Oh no. I got a double for my non-murdervermin, should i give him claw? He already has block dodge and mv 8.
Tricky. He starts with block so you're two skills in, neither of them particularly murderous. How about side step? Goes well with dodge, then you can give him tackle and make him an excellent marker.
On the other hand, you could still have claw and MB and tackle and have two murderers, one of which can evade a marker and go nine squares before he kills you. Take you a long time to get that fifth skill, but claw and MB will get you there quicker.
Blackest of Black Blacks 2 - 2 Tzeentchian Spirit
Tight one this. I nearly got the win, even with some annoying dice. As it was, Helio managed to get the draw on the final turn, with the help of a sweltering heat which took out my blackle wight and one of my guard mummies and a 2nd (!) riot which gave the filthy elves an extra turn. But an enjoyable game nonetheless. Thanks Helio!
My first ever lineman level up was a double so I got guard, I see him not living too long but until then he will surely be an asset.
I'm failing to writing a blog, specifically about playing games the wrong way
But doubles on Skaven.
Div I - Slay City Slayers vs. Necrosity - (0-3)The battle of the deaders turned out to be fairly one-sided. Excellent use of positionals by Necrosity thoughout the match - even after both flesh golems were taken out during the first drive. Poor placement freed the werewolves to frenzy-knock Slayers off the pitch, multiple times. A blitz followed by a failed block was the final nail in the Slay City Slayer's coffin. Though they suffered no casualties during the match, it is rumoured that the Slayers coach may inflict some as 'motivation'.
Good game Axler - Happy Holidays to all!
Last edited by Machination; 24-12-2012 at 03:55 AM. Reason: For great justice
Division I is ready to be validated/moved onto week 2 then I believe.
I won't be able to get my match against AgP in DivD before the deadline. Earliest we can manage is the 28th. We are both happy (I think) to get an admin draw if you cannot wait for us.
I went with the boring choice of claw. Although it was between claw, and two heads in the end.
S'cald (Norse) 1-1 Fly Soup (Nurgle)
MadDave and myself finally managed to play our match this afternoon (Div G).
It was always going to be murder for me as he has a 700 TV advantage, a heavy bashy team and lots of highly skilled players and my team has 3 previous games and almost universal AV 7.
The first 5 turns saw 4 of my players injured and a touch down for my AG 4 runner. Unfortunately I didn't stall for a couple of turns which meant that I was forced to use my Wizard to stop a turn 8 touch down.
The second half saw yet more casualties (I was down to 7 players by the end of the match) and a touchdown for MadDave and his unbreachable cage. After that I simple killed time and by the 16th turn the ball was in the possession of my only player still standing who was deep, but not deep enough, within the Nurgle half with a clear run to the endzone.
1-1 at the final whistle and while half my team was in the injury box it was mostly negligable aside from my dead rookie lineman. In return I managed to break a Pestigors ankle so its wasn't all one way.
My Halfling chef was worth his weight in gold, robbing MadDave of nearly all his re-rolls while giving me more than I could use and my merc linemen did sterling service getting beaten up on the line of scrimmage (unfortunately one of them got MVP). I have also discovered the hard way that Mighty Blow and AV 7 is a nasty combination.
Big ol 1-0 to me against Gorm which is not representative of a game which could of gone either way until the very last turn, really good fun all together and I am really enjoying the versatility of Underworld, ag4 gobbo got a level so I think big hand for him.
Started writing a blog for video games, roleplaying, game mechanics, and AARs.
I grumped, whinged, complained and whined my way to a desmond with Jolima. Sorry to be a grinch, Jolima, and very well played.