keep 11 DElves on to pitch at the start of each drive despite all the blocks my mobility (<3 jump up) had afforded me. One frustrating aspect was elegantly arranged 6 man fouls stunning elves.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  10. #6850
    Network Hub Ethelred's Avatar
    Join Date
    Sep 2011
    Location
    Bristawl
    Posts
    279
    Sorry everyone - I'm in the States at a conference.

    I'm definitely in and will apply when I get a window to log in - probably tonight.

    Sorry to to hold you up!

  11. #6851
    Secondary Hivemind Nexus groovychainsaw's Avatar
    Join Date
    Jun 2011
    Location
    East Herts., UK
    Posts
    1,147
    Appreciate it ethelred, I'll get everyone else going tonight. Just limdood missing now....
    Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!

  12. #6852
    Network Hub Ethelred's Avatar
    Join Date
    Sep 2011
    Location
    Bristawl
    Posts
    279
    Righto all applied.

    Gorm's Skaven team has 4 superstars, that hardly seems fair - and an AG5 abomination, this is why I got multiblock on the assassin!

  13. #6853
    Network Hub The Brain's Avatar
    Join Date
    Jan 2012
    Location
    Newcastle, UK
    Posts
    284
    After losing yet another Wight to Frenz0rz in our game last night my Necro team is starting to face the possibility of bankruptcy. This has got me thinking that since it may be time to retire the foulers and re-roll a fresh team. So far the two teams I'm leaning towards are Elves, as they are currently not represented in the DoD and I originally played with them way back when I first joined. The second option is Lizards as I've yet to play them and I quite fancy all that strength while still having annoying fast players.

    So what are people's thoughts? Pro's and cons of picking each team? Any tips or advice for either team? Or maybe even a secret option C team I'm not currently thinking about.

  14. #6854
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,520
    Developmentally, Elves (Pro Elves to their friends) are diametrically opposite to Lizard Gits. Lizards are split between carriers and fighters, Elves are homogeneous. Lizards are dependent on good rolls for great players, Elves end up with great players by default. Lizards practically have 7 'Big Guys', Elves will always be St3 outside of stat freaks.

    One thing both sides share is awkward finances, a few deaths and the gold might not cover the outgoings. Still, a journeyman skink is pretty much a skink.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  15. #6855
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    542
    Elves are really good but you know that. Always capable of making something happen. I've got a particular soft spot for lizards, what with Taking The Biscuit's 100+ games on FUMBBL.

    It's quite a refreshing way to play compared with conservative no-risk bashing - you'll be forced into suicidal plays on those occasions when injuries reduce you to three saurus and a skink. Best thing ever when they work - and the hypermobility of skinks means there's always a chance. Best advice is to attempt saurus pickups as often as you can risk it safely, and mix their starting skills up - you need break tackle for blitzing, you need a mighty blow hitter, you'll need some guard, you'll need tackle. They've got to specialise.

    You'll get the occasional game where you get destroyed, but hey there's always entirely disposable move-anyway journeyman skinks. Oh, and save the apo for a saurus. Always. I don't care if that skink is a statfreak, it's disposable.

  16. #6856
    Lesser Hivemind Node cyberpunkdreams's Avatar
    Join Date
    Mar 2012
    Location
    Cambridge, UK
    Posts
    916
    Quote Originally Posted by The Brain View Post
    Pro's and cons of picking each team?
    Goblins.

    ..
    My Arsenal of Democracy AAR: The British Empire
    Seeking alpha testers for a StoryNexus cyberpunk RPG.

  17. #6857
    Secondary Hivemind Nexus sinister agent's Avatar
    Join Date
    Jun 2011
    Posts
    1,109
    I'm new to them, but enjoying lizards so far. I'd love to play an agility team, especially for the passing, but they're all so crap at fighting that I get too frustrated and a little bored. I like bashing, but caging is so boring and cynical.

    Lizards can't pass, but the crazy speed and good dodging and agility access of the skinks is a plus. Sauruseses are strong and clumsy, but they're not slow and they have general access. Between them they give me that hint of agility/movement backed with enough bash to create opportunities (and bodies). It's a promising mix, even if passing is out of the question they have more options than a typical bash team, and can make more room to breathe than typical agility teams.

    Got to protect them skinks though, and keep your saurusesesi focussed on worthwhile targets - don't get bogged down going toe to toe with linemen, it's a net loss even if you knock them over a lot.

    Also don't forget the skinks can fight too if need be. It's risky, but I've seen skinks take down an ogre (my one, the little shits). They are probably the best 'roaming assist' players in the game - gutter runners might be faster, but they're much less disposable too.

  18. #6858
    Lesser Hivemind Node cyberpunkdreams's Avatar
    Join Date
    Mar 2012
    Location
    Cambridge, UK
    Posts
    916
    Quote Originally Posted by sinister agent View Post
    ...but they're all so crap at fighting...
    Wardancers.
    My Arsenal of Democracy AAR: The British Empire
    Seeking alpha testers for a StoryNexus cyberpunk RPG.

  19. #6859
    Undeads are a little bit of everything, and my team even more so. You've got the blocking power of the mummies, the mobility of the ghouls, the blitzing and general spp-hogging handled by the wights, and then the zombies just try and make life awkward for the opposition. Add to that my Mv+ Ag + wight Thorgrim the Conqueror (say my name!) and you have, in my mind, a perfectly balanced team, fit to react to any gameplay style. At least until the bindings in their joints give out.

  20. #6860
    Quote Originally Posted by sinister agent View Post

    Lizards can't pass,
    fight me.jpg

    Fight me.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •