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18-12-2012, 03:24 PM #1
- Join Date
- Mar 2012
Deus Ex: HR - Profoundly Good (Spoilers)
I nabbed this game last year for $7.50 on sale. And hated it. I tried it twice, and neither time could get past the first augmented mission.
I don't know what changed. But for some reason I have played it non-stop for two days. Past the first "boss" fight (Typhoon didn't help at all but the battle was pretty easy) and I am loving the game. Granted, its not perfect. The graphics are a little...console...and the world is smallish for the location it claims to inhabit. Another console limitation, most likely. But the "overworld" isn't why you play it anyway and the maps accessed therefrom are littered with secrets and truly reward exploration.
But its the writing that has me posting here.
Tthe writing is poignant and powerful, though minimalist. The things you learn about Adam, and the things left unsaid, mingle in a way that leaves you conflicted in your views of him, his world and those he works for. At first I resolved to play stealth - didn't want to kill too many people. Then I reached Adam's apartment and read the email about his dog, while gazing at the picture of his lost love hugging said dog. And I made a decision.
Anyone - everyone - responsible for that loss: they were going to die. Because they deserved it. Not since Fallout: New Vegas have I consciously made a decision to kill individual characters in a game - or spare them - based on perceptions of justice or vengeance. Not since that game have I stopped to consider whether a particular character deserved death. Nor have I been forced to ask the question "Can I spare the resources necessary to fight here, or should I wait and choose my battles?"
Needless to say I have changed my mind on the game. I am thoroughly immersed in it, and enjoying each new discovery. And now that the high res pack is finished, I find myself wondering: Is the original Deus Ex this good? Does it hold up for play even now, and is the writing on par with this one? I hear Invisible War is basically non-extant in the eyes of fans, but I wonder about the very first game, and whether - having enjoyed DXHR so thoroughly - I should get the first one next.
Thanks for reading and chiming in.
18-12-2012, 03:36 PM #2
I found it sadly overrated for the most part. Not to say it was bad by any means, but it seemed like decision-making in it was much less organic and more "Here's the voilent path, here's the stealth path, make your choice."Virtual Pilot 3D™ NEVER NOT SCAM!
18-12-2012, 10:55 PM #3
- Join Date
- May 2012
DX:HR had enough story, gameplay and player choices to actually keep me happy. It's like they did spend enough time either making a good game, or keeping what made the original engaging. Unlike some other games (Crysis 2 IMO and especially Far Cry 2) which just try to run off the good will from the previous game and then offer a COD or sub par gameplay. Don't get me wrong, Crysis 2 had the potential, but I feel they missed it. With DX:HR I think they did enough story, enough choices etc to keep the game "fun" and engaging and entertaining.
PS, AFAIK they main reason for going back to "china" was a limit in time and budget on the level design. They wanted the upstairs bit of China to be (while the same continent/city) and entirely separate and different level. But they had to cut back and reuse the same one over. You get a glimpse of it out the window at the skyline. All green parks and white buildings.
Last edited by TechnicalBen; 18-12-2012 at 11:04 PM.
19-12-2012, 05:02 AM #4
18-12-2012, 03:41 PM #5
Mine cost £2.75, I've not played it yet but will be sure to rank it against the two thirds of the pint which I forwent in favour of it.
18-12-2012, 03:44 PM #6
Good to hear that you're liking DX:HR! Don't worry about what's coming. It just gets better as you go on.
As for the writing in the original game, it's okay. Sort of. It won't make you go on thinking 'what could change nature of man?' or anything but it's passable and interesting enough to get the game going. The real beauty of the the original is action and consequence. You can do practically anything and the game actually acknowledges what you do and have a suitable consequece for it. For instance, you can kill a UNATCO grunt in the first mission and the chief at UNATCO will ask what happened. Or you can go to the women's bathroom and... well, you'll see what happens. You can even kill any 'boss' before you even fight each other and the boss fight will never happen. That what's makes it so special. It definately holds up even today.
Last edited by Voon; 18-12-2012 at 03:47 PM.Art blog here.
Doodles poodles sheboodles
18-12-2012, 04:17 PM #7
What I appreciated about HR relative to the original was that HR is a much more trimmed, focused experience in terms of narrative. Deus Ex grabs you by the shoulders and shouts "Every conspiracy theory you've ever heard about is true! Wake up!!!" while Human Revolution looks you intently in the eye and asks "What does it mean to be human?"
That aside, it's evident that any additional complexity they were planning to add to HR would be inviable for the console versions. The augmentation system was creatively managed in the absence of nanobots, but nevertheless very lightweight compared to the original.
18-12-2012, 03:46 PM #8
- Join Date
- Aug 2011
I had almost the exact same experience that you did. I tried it when I first bought it and couldn't get into it. Then a few months later I tried it again and got hooked to the point where it consumed my every waking thought for about 2 weeks. I was still unprepared for how bad the boss fights are though. I had heard the stories, and assumed people were blowing them out of proportion. I was wrong. They were even worse than people claimed. I finished it with no kills on the hardest difficulty and had a blast. I enjoyed the DLC quite a bit too. If you don't have it yet, I recommend picking it up when it goes on sale again. I still think the original DX is the better game, and could not recommend playing it enough."What were we talking about? Pegasuses, pegasii, that's horses with wings. This motherf*cker got a sword that talks to him. Motherf*cker live in places that don't exist, it comes with a map. My God."
18-12-2012, 03:52 PM #9
Really enjoyed Deus Ex HR too. Thought Jensen was a great protagonist. Really enjoyed his voice acting and the snippets of conversations you catch in your apartment etc. Would have just loved better boss fights and more of everything else (especially more stealthy avenues).
Oh and McCann's soundtrack is just beautiful. That Sarif Industries track...
18-12-2012, 04:22 PM #10
"umm, hes tall and dark hair and white and cool shades and a long black coat so he can hide and look cool and he talks in a really really deep voice and has a cool pointy beard and spiky hair".
I know there's much more to Jensen that that and I really liked that character, but on first impressions he comes off as a bad cliché.
18-12-2012, 04:49 PM #11
The Missing Link is probably the best mission in the game. I'd probably hate that they made me pay extra for it if it weren't so good.
DX:HR's writing is great, for a video game, but the gaps show after another playthrough. It asks some broadly interesting questions but doesn't seem quite equipped or prepared to deal with any of them. It's jarring, as one example, that there isn't more tension between Adam and Sarif, or any real exploration of the ethics of replacing someone's body without their consent.
http://www.youtube.com/watch?v=flszuT3ROdo He's got great comic timing too. A couple of the asides with Frank had me genuinely laughing, and genuine laughter isn't something I usually associate with games. But yes, the Battle Goth style is a bit much.
Anyway, probably one of the best games I've ever played. The first one, though, is a clumsy overwrought mess with a story that feels like fan-fiction of itself. But it created the franchise that lead to HR, so I guess it served its purpose.
18-12-2012, 04:29 PM #12
But still, yeah, great soundtrack.
I really liked DX:HR. I thought I wouldn't and I had my reservations when buying it, but it gripped me with the story it tells and the ethical problems it gives you.
I didn't really care for the Missing Link DLC though. That was OK but not really memorable like the main game was.
18-12-2012, 04:39 PM #13
Well screw you guys apparently I'm wrong on all fronts :P
18-12-2012, 05:06 PM #14I hear Invisible War is basically non-extant in the eyes of fans
(I hate some of the plotting and a few main characters, and I don't like any of the possible endings, but that could just be me being picky =P the moment-to-moment action, character customization, and dialogue are all good). It still feels like a Deus Ex game to me. =)
I beat HR and enjoyed whatever task was currently before me, but for some reason it wasn't the kind of game I ended up thinking about very much afterwards (I mean thinking about the mechanics and design; the philosophizing in DX games is goofy fun to listen to, but I don't have expectations of it sticking with me =).Support for my all-pepperjack-cheese food bank charity drive has been lukewarm at best.
18-12-2012, 05:12 PM #15
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- Aug 2012
Great game. The only game I have completed twice in one year. A plot thats fucking interesting for a change, some good characters I actually listen to and 'quests' I enjoyed doing. I even read what I was going to say instead of mashing the buttons like I do in other games when some boring NPC demands me to answer. Bad bosses yes, infact they should of taken that shit out and had the er..'Persuasion Battles' put in instead, those were my favorite bits.
18-12-2012, 05:26 PM #16
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- Mar 2012
Thanks everyone for chiming in. I think I will get the original Deus Ex soon. Probably give myself a little break after DXHR, move on to something a little faster pace. Then come back to the original Deus Ex soon after that.
As for the plot/story in HR, I have to agree it gets me thinking. We already live in a day and age of chemical augments. Steroids. HGH. Even protein shakes, caffeine shots and little jars of energy-in-a-bottle. And we know that enhancement drugs are prevalent in every major sport. Some sports embrace them; others try and hide (mostly poorly) from the fact. But we all know it.
It is for that reason that I appreciate DXHR asking difficult questions about humanity and our drive to succeed. How far is too far? What do we do when a hefty portion of the wealthy can simply spend to succeed, like players in the ultimate collectible card/miniature game, while the rest watch on the sidelines, literally too poor to compete? How will we deal with addiction suffered just for the desire to get ahead, to forge one's way in life. Between addiction to substances, technology, games and media in the age we live in, these are questions that resonate, augs or no augs, and I am enjoying playing a game that does not hesitate to make me think a bit about the world we live in, and where its headed.
Edit: I do agree, though; the boss battles should be dumped in exchange for Persuasion battles. That would better suit the game, a la the hostage taker at the beginning. That was an interesting "boss" battle - especially seeing it pay off later.
18-12-2012, 05:28 PM #17
The original holds up quite well after the first mission, IMO. I played it again prior to HR's release, and it felt timelessly good. It's odd to replay a game you remember looking cutting edge only to find a lot of shabby textures everywhere (always makes me feel old), but the HD pack helps a lot.
I bounced hard off of HR. Been meaning to give it another go.
18-12-2012, 07:23 PM #18
If only HR was a bit better and memorable on a character and story level... I enjoyed the game mechanics far more than original( and it's my favorite game that I replay once every year) that feels waaay outdated and broken now( not that you have to use dragontooth and speed aug, but it's still there). HR is smooth and only needs some AI tweaking, but it has nothing to really remember other than the last mission, probably. Sad.
18-12-2012, 07:42 PM #19
- Join Date
- Jun 2011
- Lagoon West, Vermilion Sands
I think DX:HR is certainly a worthy game to play however I must admit I kind of put in the same category as Dishonored as not quite firing on all cylinders, but a good effort. Mechanistically there's some good stuff going on in both, but the balance with the mechanics isn't quite right and so the challenge in each drops off fairly quickly once you know your approach, save in DX:HR you have the BS boss fights to contend with.
I'm kind of hoping that whatever the studio does next is a bit more cohesive and that perhaps they try and broaden the palette a bit more in some manner.
Soundtrack is stellar though.
Last edited by Kadayi; 18-12-2012 at 09:28 PM.
18-12-2012, 08:52 PM #20
I just don't like it. I don't like the geometrical fashion, the limited locales (let's go to China! Again!), the boss fights, or the impossibility of completing missions without killing a single human being.
What really rattled me was listening to a thug on the very first mission go on about how this hostage thing was wrong, and how he's not going to shoot anyone. I stand up and walk through the door expecting to shine with diplomacy, and he unloads on me instantly. It sounds like such a little thing, but I never really got over that.