Page 92 of 358 FirstFirst ... 42829091929394102142192 ... LastLast
Results 1,821 to 1,840 of 7142
  1. #1821
    Secondary Hivemind Nexus President Weasel's Avatar
    Join Date
    Jun 2011
    Posts
    2,614
    Division A

    Red Skull Reavers (Pres Weasel, Chaos) 1 - 1 Rejected RPG Stats (Laneford, Nurgle)

    Bad news for the other two teams in the division this season: despite our adherence to the time honoured tactic of "hit his claw man with my claw mans quick, because he's about to do it to me - then repeat for 15 turns" there is still the same amount of MB/claw in Division A as there was before. Indeed, despite all the violence, the match was surprisingly free of casualties, with the only long-term injury being to my long-serving safety beastman Sev Stormweasel.

    He'd been an excellent servant to the team, with his +move and wrackle making him one of the standout safeties of the Divisions of Death (although his positioning was often slightly suspect). His days had been numbered though; ever since he took that minus armour a couple of seasons ago he'd been a career-ender waiting to happen. Today it happened, with one of Laneford's crappiest pestigors giving him a -agility, which in the finest traditions of the apothecary service the apoc offered to change to -str. Thanks for all the tackles, Sev Stormweasel, you'll be missed.

    In the first half my mans smashed the nurgles to the ground and trundled up the pitch to make a little fort in the corner; slightly complacent positioning allowed a strip ball man to get a hit on the ball carrier, but I picked it up again. Further complacency allowed another single dice hit, but this time it was both down and I was the one with block.

    In the second half the nurgles trundled down the pitch and smashed my mans aside; I did manage to get a single dice hit on the ball carrier from a brand new unskilled beastman that Laneford had forgotten about, and when I rerolled the skull to both down I started to think maybe I'd done just enough to stall out a win - but the ball bounced into the hands of a nurgle warrior, and he clutched the ball in his sweaty Ag2 mitts and lumbered over the line for the draw.

    It's groovy's 4-colour villains next; I'm rather hoping I can claw them off the field, but I've played them enough times to know they're a daunting proposition. I have high hopes for my chances against the low TV lizards who appear to have wandered into the wrong part of town late at night - but then again they'll have enough inducements to buy three wizards and a tank.

    Adventure awaits!

  2. #1822
    Secondary Hivemind Nexus
    Join Date
    Apr 2012
    Posts
    1,435
    And, Weasel, if you look way, way below you in tier 4 you would have seen the orcs of 22 Commando defeating some Pythonesque norse in a brawl on a hot day in division L. 2-0 was the score, and a nice TD for one of my black orcs, but otherwise it was a pretty peaceful affair and both sides will concentrate on splattering elves for the rest of the season.

  3. #1823
    Secondary Hivemind Nexus mrpier's Avatar
    Join Date
    Jun 2011
    Posts
    1,295
    Quote Originally Posted by Dentharial View Post
    I particularly grew to love my catchers who on multiple occasions put 'Nerves of Steel' to good use by picking up in multiple tackle zones, and then dodging out to pull off unlikely plays.
    You were even luckier then, since nerves of steel has no effect on pickups. :)

  4. #1824
    Secondary Hivemind Nexus President Weasel's Avatar
    Join Date
    Jun 2011
    Posts
    2,614
    Quote Originally Posted by mrpier View Post
    You were even luckier then, since nerves of steel has no effect on pickups. :)
    Really? I thought it did!
    (I also found out recently that the nurgle players' "zone of annoyingness" didn't affect pickups; I thought it did)

  5. #1825
    Network Hub Dog Pants's Avatar
    Join Date
    Jan 2012
    Location
    Surrey, UK
    Posts
    104
    Div I: Revellers In Sorrow (DElf, Recoil3842) 3 - 0 Thunderbox Scramblers (Gob, Dog Pants)

    The snow comes down over the mid season Div I game as the teams march out, the Goblins producing a purchased star troll, Ripper, to make up for heavy losses last game. Thunderbox Scramblers kick off, dropping the ball into the middle of the Revellers In Sorrow formation. The Dark Elves quickly collect the ball as the team surge down their left flank. The rush leaves the ball carrier a little exposed, and he nervously dumps the ball onto the ground as a troll charges him. Fortunately the icy pitch also lands the troll at his feet along with it. A little more sliding around sees the Revellers back on track and slinking down the side of the field. As he catches up with a few escorts, the goblin fanatic wobbles to intercept and manages to knock the carrier down, only for a Dark Elf teammate to catch it. The ball is briefly lost to a multi-goblin blitz, before the rest of the Revellers pile in and recover it again. Charging for the line this time, the Delfs make a passing run clear to the end zone, where the carrier slips over onto his face in the ice. The Scramblers recover the ball and try to get the ball forwards and out of danger, recruiting Ripper to throw the goblin carrying it as far as he can. It doesn't get far, the goblin landing upside down, and a Reveller recovers it to make another passing run down the mostly empty right field. Near the line and with three escorts the Dark Elf Blitzer looks sure to score. The Scramblers have other ideas. Ripper lumbers down the field to pick up a stray goblin and launch him at the ball carrier. The greenskin projectile crashes through one of the escorts before landing at the ball carrier's feet. Quickly jumping up, the wild-eyed goblin leaps on the blitzer, wrestles the ball from him, and tears off up the pitch. As astonished as they are (indeed, as everyone is), the Revellers quickly rally to gang-sack the heroic stunty. Goblins pile into the furball to assist, but this time the blitzer breaks free and charges in a long awaited touchdown.
    Kicking off shortly before the end of the half, the Revellers get the jump on their opponents and get several players under the ball before the goblins react. The receivers manage to retrieve the ball nontheless, but a rapid touchdown is seen off when Ripper refuses to make another throw. The half ends with fireworks as Stibum the Bomber excitedly blows himself up, injuring himself by doing so.

    The Scramblers receive a short kick for the start of the frigid second half. Collecting the ball, they huddle up to the troll line to make up for their numerical disadvantage. The lumbering trolls slowly push forwards, the Dark Elves making a point of avoiding a confrontation with them, but several flanking Revellers manage to penetrate the thick cage and knock the ball out of it. The Dark Elves collect the ball from outside the cage and dash off, and despite a few goblins breaking from the pack to intercept the blitzer punches through for an early second touchdown.
    The game's final drive starts with a long kick from the Revellers. As the ball sails directly towards a goblin back-marker, a brick sails directly towards the same goblin from the crowd. The brick lands first, and the unfortunate gobbo is carted off to the injury box while his teammate trudges the width of the pitch to get the ball. Meanwhile, the trolls batter the Dark Elf line, injuring one and knocking another out, and the rest of the Scramblers clump between them for safety. The Dark Elves circle the greenskin pack, almost catching the ball carrier as he scurries into the huddle. One gobbo breaks for it, dashing forwards through the scattered defence, and Ripper launches the ball carrier after him. In a reversal of the earlier gobbo-chucking luck, this time the ball carrier lands on his own teammate and injures him. Never one to miss an opportunity, the Revellers recover the loose ball and make a rapid passing dash for the end zone. A couple of goblins hurry to intercept and manage to cause a dump-off, but it isn't enough to stop the line being crossed for a final, last second touchdown.

  6. #1826
    Lesser Hivemind Node NieA7's Avatar
    Join Date
    Jun 2011
    Location
    Winchester, UK
    Posts
    914
    Quote Originally Posted by President Weasel View Post
    Really? I thought it did!
    (I also found out recently that the nurgle players' "zone of annoyingness" didn't affect pickups; I thought it did)
    Nerves of Steel (passing skill) ignores tackle zones for catches, including intercepts and hand-offs, and passes. Big Hand (mutation skill) ignores tackle zones for pick ups, and also negates rain. Disturbing Presence (mutation skill) is -1 to catches, including intercepts and hand-offs (and isn't nullified by Nerves of Steel, which is specifically for tackle zones), and passes, and is one square bigger than it looks on Cyanide. Very Long Legs (mutation skill) adds +1 to interceptions and leaps (so the best pass blocker would be a gutter runner with very long legs, nerves of steel and catch). All of them are great because they're weird compared to normal skills.

  7. #1827
    Secondary Hivemind Nexus Drake Sigar's Avatar
    Join Date
    Jun 2011
    Location
    Jolly Ole England
    Posts
    3,224
    Quote Originally Posted by Dog Pants View Post
    Near the line and with three escorts the Dark Elf Blitzer looks sure to score. The Scramblers have other ideas. Ripper lumbers down the field to pick up a stray goblin and launch him at the ball carrier. The greenskin projectile crashes through one of the escorts before landing at the ball carrier's feet. Quickly jumping up, the wild-eyed goblin leaps on the blitzer, wrestles the ball from him, and tears off up the pitch.
    Best. Play. Ever.

  8. #1828
    Ninja and I (DIV D) should be doing our game on sunday - i'm hoping that it wont be too late.

  9. #1829
    Network Hub
    Join Date
    Dec 2011
    Posts
    216
    Quote Originally Posted by mrpier View Post
    You were even luckier then, since nerves of steel has no effect on pickups. :)
    O_O

    Well now... I should stop specifically getting my catchers to do that thing, then.

    Quote Originally Posted by chadsexington View Post
    Ninja and I (DIV D) should be doing our game on sunday - i'm hoping that it wont be too late.
    Remember you can actually see the end date for each week at the top of the 'Fixtures and Results' tab in the spreadsheet. In this case, the 21st (Sunday) is actually the deadline.

    Maybe I've just been busy with other stuff, but this feels like it's been a really​ long week 1!
    Started writing a blog for video games, roleplaying, game mechanics, and AARs.

    http://dentharial.blogspot.com/

  10. #1830
    Secondary Hivemind Nexus Heliocentric's Avatar
    Join Date
    Jun 2011
    Posts
    9,520
    I survived being 500+ TV down against Nurgle with nothing but a mng on a own brand lineman. It was a 1-1 draw and in a way I expected more a few times into the game, but i also expected to retire players so I'll take what I got gladly.

    MVP's go to the Elf's chef and Nurgle foul (appearance) stink who in a battle of aromas both had a massive influence on the match.

    Tzeentch and Nurgle continue there eternal conflict.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  11. #1831
    Activated Node
    Join Date
    Jun 2011
    Posts
    92
    Quote Originally Posted by Heliocentric View Post
    I survived being 500+ TV down against Nurgle with nothing but a mng on a own brand lineman. It was a 1-1 draw and in a way I expected more a few times into the game, but i also expected to retire players so I'll take what I got gladly.

    MVP's go to the Elf's chef and Nurgle foul (appearance) stink who in a battle of aromas both had a massive influence on the match.

    Tzeentch and Nurgle continue there eternal conflict.
    Stealing 3 re-rolls is rude man, just plain rude. Good job the game was fun, otherwise I'd be angry. ;)

    Also, I rolled 10 (or something) on my already scary Murder Warrior. Currently wielding a standard Block+ClawPOMB set of skills, he now has the option of +MA, + AV, or basic warrior skills. Both stat ups seem a waste.

    Mr. Helio suggests stand firm to make the warrior an evermore permanent feature in the face of those unlucky enough to draw his attention. Any other thoughts?

  12. #1832
    Network Hub The Brain's Avatar
    Join Date
    Jan 2012
    Location
    Newcastle, UK
    Posts
    284
    You should probably sack him. Seems pretty bloaty.

  13. #1833
    Secondary Hivemind Nexus Screwie's Avatar
    Join Date
    Jun 2011
    Location
    Swansea
    Posts
    3,181
    Obviously he needs Frenzy.

    @PW, Oooh, 4 Colour Villains next? Try and claw Zod!!

  14. #1834
    Secondary Hivemind Nexus President Weasel's Avatar
    Join Date
    Jun 2011
    Posts
    2,614
    I've played them a few times before, but this time I have claw. Maybe it will make a difference...

    The answer is tackle, so he can properly pomb skinks, amazons, elfs, human catchers, various flavours of elf, and all sorts of other irksomely dodgy annoyances.


    I notice I said elfs twice. I'm leaving it in; hit them twice.


    Oh, and sidestepping bastard snotlings. Tackle.
    Last edited by President Weasel; 18-04-2013 at 09:46 PM.

  15. #1835
    Activated Node
    Join Date
    Jun 2011
    Posts
    92
    Quote Originally Posted by The Brain View Post
    You should probably sack him. Seems pretty bloaty.
    Being bloated is a rite of passage for nurgle warriors. Helps to get those stinky juices festering so that foul appearance can work when I need it.

  16. #1836
    Secondary Hivemind Nexus
    Join Date
    Apr 2012
    Posts
    1,435
    If he's a murderer that blitzes every turn from prone (having piled on the previous turn) then +1MA might not be too bad actually - means you can stand up, move a square and blitz without needing a GFI - he has MV4 at present right?

    Guard is pointless, and I think so is stand firm since you'll mainly be on the deck.

    I think maybe +1MA or tackle.

  17. #1837
    Activated Node
    Join Date
    Jun 2011
    Posts
    92
    Yeah, some games he's always face down in the mud from PO. But I only do it when it's beneficial. +MA would be helpful there.
    I see what you mean about stand firm too; I didn't think about that.

    Tackle is sexy though and as Helio pointed out to me before, I don't have a lot of it at the moment.

  18. #1838
    Secondary Hivemind Nexus Squiz's Avatar
    Join Date
    Jun 2011
    Location
    Arcadia
    Posts
    4,385
    Div J, Unseelie Accords (Elves, Rumpel) - Valerie's Valiant Vixens (Amazons, me)

    The first match after my return to the Divisions promised to be a fresh experience. Not only had I decided to start a new team but it was also my intend to try out a race that I had no prior experience with. Previously, I had tried Orcs in the DoD, Lizardmen in the Open, and Humans in the Challenge League, so I figured that a team that relied on positioning and team work to get things done would fit my tastes.

    Having said that, seeing that my first match-up would be against bloody Elves had me both excited and a bit worried. Because AG4. The match itself then went much better than I had expected. The Vixens won the coin toss and decided to receive (looking back, I maybe should have gone for the kick, but oh well). Right from the get-go the atmosphere in the stadium proved to be heated when a group of spectators stormed the pitch and knocked over a couple of players on both sides of the pitch.

    The Vixens quickly gathered their forces, formed a cage and proceeded to move down the pitch while trying to keep the Elves at bay. Luckily, a few opportunities for crowd-surfes arose over the coruse of the first few turns which allowed the Amazons to try a bit more of an offensive play, pinning down the out"manned" Elves. Shortly before half-time, the Vixens then scored the 1-0.

    After the first half-time, the Elves aggressively set up on the Line of Scrimmage to allow for a couple of initials blocks against the Amazon Linewomen - or at least that was what theoretically should have happened. Nuffle however thought otherwise and blessed me with a Blitz! event. Although I managed to reduce the threat on the line a tiny bit, a few moments later a quick pick-up followed by a lighthearted pass down the field saw an Elven player with the ball in scoring range at the end of the turn.

    A mad dash into the backfield was the only chance that the so far cheery ladies had to stop the equaliser. Luckily, a Blitzer managed to knock the ball free and allowed for a subsequent counterplay which ultimately resulted in another touchdown.

    Final score: 2-0 for Valerie the Valkyrie and her charming lady friends.

    Thanks to Rumpel for an exciting match that could have gone into a whole other direction had I not been able to quickly drain the Elves of their rerolls.

    And with this, Division J can be moved on to day 2.

    Edit:

    Attached Images Attached Images
    Last edited by Squiz; 20-04-2013 at 07:59 PM. Reason: Match report image added.

  19. #1839
    Secondary Hivemind Nexus Drake Sigar's Avatar
    Join Date
    Jun 2011
    Location
    Jolly Ole England
    Posts
    3,224
    Quote Originally Posted by ChainsawHands View Post
    Recoil3842 has asked that Division I be rolled on after DogPants and I play our game tonight. I can't see any reason not to, so unless anyone objects I'll use my Magical Admin Powers and do that.

    *Proceeds to go missing from RPS and Steam for three days*
    I'm just going to assume ChainsawHands has been killed by angry mimes at this point.

  20. #1840
    Secondary Hivemind Nexus President Weasel's Avatar
    Join Date
    Jun 2011
    Posts
    2,614
    I'll roll the Divisions on when I'm god damned good and ready to, i.e. when it's deadline day. (Unless there's a good reason to do it earlier - do you still need I rolled on?)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •